Verdict Games Verdict Games

Warhammer 40,000: Gladius - Relics of War

Warhammer 40,000: Gladius – Relics of War brings you to a world of terror and violence. Four factions will engage in a brutal war for dominance over the planet’s resources. In the first turn-based 4X strategy game set in Warhammer 40,000 you will lead one of four unique factions.

2018 Strategy ★ Very Positive · 82% 18,777 reviews
Warhammer 40,000: Gladius - Relics of War

Read the Honest Review

The good and the not-so-good — honest, with reasoning.

Guides

Guides

guide

Gladius Beginner Guide — First City, Resources and Early Expansion

Gladius is a turn-based 4X on the Warhammer 40,000 world of Gladius Prime, and it removes what most 4X players lean on: there is no diplomacy. You cannot trade, ally or buy time. That rewrites the early game. This guide covers what decides your first thirty turns — the six resources and which ones your faction actually runs on, why loyalty makes wide expansion expensive, and what a deficit really does to your economy.

guide

Gladius Combat Guide — Armour, Cover, Levels and Morale

Gladius combat looks like a simple attack-move game and is not. Armour scales into very large damage reductions, terrain gives flat percentage cover, surviving units become permanently stronger, and morale can end a fight the damage numbers said you were winning. This guide covers the four things that decide engagements — armour, cover, unit level and morale — with the numbers, so you can tell a fight worth taking from one that only looks even.

guide

Gladius Economy Guide — Loyalty, Influence and Why Wide Fails

Gladius has no diplomacy, so your economy has exactly one job: pay for enough army to hold what you took. The trouble is that the two systems which limit growth — loyalty and influence — both get worse as you succeed, and the penalty for overreaching is a slow production decay rather than a loud failure. This guide is about the mid-game: what expansion actually costs, how to read a deficit correctly, and how to decide between another city and another army.

guide

Gladius Factions Guide — How the Four Base Armies Actually Differ

In most 4X games the factions share one economy and differ in bonuses. Gladius does not work that way. Where you are allowed to put cities, and which resource keeps your population alive, changes per faction — and those two rules reshape the whole opening far more than any unit roster does. This guide covers the four base factions on those terms, then the DLC armies in the order they were added, so you can tell which ones are a new coat of paint and which ones are a genuinely different game.

Overview

What's the Game?

Warhammer 40,000: Gladius – Relics of War brings you to a world of terror and violence. Four factions will engage in a brutal war for dominance over the planet’s resources. In the first turn-based 4X strategy game set in Warhammer 40,000 you will lead one of four unique factions.

No diplomacy

no trade, alliances or truces. Matches resolve in an evening instead of a weekend.

Real asymmetry

Necrons may only settle on tomb sites, Space Marines grow vertically from one Fortress Monastery, and the population resource changes per faction.

Six resources

food, ore, energy, influence, research and loyalty, with every city tile costing 1 influence per turn forever.

Loyalty as the brake

it falls both when you found a city and when population grows, so success itself creates unrest.

Readable combat

armour scales to 83% damage reduction at 10 armour, forest gives 33% ranged cover, and units level to 10 by being near enemy deaths.

Honest caveats

a heavy faction-DLC model, weak onboarding, and no Japanese or Korean localisation.

Trailer

Trailer

Warhammer 40.000 Gladius - Relics of War in 2 minutes Watch on Steam

Screenshots

Screenshots

Languages

Supported Languages

Language Interface Audio Subtitles
Deutsch
English
Español
Français
Русский
简体中文

Spec

System Requirements

Windows

Minimum

Minimum: Requires a 64-bit processor and operating system OS: Windows 10 (64-bit) Processor: Intel Core i3 or equivalent Memory: 4 GB RAM Graphics: Vulkan support with 3 GB VRAM (Nvidia GeForce 900 series / AMD Radeon RX 400 series) Storage: 4 GB available space

Recommended

Recommended: Requires a 64-bit processor and operating system OS: Windows 10 (64-bit) Processor: Intel Core i5 or equivalent Memory: 8 GB RAM Graphics: Vulkan support with 3 GB VRAM (Nvidia GeForce 900 series / AMD Radeon RX 400 series) Storage: 8 GB available space

macOS

Minimum

Minimum:

Recommended

Recommended:

Linux

Minimum

Minimum: OS: 64-bit Processor: Intel Core i3 or equivalent Memory: 4 GB RAM Graphics: Vulkan support with 3 GB VRAM (Nvidia GeForce 900 series / AMD Radeon RX 400 series) Storage: 4 GB available space

Recommended

Recommended: OS: 64-bit Processor: Intel Core i5 or equivalent Memory: 8 GB RAM Graphics: Vulkan support with 3 GB VRAM (Nvidia GeForce 900 series / AMD Radeon RX 400 series) Storage: 8 GB available space

Achievements

Achievement Highlights

Breaking Ground Breaking Ground
Dictum Administratum Dictum Administratum
I Need A Hero I Need A Hero
Innocence Is No Defence Innocence Is No Defence
Land Grab Land Grab
Second Foundation Second Foundation
Teching No Prisoners Teching No Prisoners
There Are Only Warriors There Are Only Warriors
We Have Tanks On Our Side We Have Tanks On Our Side
Where It All Starts Where It All Starts

FAQ

FAQ

It is a turn-based 4X strategy game set on the Warhammer 40,000 world of Gladius Prime, developed by Proxy Studios and published by Slitherine in July 2018. Four base factions fight for the planet, and the defining design decision is that there is no diplomacy at all — no trade, no alliances and no truces, which makes matches far shorter and more aggressive than most 4X games.
No. Every faction is permanently hostile and the neutral wildlife is hostile too. It is a deliberate removal rather than a missing feature, and it means you cannot negotiate your way out of a bad opening — your borders are held by units or they are not held at all.
Four in the base game (Astra Militarum, Space Marines, Orks and Necrons) plus six added by DLC: Tyranids, Chaos Space Marines, T'au, Craftworld Aeldari, Drukhari and Sisters of Battle. Each has its own story quest line, and the differences are mechanical — where you may found cities and which resource feeds your population both change.
No. The Steam store lists English, German, Spanish, French, Russian and Simplified Chinese for interface, audio and subtitles. There is no Japanese or Korean localisation, and the game carries a lot of quest and tooltip text.
It is approachable in scope but unhelpful in teaching. Matches are short and there is no diplomacy layer to learn, but decisive rules such as armour reaching 83% damage reduction at 10 armour, or a deficit cutting production 10% per turn to a 50% floor, are things you discover by losing rather than by being told.

Data last updated: · Information based on store APIs

More Games

More Games