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Deep Rock Galactic: Survivor

Deep Rock Galactic: Survivor is a single-player auto-shooter that answers the genre complaint of passivity by making terrain destructible: the ore you mine funds the shop between stages, so movement is a constant trade between safety and income. Five classes with three class mods each give fifteen genuinely different starts, and overclocks at weapon levels 6, 12 and 18 mean the build comes together at fixed points rather than randomly. The honest caveats are a long unlock grind across three separate progression tracks, and an 86 percent Steam score that reflects a genuinely divided audience.

2025 Action ★ Very Positive · 86% 48,329 avaliações
Deep Rock Galactic: Survivor

Overview

Que jogo é esse?

A single-player auto-shooter in the Deep Rock Galactic universe where the terrain is destructible and mining the ore is what funds your upgrades. Five classes, fifteen class mods and overclock breakpoints turn every dive into a run of economic decisions as much as survival ones.

Mining is the mechanic

the ore you dig pays for the between-stage shop, which makes position an economic decision rather than only a defensive one.

Five classes, fifteen loadouts

Scout, Gunner, Engineer, Driller and Demolisher, each with three class mods that change the starting weapon and what the class is allowed to equip.

Overclocks at fixed breakpoints

weapon levels 6, 12 and 18, so anything that levels weapons faster compounds for the rest of the dive.

Three progression tracks

player rank opens classes, class rank opens class mods, and Biome Points open hazard levels. They advance separately.

Full Japanese, Russian, Chinese and Korean

unusual for the genre, and it matters if English is not your first language.

Honest caveats

the unlock treadmill outlasts the moment-to-moment fun, and 86 percent positive on Steam is good but noticeably below the parent game.

Trailer

Trailer

Launch Trailer Assistir no Steam

Screenshots

Capturas de Tela

Languages

Idiomas Suportados

Idioma Interface Áudio Legendas
日本語
Deutsch
English
Español
Français
Italiano
한국어
Português (Brasil)
Русский
简体中文
繁體中文

Spec

Requisitos do Sistema

Windows

Mínimo

Minimum: Requires a 64-bit processor and operating system OS: Win 10 Processor: Intel i5-4590 or similar Memory: 8 GB RAM Graphics: Geforce GTX 1050 or similar Storage: 2 GB available space

Recomendado

Recommended: Requires a 64-bit processor and operating system

macOS

Mínimo

Minimum:

Recomendado

Recommended:

Linux

Mínimo

Minimum:

Recomendado

Recommended:

Achievements

Destaques de Conquistas

Delicious BLT Delicious BLT
Dig down deep Dig down deep
Enjoy a relaxing stroll Enjoy a relaxing stroll
Get that Midas touch Get that Midas touch
It's got electrolytes It's got electrolytes
Lock and load Lock and load
Run for the hills Run for the hills
Sprinkle of Nitra Sprinkle of Nitra
Squint and squeeze the trigger Squint and squeeze the trigger
Swift guns for swift hands Swift guns for swift hands

FAQ

Perguntas Frequentes

A single-player auto-shooter set in the Deep Rock Galactic universe, developed by Funday Games and published by Ghost Ship Publishing, which left Early Access with a 1.0 release in September 2025. What separates it from the rest of the genre is that the terrain is destructible and mining ore funds the shop between stages, so where you move is an economic decision rather than only a survival one.
No. It shares the setting, the dwarf classes and the tone, but it is a single-player auto-shooter rather than a co-op shooter and none of the original mechanics carry over. Knowing the source material adds recognition and nothing else, so it is a reasonable first game in the series.
Five classes — Scout, Gunner, Engineer, Driller and Demolisher — with three class mods each, so fifteen starting loadouts. Classes unlock by player rank (Gunner at 3, Engineer at 5, Driller at 7, Demolisher at 9), and each class unlocks its second and third mod at that class rank 9 and 18, which means unlocking a specific mod requires diving as that class rather than simply playing more.
Overclocks are the weapon-defining upgrades offered at weapon levels 6, 12 and 18, and they are where a build stops being a pile of stats and starts doing one thing well. Because they arrive at fixed weapon levels rather than at fixed times, anything that levels a weapon faster pulls every breakpoint earlier in the dive — which is why bonuses that compound outrank flat damage bonuses.
Yes. Japanese is fully supported for interface and subtitles, as are Russian, Simplified and Traditional Chinese, Korean and around a dozen other languages. There is no Japanese voice acting, but the game is light on text and heavy on icons, so the localisation covers what actually matters in play.

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