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Deep Rock Galactic: Survivor

A single-player auto-shooter in the Deep Rock Galactic universe where the terrain is destructible and mining the ore is what funds your upgrades. Five classes, fifteen class mods and overclock breakpoints turn every dive into a run of economic decisions as much as survival ones.

2025 Action ★ Very Positive · 86% 48,329 reviews
Deep Rock Galactic: Survivor

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The good and the not-so-good — honest, with reasoning.

Guides

Guides

guide

DRG Survivor Weapons — Which Archetype to Commit To, Ranked

Deep Rock Galactic: Survivor has over fifty weapons across five classes, and ranking them individually would be out of date by the next patch. What does not change is the archetype each one belongs to, and how well that archetype holds up as enemy density rises across a five-stage dive. This guide ranks the five archetypes, lists every weapon by class so you can see which bucket yours falls into, and explains why the choice matters less than the commitment.

guide

DRG Survivor Overclocks — Which to Pick at Level 6, 12 and 18

Overclocks are the real power spikes in Deep Rock Galactic: Survivor, and they arrive on a fixed schedule — balanced options at weapon level 6 and 12, and a powerful Unstable option at level 18. Everything else you buy is incremental; these are the choices that change how a weapon behaves. This guide covers what to take at each breakpoint, and the single build decision that determines whether you reach them at all.

guide

DRG Survivor Beginner Guide — What to Unlock First and Why

Deep Rock Galactic: Survivor looks like a survivor-like with a mining button, and the mining button is the part people underestimate. Ore is the currency that buys your upgrades between stages, so how much you dig decides how strong you are on the stage after this one. This guide covers the opening hours in the order they matter: how a dive is structured, which classes to unlock first, and how biomes and hazard levels gate your progress.

guide

DRG Survivor Class Mods Ranked — All 15, and Which to Take

Deep Rock Galactic: Survivor has five classes, each with three class mods, so the real choice is not "which dwarf" but which of fifteen loadouts you start a dive in. This ranking sorts them by what actually decides a dive at higher hazard levels: whether the bonus compounds as the run goes on, or stays a flat number. The full table below lists every class mod with its starting weapon, its bonus and the rank that unlocks it, so you can see what you are working toward as well as what to take now.

Overview

What's the Game?

A single-player auto-shooter in the Deep Rock Galactic universe where the terrain is destructible and mining the ore is what funds your upgrades. Five classes, fifteen class mods and overclock breakpoints turn every dive into a run of economic decisions as much as survival ones.

Mining is the mechanic

the ore you dig pays for the between-stage shop, which makes position an economic decision rather than only a defensive one.

Five classes, fifteen loadouts

Scout, Gunner, Engineer, Driller and Demolisher, each with three class mods that change the starting weapon and what the class is allowed to equip.

Overclocks at fixed breakpoints

weapon levels 6, 12 and 18, so anything that levels weapons faster compounds for the rest of the dive.

Three progression tracks

player rank opens classes, class rank opens class mods, and Biome Points open hazard levels. They advance separately.

Full Japanese, Russian, Chinese and Korean

unusual for the genre, and it matters if English is not your first language.

Honest caveats

the unlock treadmill outlasts the moment-to-moment fun, and 86 percent positive on Steam is good but noticeably below the parent game.

Trailer

Trailer

Launch Trailer Watch on Steam

Screenshots

Screenshots

Languages

Supported Languages

Language Interface Audio Subtitles
日本語
Deutsch
English
Español
Français
Italiano
한국어
Português (Brasil)
Русский
简体中文
繁體中文

Spec

System Requirements

Windows

Minimum

Minimum: Requires a 64-bit processor and operating system OS: Win 10 Processor: Intel i5-4590 or similar Memory: 8 GB RAM Graphics: Geforce GTX 1050 or similar Storage: 2 GB available space

Recommended

Recommended: Requires a 64-bit processor and operating system

macOS

Minimum

Minimum:

Recommended

Recommended:

Linux

Minimum

Minimum:

Recommended

Recommended:

Achievements

Achievement Highlights

Delicious BLT Delicious BLT
Dig down deep Dig down deep
Enjoy a relaxing stroll Enjoy a relaxing stroll
Get that Midas touch Get that Midas touch
It's got electrolytes It's got electrolytes
Lock and load Lock and load
Run for the hills Run for the hills
Sprinkle of Nitra Sprinkle of Nitra
Squint and squeeze the trigger Squint and squeeze the trigger
Swift guns for swift hands Swift guns for swift hands

FAQ

FAQ

A single-player auto-shooter set in the Deep Rock Galactic universe, developed by Funday Games and published by Ghost Ship Publishing, which left Early Access with a 1.0 release in September 2025. What separates it from the rest of the genre is that the terrain is destructible and mining ore funds the shop between stages, so where you move is an economic decision rather than only a survival one.
No. It shares the setting, the dwarf classes and the tone, but it is a single-player auto-shooter rather than a co-op shooter and none of the original mechanics carry over. Knowing the source material adds recognition and nothing else, so it is a reasonable first game in the series.
Five classes — Scout, Gunner, Engineer, Driller and Demolisher — with three class mods each, so fifteen starting loadouts. Classes unlock by player rank (Gunner at 3, Engineer at 5, Driller at 7, Demolisher at 9), and each class unlocks its second and third mod at that class rank 9 and 18, which means unlocking a specific mod requires diving as that class rather than simply playing more.
Overclocks are the weapon-defining upgrades offered at weapon levels 6, 12 and 18, and they are where a build stops being a pile of stats and starts doing one thing well. Because they arrive at fixed weapon levels rather than at fixed times, anything that levels a weapon faster pulls every breakpoint earlier in the dive — which is why bonuses that compound outrank flat damage bonuses.
Yes. Japanese is fully supported for interface and subtitles, as are Russian, Simplified and Traditional Chinese, Korean and around a dozen other languages. There is no Japanese voice acting, but the game is light on text and heavy on icons, so the localisation covers what actually matters in play.

Data last updated: · Information based on store APIs

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