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Conquest of Elysium 5 Beginner Guide — Your First Game

Conquest of Elysium 5 Beginner Guide — Your First Game

Author: Verdict Games Editorial Team Last Updated:

The Bottom Line

Win your first Conquest of Elysium 5 game by starting as the Baron, exploring to conquer resource sites, spending resources on rituals to summon an army, expanding steadily, and above all guarding your home citadel and commanders — since losing them ends the game instantly. Learn the explore-gather-summon loop first, and the weird classes open up from there.

Summary

Conquest of Elysium 5 is fast and full of weird systems, but a sensible start makes it click quickly. This beginner guide covers the essentials: start with the straightforward Baron, explore to conquer resource sites, spend your resources on rituals to summon an army, and above all guard your home citadel. You will learn the core explore-gather-summon loop, how combat resolves on its own, why losing your citadel or commanders ends the game instantly, and how to survive and win your first game.

Who This Is For: New Conquest of Elysium 5 players starting their first game Beginner-friendly

Key Points

Key Points

1

Start with the Baron — his straightforward human armies make him the most beginner-friendly class to learn the game with.

2

Explore and conquer sites — send commanders to take locations that produce your class's resources, the fuel for everything.

3

Gather, then summon — spend your resources on rituals to summon and recruit your army, the core loop of the game.

4

Guard your citadel — you lose instantly if all your home citadels or all your commanders are destroyed, so protect them.

Start with the Baron

The first decision in Conquest of Elysium 5 is your class, and for a new player the choice should be easy: start with the Baron. The game offers over twenty classes, each playing completely differently with its own resources, rituals and summoned armies, and while that variety is the heart of the game's appeal, it is overwhelming for a beginner. The Baron sidesteps all of that. He fields straightforward human soldiers, knights and siege engines, with no exotic resource economy or strange summoning system to master, which makes him by far the most beginner-friendly class and the perfect way to learn the fundamentals. Playing the Baron, you can focus on the core loop — exploring, conquering sites and fighting — without also having to decode an unusual class mechanic. Once that loop feels natural, the weirder, more powerful classes like the Necromancer or Demonologist will make far more sense.

So resist the temptation to jump straight into a flashy summoning class. Learn the game's bones with the Baron first, and you will pick up everything else far faster.

Do not worry about learning every class at once. Conquest of Elysium 5's huge variety of classes is its long-term appeal, not a first-game requirement. Master the core explore-gather-summon loop with the Baron, and each new class becomes a fun puzzle rather than a wall.

Explore, conquer and gather

Once your game begins, your engine of growth is exploration and conquest. You start with a home citadel and a few commanders, and your task is to send those commanders out across the procedurally generated map to conquer independent locations. These sites — villages, mines, ruins, magical places and more — are what produce resources, and gathering resources is what fuels everything else you do. Crucially, it is your commanders who gather, so expansion is a matter of pushing your leaders out to take and hold valuable sites. The more good locations you control, the more resources flow in, and the stronger you can become. Explore outward steadily, claiming the sites that feed your class, while keeping an eye on the dangers — wild monsters and rival rulers — that share the map.

One important detail: because commanders are your gatherers, protecting them matters. If you lose all the commanders who can gather a particular resource, you stop gathering it until you recruit another who can, so do not throw your gatherers recklessly into danger. Expansion is about taking ground and holding it with leaders you keep alive, not just rushing forward.

Scout before you commit. The map hides both rich resource sites and dangerous monsters, so send commanders to explore and reveal what is around you before pushing your main forces in. Knowing where the good sites and the threats are lets you expand toward reward and away from a fight you cannot win yet.

Summon your army and guard your base

With resources flowing in, the other half of the loop is rituals. Rituals are how you spend your resources to summon and recruit your army — and for the Baron, to raise human troops, knights and siege engines, while other classes summon undead, demons and stranger things. This gather-then-summon cycle is the beating heart of Conquest of Elysium 5: conquer sites for resources, perform rituals to build your forces, use those forces to conquer more sites, and so on. Learn what your class's rituals do and keep performing them to grow a steadily stronger army. When your forces meet an enemy, combat resolves automatically based on your units and their positioning, so your job is to bring the right army to the right fight rather than to control the battle directly.

The one rule you must never forget is that you can lose instantly. You are eliminated the moment you lose all your home citadels or all your commanders, so protecting your base is paramount. If you have only one citadel, guard it properly — an undefended home that a raiding enemy stumbles into can end your game in a single turn, no matter how well your expansion is going. Balance your aggressive exploration with a defended home, and you will not be caught out.

Priority Do this Why it matters
Class Start as the Baron Simplest class to learn the loop
Explore Conquer resource sites with commanders Sites and gatherers fuel everything
Summon Spend resources on rituals Rituals build your army
Defend Guard your citadel and commanders Losing them ends the game instantly

Survive and win your first game

Put it together and your first game has a clear shape: pick the Baron, explore outward to conquer resource sites, gather steadily, spend your resources on rituals to summon an army, expand by taking and holding more ground, and always keep your home citadel and key commanders defended. You will probably lose a few early games — the game has a roguelike streak, and a wandering monster or aggressive rival can punish a mistake — but games are short, so each loss teaches you the systems and you are quickly back in. The goal of your first game is not to win flawlessly but to internalise the explore-gather-summon loop and the deadly importance of protecting your base. Once those are second nature, the game opens up.

Survive and win a game or two as the Baron, and Conquest of Elysium 5's real joy unlocks: the freedom to try its other twenty-odd classes, each a fresh strategic puzzle. When you are ready, our classes tier list helps you choose your next class, the resources guide goes deep on gathering and rituals, and the combat guide covers building and positioning your armies. If you want Illwinter's deeper, slower game next, see Dominions 6.

Never leave your home citadel undefended. The most painful beginner loss is expanding aggressively while a raider slips past and destroys your unguarded base, ending the game instantly. However well your conquest is going, always keep enough force at home to protect your citadel and commanders — a strong offence cannot save you from a lost capital.

FAQ

FAQ

Start with the Baron. With straightforward human soldiers, knights and siege engines, and no exotic resource or summoning system to learn, the Baron is by far the most beginner-friendly class and the best way to learn the core loop of exploring, gathering and fighting. Once you understand the basics with the Baron, you can branch out into the stranger classes like the Necromancer or Demonologist, each of which plays very differently and rewards knowing the fundamentals first.
You gather resources by conquering locations on the map with your commanders. Different sites — villages, mines, ruins, magical places — produce different resources, and crucially your commanders are the ones who gather them, so you expand by sending commanders out to take and hold these sites. Each class needs its own particular resources, which fuel its rituals, so exploring outward to claim the right locations is the engine of your whole game. Protect your gatherers, since losing them can cut off a resource.
Rituals are how you turn resources into an army. Each class has its own rituals that spend its resources to summon units — undead, demons, soldiers, magical creatures — or produce other effects. This gather-then-summon loop is the heart of the game: you conquer sites for resources, then perform rituals to raise the forces you need to expand and fight. Some rituals let you adjust their cost to influence the chance of success, so managing your resources and rituals well is central to building a strong force.
You win by dominating the map, and you lose instantly if you lose all your home citadels (those near Elysium) or all your commanders. This makes protecting your base and leaders absolutely critical — if you have only one citadel, guard it well, because losing it ends the game immediately. So while you explore and expand aggressively, never leave your home citadel or your key commanders undefended. A strong offence means nothing if a raider destroys your undefended base.
It has a learning curve, but it is far more approachable than Illwinter's Dominions, and games are short enough to learn through repetition. The interface is dated and the many classes are intimidating at first, but starting with the Baron and focusing on the simple explore-gather-summon loop makes it click quickly. Expect to lose some early games as you learn — it has a roguelike flavour — but it is fast, so each attempt teaches you something and you are soon ready to try the weirder classes.

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