Six characters, three slots. The obvious way to choose is to compare their stats, and that turns out to be almost useless.
| Character | Health | Movement | Armour | Throw range |
|---|---|---|---|---|
| Bormin | **8** | 12 | 0 | 10 |
| Farrow | **8** | 12 | 0 | 10 |
| Dux | 6 | 12 | 0 | 10 |
| Selma | 6 | 12 | 0 | 10 |
| Magnus | 6 | 12 | 0 | 10 |
That is the entire statistical difference between them. Same movement, same armour, same throw range, and health that takes one of two values. Whatever makes these characters different, it is not on this table.
What differs is what each one pays for the same mutation. Skull Splitter costs Dux 1 point and Magnus 9. Silent Assassin costs Farrow 5 and Magnus 11. Since everyone can equip only one Minor, one Major and one Passive, price is what actually assigns roles.
The six, by what they buy cheaply
| Character | Role | The cheap buys that define them | The trap |
|---|---|---|---|
| **Bormin** | The only real body | Run 'n' Gun (2), Hog Rush (5) upgrading to Bear Smash (3), Stone Skin (6), Joker (4) | Eagle Eye costs him 10 and Spore Cloud 10. Do not try to make him a shooter |
| **Dux** | The burst window | **Skull Splitter (1)**, Alpinist (5), Eagle Eye (6), Knee Shot (4) | Chameleon at 12 is the most expensive mutation in the game and he can still equip only one Major |
| **Farrow** | Cheapest stealth specialist | **Silent Assassin (5)**, Sneak (4), Moth Wings (5), Gunslinger (6) | Super Tendons costs her 10 where Selma pays 5 |
| **Selma** | Ground control | **Tree Hugger (2)** upgrading to Tree Caster (3), Super Tendons (5), Contortionist (6) | Twitch Shot costs her 9 where Bormin pays 5 |
| **Magnus** | Effects nobody else has | Telekinesis Shield (3), Sneak (3), Puppeteer (6), Chain Lightning (6) | Silent Assassin 11 and Skull Splitter 9 — the two worst prices in the game |
| **Big Khan** (DLC) | Heavy, overlaps Farrow | Ground Pound (5), Flame Puke (5), Sneak (4) | His list duplicates Farrow's, and he pays 8 for Silent Assassin where she pays 5 |
The squads worth building
| Squad | Why it works | Who it suits |
|---|---|---|
| **Bormin, Dux, Selma** | The default and the most complete: one body, one guaranteed critical for a single point, one area lock for two. All three core purchases are among the cheapest in the game | Anyone playing the campaign for the first time |
| **Bormin, Farrow, Selma** | Trades Dux's guaranteed critical for Farrow's cheap Silent Assassin and 8 health. Better if you intend to open every fight from stealth | Players who want the stealth layer to carry the run |
| **Bormin, Dux, Magnus** | Adds mind control and chain lightning to the burst window. Weakest on area denial, strongest on removing a single dangerous enemy | Players comfortable enough to give up Selma's crowd control |
Whichever three you field, keep a fourth partly built. Characters swap freely between missions but mutation points do not come back, so the cost of an insurance pick is only the points you put in them — and some fights genuinely want a different shape.
Health is 8 or 6, and armour is always 0
Two consequences fall out of that table, and both push in the same direction.
Nobody tanks by being tough. With 0 armour across the board and a two-point health spread, damage prevention has to come from mutations — Stone Skin's one invincible turn, Joker pulling attention for a turn, Telekinesis Shield's 25 percent, Spore Cloud's smoke. Bormin is the body not because of his 8 health but because he is the one who can buy those cheaply.
Positioning outranks durability. Everyone moves 12, so everyone can reach the same cover. Contortionist on Selma for 6 points — full high-cover bonuses from low cover — does more for survival than any stat on the sheet, because it changes what the map is worth.
Common mistakes
- Choosing a squad from the stat screen. It is nearly identical across six characters.
- Making Magnus a stealth killer. He has the two worst prices in the game for exactly that.
- Spreading points across all six. Commit to four; the other two are scenery until you need them.
- Leaving the Crossbow on Dux. Same 4 damage as the silenced pistols, half the critical chance.
- Buying Big Khan a second Farrow. If you own both, buy the two DLC-exclusive Majors or skip him.
Which mutations are worth their price is in the mutations tier list, and the reason stealth prefers 10 percent pistols over the 5 percent crossbow is in the stealth guide. New players should start with the beginner guide, and the honest review covers what the campaign does and does not do with all of it.