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Halls of Torment

Halls of Torment is a survivor-like built to look and play like Diablo 1, and at 95 percent positive on Steam from over 31,000 reviews it earns the comparison rather than borrowing it. The presentation changes how runs feel, fourteen heroes give genuinely different starts, and the Shrine of Blessings being fully refundable removes the usual anxiety about spending meta-progression currency. The weaknesses are a mid-game that repeats itself before the later unlocks arrive, and a trait system whose central rule — that higher trait ranks are gated behind your level — the game never really explains.

2024 Action Indie RPG ★ Overwhelmingly Positive · 95% 31,881 recensioni
Halls of Torment

Overview

Che gioco è?

A survivor-like wearing Diablo 1 clothes — dark isometric halls, item drops and a boss at the end of each hall. Blessings are refundable, traits last one run, and items only become permanent through the Well, which makes the progression read very differently from the rest of the genre.

Three separate progressions

blessings bought with gold and shared by every hero, traits chosen inside a run and lost at its end, and items made permanent through the Well.

Refundable by design

the Shrine of Blessings returns everything you have spent with no penalty, so there is no wrong long-term investment.

The Well is the catch

finding an item is not keeping it; you send it up during the run and then buy it from the Wellkeeper, and Extra Buckets are what lift the one-save-per-run limit.

Fourteen heroes

starting abilities differ enough that each one asks for a different build rather than a different stat line.

95 percent positive on Steam

from over 31,000 reviews, which is near the top of the survivor-like category.

Honest caveats

the mid-game repeats itself before later unlocks arrive, and the trait system takes longer to become legible than it should.

Trailer

Trailer

Halls of Torment Gameplay Guarda su Steam

Screenshots

Screenshot

Languages

Lingue Supportate

Lingua Interfaccia Audio Sottotitoli
日本語
Deutsch
English
Español
Français
Italiano
한국어
Português (Brasil)
Русский
简体中文
繁體中文

Spec

Requisiti di Sistema

Windows

Minimi

Minimum: Requires a 64-bit processor and operating system OS: Windows 10 or newer Processor: 4 Cores / 2.5 GHz+ Memory: 4 GB RAM Graphics: Intel Iris Xe / Nvidia GTX 970 / AMD RX 570 (Adrenalin 22.1.2) Storage: 4 GB available space

Consigliati

Recommended: Requires a 64-bit processor and operating system OS: Windows 10 or newer Processor: 4 Cores / 3.5 GHz+ Memory: 8 GB RAM Graphics: Nvidia GTX 1070 / AMD RX 570 (Adrenalin 22.1.2) Storage: 4 GB available space

macOS

Minimi

Minimum:

Consigliati

Recommended:

Linux

Minimi

Minimum: OS: Ubuntu 18.04 LTS or equivalent Processor: 4 Cores / 2.5 GHz+ Memory: 4 GB RAM Graphics: Intel Iris Xe / Nvidia GTX 970 / AMD RX 570 (Mesa 22.0) Storage: 4 GB available space

Consigliati

Recommended: OS: Ubuntu 22.04 LTS or equivalent Processor: 4 Cores / 3.5 GHz+ Memory: 8 GB RAM Graphics: Nvidia GTX 1070 / AMD RX 570 (Mesa 22.0) Storage: 4 GB available space

Achievements

Obiettivi in Evidenza

Ember Dominator III Ember Dominator III
Ember Survivor III Ember Survivor III
Flamedancer Flamedancer
Imp Slayer I Imp Slayer I
Lord of Regret Lord of Regret
The Imp Chieftain The Imp Chieftain
The Skeleton Lord The Skeleton Lord
The Wellkeeper The Wellkeeper
Wraith Warlord Wraith Warlord
Wyrm Queen Wyrm Queen

FAQ

Domande Frequenti

A survivor-like built to look and feel like Diablo 1, developed by Chasing Carrots, which left Early Access with a 1.0 release in September 2024. It sits at 95 percent positive on Steam from over 31,000 reviews, near the top of the category, and the dark isometric presentation with item drops is doing real work rather than acting as a skin.
Three ways that matter in play. It has item drops and equipment slots rather than only upgrade picks. It is structured as halls with bosses rather than one long survival timer. And the heroes are genuinely distinct, with starting abilities that dictate what the rest of the run should build toward. The moment-to-moment feel is slower and heavier, which suits some players and not others.
They are three separate progression systems and confusing them is the usual beginner mistake. Blessings are bought with gold in camp, apply to every hero and are fully refundable. Traits are chosen during a run and vanish when it ends. Items are permanent, but only after you send them up the Well during a run and then buy them from the Wellkeeper — finding one is not keeping one.
Yes, in full and with no penalty. The Shrine of Blessings refunds everything you have spent, which means there is no wrong long-term investment and no reason to hoard gold waiting for certainty. Spend it, and respec when your plan changes.
Yes, alongside Russian, Simplified and Traditional Chinese, Korean and around a dozen other languages. There is no voice acting to localise and the interface carries most of the information, so playing outside English is comfortable.

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