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Halls of Torment Review — Diablo's Clothes, Survivor's Engine

Halls of Torment Review — Diablo's Clothes, Survivor's Engine

Author: Verdict Games Editorial Team Last Updated:
8.5
Overall Score
Fun 8.5/10
Difficulty 7.5/10
Controls 8.5/10
Graphics 9/10
Sound 8/10
Monetization 9/10
Longevity 8/10
Value 9/10

Pros

  • +The Diablo 1 presentation is genuinely distinctive and does real work rather than being a skin.
  • +Fourteen heroes with different starting abilities make runs vary far more than the genre norm.
  • +Blessings are fully refundable with no penalty, so meta-progression never punishes experimentation.
  • +Heroes unlock from hall achievements rather than currency grinding, which keeps progress tied to playing forward.

Cons

  • The mid-game repeats itself before later content arrives to break it up.
  • The trait system's ranks and pool are central but never properly explained in game.
  • Item drops are satisfying but shallower than the Diablo framing implies.
  • Runs at the higher end can settle into a solved rhythm once a build comes together.

The Bottom Line

One of the best survivor-likes available, and the 95 percent Steam score is deserved rather than inflated. The Diablo presentation is doing real work, fourteen heroes give genuinely different runs, and the Shrine of Blessings being fully refundable removes the usual meta-progression anxiety. It is held back by a mid-game where the halls start to feel similar and by a trait system that takes longer to become legible than it should.

Summary

Halls of Torment is a survivor-like wearing Diablo 1's clothes, and the disguise works better than it has any right to. The dark isometric presentation, the item drops and the hall structure make a familiar genre read as something older and heavier. It sits at 95 percent positive on Steam from over 31,000 reviews — one of the highest scores in the category — and this review covers what earns that and where the game gets thin.

Who This Is For: Players deciding whether to buy Halls of Torment Beginner-friendly

Key Points

Key Points

1

95 percent positive on Steam from over 31,000 reviews, which is near the top of the survivor-like category.

2

The Diablo 1 presentation is not cosmetic — item drops, dark isometric halls and a boss-per-hall structure change how runs feel.

3

Fourteen heroes with genuinely different starting abilities, so runs vary far more than in most of the genre.

4

Blessings are fully refundable with no penalty, which removes the fear of wasting meta-progression currency.

5

The weakness is repetition in the mid-game, plus a trait system that is not explained well enough for how central it is.

Most survivor-likes look like each other. Halls of Torment looks like Diablo 1, and that turns out to matter far more than a visual choice should.

The dark isometric halls, the item drops, the boss waiting at the end of each hall — none of it changes the underlying auto-attacking loop, but all of it changes how the loop reads. Runs feel like descents rather than timers, and that alone separates this from a crowded field.

What the 95 percent is actually for

It sits at 95 percent positive on Steam across more than 31,000 reviews, which is near the top of the entire category. That score is earned, and it is worth being specific about why.

The presentation is doing real work. It would be easy to dismiss the Diablo styling as a skin, but the item drops and the hall structure genuinely change your relationship with a run. You are not surviving a clock — you are going somewhere, and something is waiting.

The heroes are actually different. Fourteen of them, and your starting ability dictates what the rest of the run should build toward. The Sorceress plays around crits and Spark, the Shield Maiden converts Block Strength into damage, the Sage picks its own main weapon. These are not stat variations.

The meta-progression is unusually kind. Blessings bought at the Shrine are fully refundable with no penalty, which quietly removes the anxiety that defines most games in this genre. You cannot make a permanent mistake with your currency, so experimenting costs nothing.

That refundability is more important than it sounds. Most survivor-likes ask you to commit currency to a permanent upgrade tree and then live with it. This one lets you reshuffle every time you change hero.

Where it thins out

The mid-game repeats itself. Once the first two or three halls are behind you, there is a stretch where the structure has stopped surprising you and the later unlocks have not yet arrived to change it. The game is generous enough that you keep progressing through it, but it is the part people put the game down during.

The trait system is central and badly explained. Traits are chosen from a pool filtered by your level, and higher ranks do not enter that pool until you are high enough to see them. That single fact explains most of how runs feel, and the game never says it. New players reasonably conclude they are getting bad luck when they are actually seeing the system work as designed.

The item drops promise more than they deliver. They are satisfying and they matter, but anyone arriving from actual Diablo will find the equipment layer thinner than the framing suggests.

Content and where it stands now

It left Early Access with a 1.0 release in September 2024 and has kept growing since.

Addition What it is Cost
Base game Eleven heroes, five halls, the Shrine of Blessings, items and quests Included
The Bard A hero with six abilities and six endgame artifacts **Free**, for players who have completed the base game
The Boglands A new hall with earth and decay mechanics, the Crone and Alchemist, three abilities, twelve items, six artifacts and over fifty quests Paid DLC, unlocked after collecting eleven herbs

The Boglands is a real expansion rather than a cosmetic pack, but it layers onto systems you need to understand first. Buy it when the base game stops surprising you, not alongside it.

How it compares

Game What it does that this one does not What this one does better
Vampire Survivors Faster, lighter, and far less to learn before the fun starts Atmosphere, item drops, and heroes that genuinely play differently
Deep Rock Galactic: Survivor Mining makes movement an economic decision every few seconds More distinct heroes, and meta-progression that never punishes you for experimenting
Brotato Tighter, shorter runs with a clearer optimisation puzzle A sense of place — the halls are somewhere, not a plane you fight on

Who should buy it

Buy it if Skip it if
You want a survivor-like with atmosphere and a sense of descent You want fast, disposable runs you can finish in ten minutes
You like heroes that force genuinely different builds You dislike meta-progression grinding, even generous grinding
You have bounced off the genre for feeling weightless — this one has weight You are expecting actual Diablo depth from the equipment layer

Verdict

Halls of Torment is one of the best survivor-likes available, and the 95 percent score is deserved. The Diablo presentation is not a gimmick, the fourteen heroes produce genuinely different runs, and the refundable blessing system removes the usual anxiety around permanent currency.

It loses half a point to a mid-game that repeats itself and to a trait system that hides its most important rule. Neither is enough to change the recommendation: if you have any appetite for this genre, this is one of the two or three worth owning.

For where to start, see the beginner guide; for who to play, the characters tier list.

If you have played enough of this genre to want a build system to take apart rather than a power fantasy to watch, the Soulstone Survivors review covers the deepest one available — and the reason most people bounce off it in an hour.

FAQ

FAQ

Yes, if you have any appetite for the genre. It sits at 95 percent positive on Steam from over 31,000 reviews, which is unusually high, and the score holds up in play — this is a well-made, generous game rather than a hype artefact. The clearest reason to buy it over its competitors is the presentation: Diablo 1's dark isometric look with item drops changes how the runs read, and no other survivor-like feels like this.
Three ways that matter. It has item drops and equipment rather than only upgrade picks. It is structured around halls with bosses rather than one long survival timer. And the heroes are genuinely distinct, with starting abilities that dictate what the rest of the run should build toward, rather than being variations in stats. The moment-to-moment feel is slower and heavier, which suits some players and not others.
Only once you have finished with the base game's content, and not as part of the initial purchase. It adds a new hall with earth and decay mechanics, two heroes in the Crone and Alchemist, three abilities, twelve items, six artifacts and over fifty quests, unlocked after collecting eleven herbs. That is a substantial expansion, but everything it adds is layered on top of systems you need to know first.
Yes. It left Early Access with a 1.0 release in September 2024 and has continued receiving content since, including the free Bard hero for players who have completed the base game and the paid Boglands expansion in late 2025. Older guides written during Early Access describe a noticeably smaller game.
Yes, alongside Russian, Simplified and Traditional Chinese, Korean and around a dozen other languages. There is no voice acting to localise, and the interface carries most of the information, so playing outside English is comfortable.
The mid-game. Once you have cleared the first two or three halls, the structure starts repeating itself before the later unlocks arrive to change it, and there is a stretch where you are grinding familiar ground. The trait system also takes longer to become legible than it should — the fact that higher trait ranks are gated behind your level is central to how runs play out and the game never really says so.

Our editorial policy is honest, no-spin reviews. We separate facts from opinion and back every rating with reasoning. View Editorial Policy

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