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Cyber Knights: Flashpoint Classes Tier List — Best Classes

Cyber Knights: Flashpoint Classes Tier List — Best Classes

Author: Verdict Games Editorial Team Last Updated:

The Bottom Line

Utility carries Cyber Knights: the Hacker's Matrix control and the Face's economy and Leverage top the list, stealth specialists and the Soldier's combat insurance follow, and the rest are strong picks for specific crews — a balanced team beats stacking any one class.

Summary

Cyber Knights: Flashpoint gives you twelve classes, each with a bespoke talent tree, and the strongest crews understand what each does best. This tier list ranks them by their value to a stealth-first heist team — utility, stealth, combat and how essential their role is. You will learn why utility classes like the Hacker and Face top the list, where stealth and combat specialists fit, and how to combine classes into a crew that can sneak, hack and fight when a heist goes loud.

Who This Is For: Cyber Knights: Flashpoint players choosing classes and building a crew Intermediate

Key Points

Key Points

1

Hacker and Face lead — Matrix control plus mandatory objectives, and the Face's contacts, Leverage and loot, make them uniquely valuable across whole missions.

2

Stealth specialists shine — Agent EX, Vanguard and Cybersword excel at infiltration, the game's core, while staying useful in a fight.

3

Soldier is your combat insurance — Full Auto firepower, strong Overwatch and team support carry a heist that goes loud.

4

Balance beats stacking — twelve classes interlock, so a crew covering hacking, stealth, utility and combat handles the widest range of missions.

How to think about classes in Cyber Knights

Cyber Knights: Flashpoint gives you twelve classes, each with a bespoke talent tree, and ranking them as flatly "strong" or "weak" misses how the game works. This is a stealth-first heist game, so the classes that carry are the ones that help you get in, complete objectives and get out unseen — utility, hacking and infiltration — with combat as the insurance for when a plan goes loud. So this tier list ranks each class by its overall value to a typical heist crew: how essential its role is, how much it helps a mission succeed, and how reliably it contributes, rather than by raw firepower alone. A class lower in the list is not bad; it is more specialised, and shines in the right crew.

Note too that your protagonist is a Cyber Knight, a flexible, customisable class you build to taste, so the tiers below are about the mercenaries you recruit around them. Treat the ranking as guidance on priorities, not a rule that every crew must look identical, since talents let you shape any class to your needs.

The strongest crews are balanced, not stacked. One brilliant Soldier cannot hack a Matrix node or talk to a contact, and a wall of stealth operators struggles when a fight is forced. Cover hacking, stealth, utility and combat, then specialise.

The classes tier list

This ranking weighs how essential a class's role is to a stealth-first heist, its utility and combat impact, and how much it strengthens a balanced crew. It assumes you play stealthily and cover the core roles.

S
Hacker Controls security through the Matrix — disabling cameras, doors and alarms — and is required for some objectives. Near-essential for both stealth and mission completion. Face A non-combat specialist handling contacts, room modules, Leverage and loot. Its influence spans the whole game, making it uniquely valuable despite never fighting. Soldier Your combat insurance: Full Auto firepower, a strong Overwatch talent and team-focused support that carry a heist the moment it goes loud.
A
Agent EX A premier stealth infiltrator — bypassing security, quieting footsteps, distracting guards and handling drones — while wielding dual SMGs when a fight breaks out. Cybersword A hybrid adept at both combat and stealth, able to infiltrate quietly and cut down threats up close when needed. Flexible and reliable. Vanguard Stealth support that knocks out cameras and security, predicts and distracts guards, and hides the squad, though it relies on quiet weapons.
B
Wireghost A tech-and-hacking specialist that complements or substitutes for a Hacker, strong for controlling the digital battlefield and supporting infiltration. Scourge A control specialist using a Chem-Hive to poison enemies, create hazards, trick biometric security and toughen the squad — powerful but niche. Sniper High single-target damage from range, excellent when a mission goes loud, but combat-focused and difficult to play stealthily.
C
Gunslinger A pistol specialist with a focused talent set. Strong in the right build, but narrower than the more versatile combat and stealth classes. Warmachine A cyberweapon bruiser wielding ocular, chest and arm implants for heavy damage. Powerful in a fight but loud, so more situational in a stealth crew.

S tier — Hacker, Face and Soldier

These three anchor strong crews for different reasons. The Hacker is the closest thing to a must-have: plugging into the Matrix to disable or commandeer cameras, doors and alarms can turn a brutal infiltration into a stroll, and some objectives simply cannot be completed without hacking. The Face is the unsung star — it never fires a shot, but it handles your contacts and negotiations, runs your base modules, and provides Leverage and loot bonuses that improve your entire operation, making it uniquely valuable across the whole game rather than any single fight. The Soldier, meanwhile, is your insurance policy: when stealth fails and a heist goes loud, its Full Auto firepower, strong Overwatch and team support are what keep your crew alive. Build around these three and you can sneak, prepare and fight.

A tier — the stealth specialists

These classes excel at the infiltration the game is built around, which keeps them near the top. Agent EX is a premier stealth operator, gifted at slipping past security devices, quieting its footsteps, distracting guards and dealing with drones, and it still contributes in a fight with dual SMGs. The Cybersword is the flexible hybrid, equally capable of moving unseen and cutting down a threat up close, which makes it reliable in almost any crew. The Vanguard rounds out the stealth toolkit, knocking out cameras, predicting and distracting guards, and shielding the squad from being seen or heard — though it leans on quiet weapons to do its job. Any of these makes your infiltrations smoother and safer.

Class Role Strength Best for
Hacker Hacking Matrix control, mandatory objectives Almost every crew
Face Utility Contacts, Leverage, loot, base Improving your whole operation
Soldier Combat Full Auto, Overwatch, support When a heist goes loud
Agent EX Stealth Bypass security, distract, drones Silent infiltration
Cybersword Hybrid Combat and stealth in one Flexible crews

B and C tiers — specialists and bruisers

The lower tiers are not weak, just more specialised. The Wireghost is a tech-and-hacking specialist that complements or replaces a Hacker and excels at controlling the digital side of a mission. The Scourge is a control class, using its Chem-Hive nanites to poison foes, lay hazards, fool biometric security and toughen the squad — potent in the right situation but narrow. The Sniper delivers excellent ranged damage when a mission turns into a firefight, but is hard to play stealthily, which limits it in a sneak-focused crew. In C tier, the Gunslinger is a focused pistol specialist that shines in a dedicated build, and the Warmachine is a cyberweapon bruiser dealing heavy damage with ocular, chest and arm implants — powerful but loud, making it more situational where stealth is the goal. Pick these to suit a specific crew or playstyle rather than as defaults.

Building a strong crew

For a capable, flexible crew, cover the core roles first: a Hacker for security and objectives, a Face for utility and preparation, at least one stealth specialist like Agent EX, Cybersword or Vanguard for clean infiltration, and a combat class like the Soldier or Sniper as insurance for when a heist goes loud. Build your Cyber Knight protagonist to complement the gaps. From there, add specialists — a Scourge for control, a Warmachine for firepower — to suit your style. Remember each class has its own talent tree, so how you build them matters as much as which you pick. To put your crew to work, see our stealth and hacking guide and builds guide; if you are just starting, the beginner guide covers the fundamentals.

Do not build an all-combat crew and try to brute-force missions. Without a Hacker and stealth, you will trip every alarm and fight the whole map. A crew that can hack, sneak and fight wins far more heists than one that can only shoot.

FAQ

FAQ

The Hacker and Face are the most reliably valuable: the Hacker controls security through the Matrix and is required for some objectives, while the Face handles contacts, provides Leverage and boosts your loot and operation across the whole game. The Soldier is the best go-loud combat class, and stealth specialists like Agent EX and Cybersword excel at the infiltration the game is built around.
Very. A Hacker plugs into the Matrix to disable or seize control of cameras, doors and alarms, which can transform a difficult infiltration into a smooth one, and some mission objectives require hacking outright. Few crews want to be without one, making the Hacker one of the most essential classes in the game for both stealth and objectives.
The Face is a non-combat specialist who handles negotiations and your contacts, runs your base room modules, and provides Leverage that improves your missions, while enhancing your loot and overall performance. It does not fight, but its influence spans the whole game — economy, preparation and mission advantages — which makes it uniquely valuable despite never firing a shot.
Agent EX is a premier stealth infiltrator, skilled at circumventing security devices, quieting footsteps, distracting guards and dealing with drones. Vanguard supports stealth by disabling cameras, predicting and distracting guards, and hiding the squad, while the Cybersword blends strong combat with stealth. A Hacker also greatly aids stealth by controlling security.
Balanced. The twelve classes are designed to interlock, so a crew that combines a Hacker for security, stealth specialists for infiltration, a Face for utility, and a combat class like the Soldier for when things go loud handles far more missions than a team stacked on one role. Cover the core needs first, then specialise to your playstyle.

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