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Battle Brothers Beginner Guide — Build a Company That Survives the Early Game

Battle Brothers Beginner Guide — Build a Company That Survives the Early Game

Author: Verdict Games Editorial Team Last Updated:

The Bottom Line

Survive Battle Brothers' early game by taking easy contracts, avoiding orcs and large undead packs, recruiting cheap fighters with good stats, and keeping your economy and shield wall intact.

Summary

Battle Brothers throws you into a punishing sandbox with little guidance, and early companies wipe easily. This beginner guide explains what matters first — taking safe contracts, recruiting smartly, managing wages, and avoiding the fights that end runs. Follow these habits and the brutal opening becomes survivable, letting you train your brothers, build an economy and grow a company strong enough to face the world's real threats.

Who This Is For: New Battle Brothers players struggling early Beginner-friendly

Key Points

Key Points

1

Take only easy contracts first — fight bandit thugs and small groups, and avoid orcs, ancient dead and big packs early.

2

Recruit for stats, not flash — cheap backgrounds with good melee, resolve and fatigue often outperform pricey hires early.

3

Mind your economy — wages are due win or lose, so keep contracts flowing and do not overhire beyond what you can pay.

4

Hold the line — keep a shield wall, use spears and the spearwall skill, and fight in chokepoints to avoid being flanked.

Why your first company keeps dying

If your first Battle Brothers company was wiped out by an orc warband or a swarm of skeletons, you are not doing it wrong — that is the normal early experience. The game combines permadeath, heavy randomness and a learning curve it barely explains, so your weak, under-equipped starting band is fragile. The early skill is not winning hard fights. It is choosing which fights to take at all, and building a company steadily enough that the world stops one-shotting your line.

Treat the opening as careful company-building, not conquest. You are poor, your brothers are mediocre, and that is expected. Your job is to take safe work, train survivors, and grow your numbers and gear until you can stand toe to toe with the threats that crush you now.

Do not chase tempting high-pay contracts early. A contract to clear an orc camp or a large undead site can erase your whole company in one battle. The players who struggle most are the ones who punch above their weight too soon.

Your first hours, step by step

There is a reliable way through the opening. Build these habits and you will reach your first stable, leveled company instead of restarting in frustration.

  1. 1

    Take easy contracts only

    Escort caravans and fight small bandit thug groups. Avoid anything mentioning orcs, ancient dead or large enemy numbers until you are stronger.

  2. 2

    Recruit for stats and value

    Hire cheap backgrounds with good melee skill, resolve and fatigue. A few solid bodies beat one expensive hire while money is tight.

  3. 3

    Build a shield wall

    Equip shields and spears, keep your brothers in a tight line, and use chokepoints so enemies cannot flank or surround you.

  4. 4

    Watch your economy

    Wages are due every day, win or lose. Keep contracts flowing, hold a crown reserve, and sell loot you do not need.

  5. 5

    Level survivors deliberately

    Keep your brothers alive to gain levels and stat-ups. A leveled, equipped veteran is worth far more than a fresh hire.

Recruiting: stats over reputation

It is tempting to spend everything on an impressive background like a Sellsword or Hedge Knight, but early on that is often a trap. Backgrounds set stat ranges and starting gear, but cheap recruits can roll excellent hidden stats — a Farmhand with high melee skill and fatigue can outperform a pricey hire and costs a fraction. Early, prioritise melee skill (to actually hit), resolve (to resist morale breaks), and fatigue (to keep acting), and value getting enough bodies on the field over one shining star. You will refine this as you learn; our Battle Brothers backgrounds tier list ranks who is worth the crowns.

The other half is patience. Recruits are randomized, and the world will not always offer good ones. It is fine to hold money and wait for better hires rather than filling slots with weak, expensive bodies.

Priority What to value Why
Melee Skill Higher is better Determines whether you actually land hits
Resolve Higher is better Resists morale breaks that lose battles
Fatigue Higher is better Lets a brother keep acting and wear armour
Cost Lower early Cheap bodies with good stats beat one pricey hire

Economy, equipment and holding the line

Money is tight and unforgiving early. Every mercenary draws a daily wage whether you fight or not, and food and repairs add up, so income from contracts has to outpace your overheads. Do not overhire beyond what your contracts can fund, keep a reserve of crowns for emergencies, and sell surplus or looted gear to stay solvent. On equipment, a basic shield and spear on every brother is worth more early than a few fancy weapons — the spearwall skill and a solid shield wall keep your line intact, and an intact line is how you win.

In battle, the golden rule is do not get flanked. Fight in chokepoints — bridges, gaps, terrain — so enemies cannot wrap around your formation, keep your brothers adjacent so morale holds, and focus fire to drop one enemy at a time. A disciplined line of mediocre fighters beats a scattered group of good ones.

When a fight looks too dangerous, you can often retreat from the world map before committing, or flee the battle and accept some losses rather than a wipe. Living to fight another day is a valid, smart choice. For the deeper systems behind winning fights, see our Battle Brothers combat guide and perks guide.

FAQ

FAQ

Because it combines permadeath, heavy RNG and an under-explained learning curve. Early companies are weak and poorly equipped, and a single bad fight can wipe your roster. The intended approach is to take easy contracts, avoid tough enemies, and learn the systems while accepting some losses.
Early on, value stats and cost over fancy backgrounds. Cheap recruits like Farmhands, Brawlers, Daytalers and Militia can have strong hidden stats, especially in melee skill, resolve and fatigue. A few cheap bodies with good numbers beat one expensive hire while you are poor.
Avoid orc warriors and berserkers, large undead packs (especially ancient dead), and big bandit raider groups early. Stick to bandit thugs, small wolf packs and weak contracts until your brothers are leveled, equipped and numerous enough to hold a line.
You pay daily wages to every mercenary whether you fight or not, plus costs for food and repairs. Income comes from contracts and loot. Do not overhire beyond what your contracts can fund, keep some crowns in reserve, and sell surplus gear to stay solvent.
Not necessarily. Ironman uses a single save with no reloads, which heightens the permadeath tension but is harsh for learning. Beginners can start without Ironman and on a lower difficulty to learn the systems, then raise the stakes once comfortable.

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