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Conquest of Elysium 5 Classes Tier List — Best Classes

Conquest of Elysium 5 Classes Tier List — Best Classes

Author: Verdict Games Editorial Team Last Updated:

The Bottom Line

The Baron and Necromancer are the strongest, most accessible classes and the best for learning, the Demonologist and Dwarf Queen are powerful but more demanding, and the Witch, Bakemono Sorcerer and specialist classes are solid or situational — but Conquest of Elysium 5 is more about playstyle than balance, so read this tier list as a rough guide to power and ease, not a strict ranking, since almost any class can win.

Summary

Conquest of Elysium 5 has over twenty wildly different classes, and they are more about playstyle than fine balance. This tier list ranks well-known classes by overall power and accessibility — how strong they are and how easy they are to learn — while stressing that almost any class is viable. You will learn why the Baron and Necromancer top the list for power and ease, where the Demonologist and others fit, and how to read the tiers as a rough guide rather than a strict ranking.

Who This Is For: Conquest of Elysium 5 players choosing a class to play Intermediate

Key Points

Key Points

1

Playstyle over balance — the tiers rank power and accessibility, but almost any class is viable; pick how you want to play.

2

Baron and Necromancer lead — accessible human armies and snowballing undead make them strong and easy to learn.

3

Demonologist and Dwarf Queen are powerful but demanding — strong classes that reward knowing the systems.

4

Many classes are situational — the Witch, Bakemono Sorcerer and specialists are solid or niche, rewarding the right approach.

How to read this tier list

Before the ranking, an important caveat that matters more in Conquest of Elysium 5 than in most games: this is not a finely balanced competitive title, and your class is mostly a choice of playstyle, not power. There are over twenty classes, each radically different, and almost any of them can win — especially against the game's weak AI — so no class is a must-pick and none is unplayable. This tier list therefore does not claim some classes are objectively superior. Instead, it ranks well-known classes by a rough blend of overall power and accessibility: how strong they tend to be and how easy they are to learn and control. A higher-tier class is generally stronger or friendlier to play; a lower-tier one is more demanding, situational or niche, not bad. The real "best" class is the one whose resources, rituals and summoned army you find most fun.

Read the tiers, then, as a guide to power and ease, not a strict ranking. If you are learning, start high; if you want a tougher, stranger game, the lower tiers and specialist classes deliver exactly that.

The real appeal of Conquest of Elysium 5 is variety, not optimisation. Each class plays completely differently, so the best reason to pick one is that its style — undead, demons, knights, goblins, beasts — sounds fun to you. Treat this list as a rough power-and-ease guide, then play what you enjoy.

The classes tier list

This ranking weighs a rough mix of general power and how easy a class is to learn and control. It is a guide, not a strict ranking, since almost any class can win and playstyle matters most.

S
Baron Strong and the most accessible class. Straightforward human soldiers, knights and siege engines with no exotic mechanic to decode, making him both powerful and the best class to learn the game with. Necromancer A strong, snowballing class that raises vast undead hordes from Hands of Glory gathered across the map. Fairly intuitive and very powerful once rolling, a great pick for power and for newer players past the Baron.
A
Demonologist Powerful but demanding. Summons fearsome demons and devils, but they must be kept sated or can turn on you, so it carries real risk alongside great power. Formidable in experienced hands. Dwarf Queen A strong class built on a solid dwarven economy and tough infantry. Reliable and powerful, if a little more involved to run than the Baron, rewarding steady, sound play.
B
Witch A characterful old-faith class with witches, familiars and strange powers. Solid and flavourful, but trickier to pilot to its full potential than the top classes. Bakemono Sorcerer Floods the map with cheap bakemono hordes fuelled by gold. Fun and swarmy, strong through sheer numbers, but reliant on overwhelming the enemy rather than quality. Senator Raises legions and gladiators with gold, a classical military class. Capable and thematic, rewarding good economy and positioning, but more situational than the S tier.
C
Specialist & challenge classes The more niche or demanding classes that lean on unusual mechanics or a single strong idea. Harder or more situational rather than weak, and a great choice when you want a tougher, stranger game.

S tier — Baron and Necromancer

These two are the strongest and most accessible classes, which makes them the best places to start and reliably powerful throughout. The Baron is the beginner's champion and a genuinely strong class: he fields straightforward human soldiers, knights and siege engines, with no strange resource economy or summoning quirk to learn, so you can focus on the core loop while commanding a capable, flexible army. His knights hit hard on the charge, his siege engines crack fortifications, and his simplicity is a strength, not a weakness. The Necromancer is the other standout, and the natural next class after the Baron: he raises the undead using Hands of Glory gathered from villages, towns and gallows across the map, and once his death economy is rolling he can snowball into vast, expendable undead hordes that simply overwhelm opponents. He is fairly intuitive and extremely powerful when established, making him a top pick for both effectiveness and learning.

A tier — Demonologist and Dwarf Queen

These two are powerful classes that ask more of the player, which is why they sit just below the S tier. The Demonologist is a high-power, high-risk class: it summons fearsome demons and devils from the infernal planes, giving it access to some of the most dangerous forces in the game, but those demons must be kept sated or they can turn against you, so it demands care and an understanding of its dark economy. In experienced hands it is formidable, but it punishes carelessness in a way the Baron never does. The Dwarf Queen is a different kind of strength: a solid, reliable class built on a robust dwarven economy and tough infantry, rewarding steady, sound management rather than flashy tricks. She is a little more involved to run than the Baron, but very powerful when played well, and a great choice for a player who likes building a strong, durable war machine.

Class Style Strength Watch out for
Baron Human military Knights, siege, simple and strong No exotic tricks (a plus for learning)
Necromancer Undead horde Snowballs into vast undead armies Needs Hands of Glory to fuel it
Demonologist Demon summoning Fearsome infernal forces Demons can turn on you
Dwarf Queen Dwarven economy Tough infantry, reliable More involved to manage
Bakemono Sorcerer Cheap hordes Overwhelms with numbers Weak individually

B and C tiers — solid, situational and specialist classes

The lower tiers are not weak classes so much as trickier or more situational ones, and many are favourites for the variety and challenge they offer. The Witch is a characterful old-faith class with witches, familiars and strange powers, solid and flavourful but harder to pilot to its full potential than the top classes. The Bakemono Sorcerer floods the map with cheap bakemono hordes paid for in gold, a fun, swarmy approach that wins through overwhelming numbers rather than quality. The Senator raises legions and gladiators with gold for a classical military game, capable and thematic but more dependent on good economy and positioning. The C tier covers the more specialist and demanding classes, which lean on unusual mechanics or a single strong idea and are harder or more situational rather than genuinely bad. Because the game is not finely balanced and the AI is weak, all of these can win in capable hands, and many players seek out the trickier classes precisely for a tougher, stranger game.

Choosing your class

The practical takeaway is simple. If you are new, or you want a reliably strong game, start in the S tier with the Baron and then the Necromancer — they are powerful and the easiest to learn. Once you are comfortable, the Demonologist and Dwarf Queen offer strong, more demanding games with real personality, and the B and C classes provide endless variety and challenge, each a fresh strategic puzzle with its own resources, rituals and army. Because Conquest of Elysium 5 is about playstyle far more than balance, let this list guide your difficulty and power expectations rather than dictate your pick, and choose the class whose summoned army and style sound most fun. To play any class well, see our resources guide and combat guide; if you are just starting out, the beginner guide covers the fundamentals.

Pick a class for its army, not its tier. The whole joy of Conquest of Elysium 5 is commanding wildly different forces, so choose the class whose undead, demons, knights or hordes you want to lead. A "B tier" class you find fascinating will give you a better game than an "S tier" one that bores you.

FAQ

FAQ

There is no single best class, because the game is more about playstyle than fine balance and almost any class can win. That said, the Baron and the Necromancer are widely seen as both strong and accessible — the Baron for his straightforward, powerful human armies, and the Necromancer for the way he can snowball into vast undead hordes. They are great picks for power and for learning, but the right class for you is really the one whose playstyle and summoned army appeal to you most.
The Baron, clearly. He uses straightforward human soldiers, knights and siege engines with no exotic resource or summoning mechanic to decode, so he is the easiest way to learn the core explore-gather-summon loop. Once you are comfortable, the Necromancer is a strong and fairly intuitive next step. Save the more complex or risky classes, like the Demonologist, until you understand the fundamentals, since they reward knowing how the game works.
The Demonologist is powerful but demanding, which is why it ranks high but not at the top for accessibility. It summons strong demons and devils from the infernal planes, giving it access to fearsome forces, but those demons must be kept sated or they can turn on you, so the class carries real risk alongside its power. In experienced hands it is formidable; for a newer player it is harder to control than the Baron or Necromancer, making it a great pick once you know the game.
Enormously — this is the whole point of the game. Each of the twenty-plus classes has its own resources to gather, rituals to perform and units to summon, so playing a Baron, a Necromancer, a Demonologist or a Witch are genuinely different experiences, not reskins. Choosing a new class is like playing a new game, which is the core of the title's replayability. That is also why a tier list is only a rough guide: the 'best' class is mostly the one whose distinct playstyle you enjoy.
Yes, because the game is not finely balanced around competitive tiers, and its lower-ranked or more specialist classes are mainly harder or more situational, not unwinnable. Many players seek out the trickier classes precisely for the challenge and the novelty, and against the game's weak AI almost any class can do well in capable hands. So treat lower tiers as a difficulty and playstyle guide: if you want a tougher, stranger game, the specialist classes deliver it.

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