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Approaching Infinity

Approaching Infinity is a turn-based space RPG in the spirit of the sci-fi classics, with endless progression and exploration. Fight tactical battles or use diplomacy. Seek powerful artifacts. Quest, mine, trade, and craft. Level up forever or attempt 10 victories in hardcore or adventure mode.

2025 Adventure Indie RPG Simulation ★ Very Positive
Approaching Infinity

Read the Honest Review

The good and the not-so-good — honest, with reasoning.

Guides

Guides

guide

Approaching Infinity Beginner Guide — Your First Hours

New to Approaching Infinity? This beginner guide walks you through your first hours as a starship captain: how the ship, sectors and away missions work, how to pick a class that fits your playstyle, how ship and ground combat play out, and why adventure mode is your friend early on. Start safe, learn one system at a time, and build a crew and ship that match how you want to play. Master the basics and the galaxy's factions, trade and endless progression open up.

guide

Approaching Infinity Class Tier List — Playstyles Ranked

This Approaching Infinity class tier list ranks the captain playstyles — combat, exploration, trade, diplomacy and support — by how reliably each carries a run for new and growing captains. The game's ten classes each level from different activities, so this ranks roles and reliability, not rigid balance. Combat and exploration anchor most successful runs; trade and diplomacy reward investment; support rounds out a crew. Match your class to the playstyle you enjoy.

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Approaching Infinity Ship Guide — Combat, Sensors and Warp

Your ship is your life in Approaching Infinity, and this guide shows you how to fly and fight it. Learn how sector travel and warp work, why sensors and seeing distance decide ship combat, how weapons, shields and built-in devices matter, and how to upgrade your vessel as you go. Master your sensors and positioning, play to your ship's strengths, and know when to fight and when to flee. A well-run ship is what carries your captain and crew through the galaxy.

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Approaching Infinity Away Team Guide — Crew and Ground Missions

Away missions are where much of Approaching Infinity's danger and treasure live. This guide shows you how to beam teams down to planets, derelicts and stations, how your crew and officers fight on foot, how hazards like spreading fire and decompression behave, and how to bring your team back alive. Equip your crew, watch your surroundings, and know when to push and when to retreat. A well-led away team turns risky ground missions into the richest rewards in the galaxy.

Overview

What's the Game?

Approaching Infinity is a turn-based space RPG in the spirit of the sci-fi classics, with endless progression and exploration. Fight tactical battles or use diplomacy. Seek powerful artifacts. Quest, mine, trade, and craft. Level up forever or attempt 10 victories in hardcore or adventure mode.

Ship and away missions

— Captain a vessel across procedural sectors, then beam teams down to planets, derelicts and stations.

Huge variety

— Fight, trade, mine, craft, smuggle or negotiate across fourteen factions and many victory paths.

Two combat modes

— Turn-based ship battles where sensors decide, and on-foot away-team combat.

Endless progression

— Every sector, planet and encounter is generated; crews and gear level indefinitely.

Honest caveats

— Dated tile graphics, a lot of systems to learn, and a punishing permadeath softened by adventure mode.

Languages

— English only; no Japanese, Korean or Chinese.

Trailer

Trailer

Release Trailer 2025 Watch on Steam

Screenshots

Screenshots

Languages

Supported Languages

Language Interface Audio Subtitles
English

Spec

System Requirements

Windows

Minimum

Minimum: OS *: Windows 7 Processor: 1Ghz Memory: 512 MB RAM Storage: 250 MB available space

Achievements

Achievement Highlights

Agnostic Agnostic
Demi-Deicide! Demi-Deicide!
Destroy All Robots! Destroy All Robots!
F The Police! F The Police!
For Science! For Science!
Gruff Fighter Gruff Fighter
Pirate Killer Pirate Killer
Revenge! Revenge!
Self-Hatred Self-Hatred
Targets Of Opportunity Targets Of Opportunity

FAQ

FAQ

A deep, turn-based sci-fi space exploration roguelike RPG from solo developer Bret Hudson. You captain a ship across a procedurally generated galaxy, beam away teams down to planets, derelicts and stations, and fight both ship-to-ship and on foot. Alongside combat you can mine, trade, craft, smuggle and quest across fourteen factions. It has a strong Star Trek spirit, endless procedural progression, and many valid ways to play.
If you love deep, systems-rich roguelikes and space exploration and can look past dated tile graphics, yes — it holds an Overwhelmingly Positive rating on Steam, offers enormous variety and replayability, and is the work of more than a decade of solo development. If you need modern visuals, a guided experience, or a short authored story, it may not suit you, since this is a sprawling procedural sandbox you largely direct yourself.
There are two turn-based modes. Ship combat pits your vessel against others, where sensors and seeing distance matter enormously, giving you time to react, reposition or fire. Personal combat happens when your away team beams down and fights on foot. Both reward positioning and preparation over reflexes, and your ship loadout, crew, skills and gear all feed into how well you fight in each mode.
It is welcoming in spirit but deep in practice, with many interlocking systems to learn. The good news is that an optional adventure mode turns permadeath into a temporary setback, letting newcomers explore and experiment without losing everything. Picking a class that matches how you want to play, and starting in adventure mode, makes the steep learning curve far gentler.
No. The Steam store lists English only, with no official Japanese, Korean or Chinese localization, and the game is very text-heavy across its quests, factions, items and systems. Non-English players should weigh the language barrier carefully before buying, since understanding the classes, skills, factions and events depends on reading a great deal of text.

Data last updated: ・Information based on store APIs

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