Slay the Spire
A satisfying deckbuilding roguelike that fuses card games with run-based progression. Climb the Spire, collect cards from each fight to craft a unique deck, and stack powerful relics to take down tough enemies.
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Guides
Guides
Slay the Spire Ascension Guide — Level Changes and Boss Tactics
Ascension is a high-difficulty mode whose penalties stack as you clear higher levels: more elites, less healing, lower starting HP, and more. This guide covers what changes across levels 1–20, the key milestones, and how to climb without burning out, plus boss and elite tactics for Acts 1–3 and how to survive the Corrupt Heart in Act 4, all based on the current game.
tipsSlay the Spire Relic Tier List|Strong Relics and How to Choose
Relics decide the direction and ceiling of a Slay the Spire run. Energy-boosting relics and always-on per-turn relics are the strongest by far and tend to become the build's spine. Drawback relics are conditional — sometimes free, sometimes terrible. This guide covers the strongest relic categories, how to read drawback trade-offs, and which starting relics you should never trade away.
walkthroughSlay the Spire Beginner Guide|Early Decisions and Deckbuilding Basics
The core of Slay the Spire is keeping your deck thin and committing to one win condition. More cards is not better — bloating your deck with weak picks means you draw garbage in the fights that matter. This guide covers the early-game mindset — balancing block and damage, planning your route around rest sites and elites, and leaning into your relic for build direction.
guideSlay the Spire Character Guide|All Four Characters and Recommended Builds
Slay the Spire has four characters, each playing like a completely different game. Ironclad punches with strength, Silent uses poison and shivs, Defect commands orbs, and Watcher swaps stances for explosive damage. This guide covers each character's identity, the signature build directions, and the right learning order for new players.
Overview
What's the Game?
A satisfying deckbuilding roguelike that fuses card games with run-based progression. Climb the Spire, collect cards from each fight to craft a unique deck, and stack powerful relics to take down tough enemies.
Four distinct classes
Ironclad, Silent, Defect, Watcher — each with a unique combat identity.
Build a deck per fight
Every victory offers cards. Picking and skipping decides the run.
Relics shape builds
Powerful relics combine for explosive deck synergies.
Three-floor climb
Defeat each floor boss to advance. Path choice is part of strategy.
Ascension ladder
Increasing difficulty tiers for nearly infinite mastery work.
Skill over luck
Card and relic luck exists, but build judgment is the dominant signal.
Trailer
Trailer
Watch on Steam
Screenshots
Screenshots
Languages
Supported Languages
| Language | Interface | Audio | Subtitles |
|---|---|---|---|
| 日本語 ● | ✓ | — | ✓ |
| Deutsch | ✓ | — | ✓ |
| English | ✓ | — | ✓ |
| Español | ✓ | — | ✓ |
| Français | ✓ | — | ✓ |
| Italiano | ✓ | — | ✓ |
| 한국어 | ✓ | — | ✓ |
| Português (Brasil) | ✓ | — | ✓ |
| Русский | ✓ | — | ✓ |
| 简体中文 | ✓ | — | ✓ |
| 繁體中文 | ✓ | — | ✓ |
Spec
System Requirements
Windows
Minimum
Minimum: OS *: Windows XP, Vista, 7, 8/8.1, 10 Processor: 2.0 Ghz Memory: 2 GB RAM Graphics: 1Gb Video Memory, capable of OpenGL 3.0+ support (2.1 with ARB extensions acceptable) Storage: 1 GB available space
macOS
Minimum
Minimum: OS: OSX 10.14+ Processor: 2.0 Ghz Memory: 2 GB RAM Graphics: 1Gb Video Memory, capable of OpenGL 3.0+ support (2.1 with ARB extensions acceptable) Storage: 1 GB available space
Linux
Minimum
Minimum: OS: Ubuntu 14.04 LTS Processor: 2.0 Ghz Memory: 2 GB RAM Graphics: 1Gb Video Memory, capable of OpenGL 3.0+ support (2.1 with ARB extensions acceptable) Storage: 1 GB available space
Achievements
Achievement Highlights
FAQ
FAQ
Data last updated: ・Information based on store APIs
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