How Breeding Works
Breeding combines two pals into a new offspring, with the big selling point being passive inheritance — children inherit 1-4 passive skills from their parents, letting you sculpt combat or worker specialists deliberately.
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1
Unlock the Breeding Farm
At level 19, spend a tech point on the Breeding Farm. This is the entry point to the whole system.
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2
Prepare cakes
Bake at the Cooking Pot (level 17). Cakes need wheat, berries, eggs, plus honey and milk.
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3
Place a male and female in the farm
Drop both pals in and leave a cake on the feed box. An egg appears after some time.
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4
Hatch the egg
Incubate the egg. The hatched pal inherits 1-4 of its parents' passive skills.
For a steady cake supply, raise Beegarde for honey and Mozzarina for milk at your ranch. Getting both online early makes serious breeding far less painful later.
Top Breeding Combinations
| Combination | Result | Notes |
|---|---|---|
| Penking + Bushi | Anubis | Best early target — strong worker, decent combat |
| Grizzbolt + Relaxaurus | Orserk | Mid-game electric/dragon, high-level electricity work |
| Kitsun + Astegon | Shadowbeak | Late-game dark attacker |
| Frostallion + Helzephyr | Frostallion Noct | Only legendary obtainable through breeding |
The first goal is Penking + Bushi = Anubis. Anubis has high mining and handiwork levels, making it a base powerhouse, and it holds its own in combat through the early and mid-game. Pair it with Base Building for full effect.
Min-Maxing Passive Skills
The standard approach is to stack good passives on both parents before breeding. Children inherit 1-4 passives from the combined pool of both, so the higher quality both parents are, the more reliable the child's roll becomes.
For combat builds, concentrate attack-boosting passives (Lucky, Musclehead, etc.) on both parents to consistently produce combat-tuned offspring. Until you hit the ideal passive set, expect to repeat the same combination many times. For role-based "best pal" picks, see the Strongest Pal Tier List.
★Honest Take — A Black Hole for Time
Honestly, breeding is a black hole. Chasing one ideal passive set leads to "wait, it's 3 AM again" sessions easily. On the other hand, deep rerolling is genuinely repetitive work — start with a concrete goal like "produce one usable Anubis," then dial in further only if you actually enjoy the optimization, otherwise it stops being fun.