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Palworld Strongest Pals Tier List — Best Combat, Worker and Mount Pals in 1.0

Palworld Strongest Pals Tier List — Best Combat, Worker and Mount Pals in 1.0

Author: Verdict Games Editorial Team Last Updated:

The Bottom Line

Combat: Jetragon, Frostallion (or Frostallion Noct), Necromus and Jormuntide Ignis are the top tier, with Blazamut Ryu, Xenolord, Shaolong and Paladius just behind. Work: breed Anubis early (Penking + Bushi) and replace it per job with the specialists from the automation guide. Mounts: Jetragon (3,300 sprint) and Panthalus (3,000) fly fastest; Necromus and Hartalis (1,900) are the fastest on the ground. Pick fighters by element coverage, not by one ranking.

Summary

The strongest Pal in Palworld depends on the job. In version 1.0, Jetragon, Frostallion, Necromus and Jormuntide Ignis lead combat, Anubis is still the worker to build a base around, and Jetragon and Panthalus are the fastest flying mounts. This tier list ranks combat Pals, workers and mounts separately, with element, base stats and reworked 1.0 partner skills, how to get the top picks, a pick for every element, and picks for each stage.

Who This Is For: Palworld players in the mid to late game deciding which Pals to catch, breed and level for combat, base work and travel Intermediate

Key Points

Key Points

1

Combat S tier in 1.0: Jetragon, Frostallion and Frostallion Noct, Necromus and Jormuntide Ignis. Their partner skills now buff the player or the whole party, not just themselves.

2

Jetragon is no longer useless at a base: 1.0 raised its Gathering from 3 to 8. It is still a waste as a worker, because it eats 9 food and does only one job.

3

Anubis (Ground, Handiwork 6, Mining 6, Transporting 4) is still the best worker you can get in the mid-game, bred from Penking + Bushi. Sekhmet's partner skill speeds up Anubis at the same base.

4

Fastest mounts per paldb's v1.0.5 data: Jetragon 3,300 and Panthalus 3,000 in the air, Necromus and Hartalis 1,900 on the ground.

5

Elements decide boss fights: a strong hit deals 2x and a resisted one 0.5x, so one Pal per element beats six Pals of the same type.

"Strongest Pal" means three different things in Palworld: the Pal that kills a raid boss fastest, the Pal that makes your base produce the most, and the Pal that gets you across the map. Version 1.0 changed all three. It reworked the partner skills of over 200 Pals, rebalanced nearly every active skill, rescaled work suitability to 10 levels and added 47 new Pals, so tier lists written before 1.0 rank Pals on skills and numbers that no longer exist.

This list ranks the three roles separately. Base stats, partner skills, work levels and gear levels are from paldb's v1.0.5 data; acquisition and the element rules are cross-checked with the Palworld wiki. The ranking itself is our judgment, and it says so where it is a close call.

The short answer

Role Best pick Close behind Why
Boss and raid combat Necromus, Frostallion, Jormuntide Ignis Blazamut Ryu, Xenolord, Shaolong High Attack plus a partner skill that buffs you or the party
All-round combat and travel Jetragon Frostallion, Frostallion Noct Top-tier stats and the fastest mount in the game
Base work (mid-game) Anubis Sekhmet next to Anubis Handiwork 6, Mining 6, Transporting 4, breedable from early Pals
Base work (late game) A specialist per job Orserk, Astegon, Jormuntide Ignis, Lyleen One job at level 7-8 beats several jobs at lower levels
Flying mount Jetragon (3,300) Panthalus (3,000), Shaolong (2,800), Xenolord (2,700) Ride sprint speed in paldb's v1.0.5 data
Ground mount Necromus, Hartalis (1,900) Paladius (1,800) Hartalis also blocks all attacks with a barrier while mounted

The trap in most tier lists: combat strength and work value are separate. Xenolord and Shadowbeak are excellent fighters with Gathering 2 as their only work skill. Anubis is a good fighter and a great worker. Rank a Pal for the job you are going to give it.

Combat tier list

Ranked on base Attack and Defense, how strong and how party-wide the 1.0 partner skill is, element value, and how hard the Pal is to obtain. Tower bosses in 1.0 have a 5-minute time limit, so damage output counts for more than bulk.

S
Necromus Dark. 130 HP / 145 Attack / 120 Defense. A ground mount with a double jump, and its Twin Spears skill summons Paladius to fight beside you. The highest Attack in the top tier. Frostallion Ice. 140 / 140 / 120. Flying mount; while mounted your attacks become Ice, Attack rises 10-40% and hits build Freeze. Ice hits the many Dragon-type late bosses for double damage. Frostallion Noct Dark. 140 / 140 / 135. The same steed skill with Dark attacks and Blind buildup. Bred from Frostallion + Helzephyr. Jormuntide Ignis Fire and Dragon. 130 / 150 / 100. In party it adds 50-65% damage to anything that is Burning and nullifies lava damage. Also a top Kindling worker. Jetragon Dragon. 115 / 140 / 120. Fires a missile launcher while flying, and 1.0 raised the launcher's power and shortened its cooldown. Ranked S mostly because nothing else combines this much damage with this much speed.
A
Paladius Neutral. 130 / 120 / 145, the bulkiest of the knights. Triple jump on the ground, and Spear Thrust summons Necromus. Blazamut Ryu Dragon and Fire. 105 / 130 / 125. In party, Dragon attacks that hit a weakness deal 25-40% more. Raid boss only. Xenolord Dark and Dragon. 130 / 120 / 120. Weapon-using Pals' partner skills deal 20-50% more while it is in the party. Raid boss only. Shaolong Dragon and Water. 140 / 135 / 120. Gains 4-8% Attack per other Dragon Pal in the party, and flies at 2,800. Neptilius Water. 105 / 145 / 125. Follows up your attacks with Water spear strikes and rides on water. An Alpha at Isle of the Glacial Core, level 60. Bellanoir Libero Dark. 120 / 150 / 100. Nightmare Stare multiplies damage by 1.1x-2.5x on its target. A level 45 raid, so it is reachable earlier than the S tier.
B
Orserk Dragon and Electric. 120 / 130 / 115. Shooting enemies buffs the Attack and Defense of the Pal fighting beside you by 1-5%. Better as a worker (Generating Electricity 8). Shadowbeak Dark. 120 / 120 / 140. Dark attacks +15-30% while flying. Solid, but the knights and Frostallion Noct do Dark better. Anubis Ground. 120 / 130 / 100. Your attacks become Ground and gain 30-50% Attack. The best fighter you can have around level 20-40. Solenne Dark and Neutral. Raises your Attack by 30-80% if every Pal in the party is a different species. Strong for a player-damage build. Aegidron Dragon and Ground. 105 / 125 / 140. Party takes 60-80% less damage from explosions and is immune to Stun. A defensive pick for specific bosses.

Astralym has the highest base stats in the game (200 / 200 / 200), but it is the final boss of the Sealed Sanctum and cannot be captured. Any list that ranks it as a party Pal is wrong.

How to get the top combat Pals

Pal How to get it Level Gear to ride (technology level)
Jetragon Alpha at Sunreach (moved from Mount Obsidian in 1.0), or breed two Jetragons 70 Jetragon's Missile Launcher (70)
Frostallion Alpha in the Astral Mountains, or breed two Frostallions 60 Frostallion Saddle (62)
Frostallion Noct Breed Frostallion + Helzephyr — Frostallion Noct Saddle (62)
Necromus and Paladius Bosses at The Furthest Flats 60 Saddles (61)
Jormuntide Ignis Breed Jormuntide + Blazehowl (the reliable route) — Saddle (59)
Blazamut Ryu Raid boss summoned at a Summoning Altar 55 (Ultra 80) Saddle (55)
Xenolord Raid boss summoned at a Summoning Altar 65 (Ultra 80) Saddle (66)
Bellanoir Libero Raid boss summoned at a Summoning Altar 45 (Ultra 80) Not a mount
Anubis Breed Penking + Bushi — Not a mount

The Summoning Altar unlocks at technology level 33 and takes the slab of the boss you want to summon. Most legendary and raid Pals breed only with their own species (Frostallion Noct is the exception), so the first one has to be caught; after that, breeding two of them is how you reroll passives. The Breeding Guide covers how passives pass on.

A pick for every element

A strong hit deals 2x damage and a resisted one 0.5x, every element except Neutral resists itself, and a Pal using a skill of its own element gets an extra 20%. That makes coverage worth more than the rank of any single Pal. Bring two or three elements that hit the boss's weakness and swap between them.

Element Strong against Late-game pick Earlier pick
Fire Grass, Ice Jormuntide Ignis Kitsun (level 34-38), Bushi
Water Fire, Ground Neptilius, Shaolong Penking (Water and Ice)
Electric Water Orserk Grizzbolt
Grass Ground, Water Silvance, Dandilord —
Ice Dragon, Grass Frostallion Penking
Ground Electric, Fire Anubis, Aegidron Rushoar
Dark Neutral Necromus, Frostallion Noct Katress
Dragon Dark Jetragon, Blazamut Ryu Quivern
Neutral Nothing Paladius, Hartalis —

Two consequences of the chart are easy to miss. Dragon Pals dominate the late game, so Ice is the most valuable attacking element there, which is why Frostallion sits in the S tier. And many top Pals are dual-type: when a hit is strong against one of the target's elements and weak against the other, it deals normal damage. An Ice attack is not automatically double damage against every Dragon Pal, so check the second element too.

Best worker Pals

For base work only suitability levels matter. Version 1.0 raised the cap from 4 to 10, and a level 7 worker finishes a job about 22 times faster than a level 1 worker in paldb's data, so a few high-level specialists beat a crowd of all-rounders. The full list by job is in the Automation Guide; this table ranks the workers worth chasing.

S
Anubis Handiwork 6, Mining 6, Transporting 4 and a fast carrier. Breedable from Penking + Bushi, so the best worker most players can have by the mid-game. Orserk Generating Electricity 8, the highest in the game. Electric stations stop without power, so this is the late-game bottleneck worker. Jormuntide Ignis Kindling 7 as its only skill, so it never leaves the furnace or the kitchen.
A
Astegon Mining 7, and it is nocturnal, so it mines through the night. Also a flying mount that breaks ore fast. Lyleen Planting 7, Gathering 6, Handiwork 5, Medicine Production 5. The best farm worker and good Clinic staff. Sekhmet Handiwork 6. Its partner skill speeds up Anubis at the same base by 20-40% and its own crafting by 30-60%. Found in the desert at level 37-45. Knocklem Mining 7 and Transporting 7. Spawns from level 30, so it is an early high-level hauler.
B
Shaolong, Dandilord, Silvance, Bastigor, Aegidron Level 8 in Watering, Planting, Medicine Production, Cooling and Mining respectively, but World Tree Pals that each eat 9 food. Worth it only once your farm can feed them. Jetragon Gathering 8 since 1.0 (it was 3), the highest Gathering level. Still a poor worker - one job, 9 food - so keep it in your party.

Sekhmet is the pick most tier lists miss. Its 1.0 partner skill boosts Anubis at the same base, and it is catchable in the desert long before the World Tree workers. An Anubis plus a Sekhmet on the crafting stations is the strongest mid-game Handiwork pair.

Mounts

Ride sprint speed below is from paldb's v1.0.5 data, with the technology level of the saddle or gear. The Palworld wiki's mount table still lists lower, older values for several Pals (for example Quivern and Frostallion), so trust the in-game numbers if they differ.

Mount Type Sprint speed Gear (technology level) Note
Nitewing Flying 750 15 The first flying mount
Ragnahawk Flying 1,300 33 Your attacks become Fire while mounted
Pyrin Ground 1,300 29 Fast mid-game ground mount, Fire attacks
Quivern Flying 1,400 38 Also raises Dragon Pals' Attack by 15-30% in party
Frostallion Flying 1,800 62 Fast and one of the best fighters
Necromus Ground 1,900 61 Double jump
Hartalis Ground 1,900 70 Barrier blocks all attacks while mounted; raid boss at level 70
Xenolord Flying 2,700 66 Raid boss at level 65
Panthalus Flying 3,000 No gear needed The largest Pal; one per base, where it bombs raiders
Jetragon Flying 3,300 70 The fastest mount in the game

Panthalus is a boss at the Deserted Islet (level 70), reached with the Echoing Flute. You cannot bring its Health below 1 during the fight, and at that point any sphere captures it. Capturing it is required to reach the World Tree, so anyone who goes on to the endgame has one, and it cannot be bred.

What to use at each stage

  1. 1

    Early game (levels 1-20)

    Fight with the gear partner skills. Foxparks becomes a flamethrower (harness at technology level 6), Lifmunk and Tanzee add guns from levels 11 and 12. Ride Rushoar or Direhowl, then Nitewing from level 15. Bring Ground Pals to the first tower boss, Zoe and Grizzbolt. The [Beginner Guide](/en/games/palworld/guides/palworld_beginner-guide) covers this stage.

  2. 2

    Mid game (levels 20-45)

    Breed Anubis from Penking (an Alpha at level 15) and Bushi (an Alpha at level 25) as soon as the Breeding Farm opens at level 19. It carries your fights and your crafting. Add Kitsun for Fire, Grizzbolt for Electric, Katress (it can save Pal Spheres) and Sekhmet for the base. Ragnahawk (33) and Quivern (38) are the mid-game flyers.

  3. 3

    Late game (levels 45-60)

    Build the Summoning Altar and take Bellanoir Libero (45) and Blazamut Ryu (55). Breed Jormuntide Ignis, catch Astegon (an Alpha at level 55) and Neptilius, then Frostallion, Necromus and Paladius at level 60.

  4. 4

    Endgame (levels 60-80)

    Jetragon at Sunreach (70), Xenolord (65) and Hartalis (70) raids, Panthalus for the World Tree, then Orserk, Shaolong and the level 8 workers there. From here, the gains come from passives, not from new species.

Passives matter more than the species

Two copies of the same Pal can be far apart. A few combat passives from paldb's v1.0.5 data: Legend (Attack +20%, on legendary Pals), Lucky (Attack +15% with Defense and Work Speed), Demon God (Attack +30%, Defense +5%), Musclehead (Attack +30%, Work Speed -50%) and Ferocious (Attack +20%). Version 1.0 added World Tree passives with trade-offs, such as Twin-Edged Holy Blade (Attack +50%, Defense -30%) and Demon's Hand (Work Speed +90%, sanity drops faster), and strengthened the element passives of legendary Pals such as Ice Emperor and Divine Dragon.

For a worker, swap the attack passives for work ones: Remarkable Craftsmanship (+75%), Artisan (+50%) or Serious (+20%). How to stack four on one Pal is in the Breeding Guide.

Common mistakes

Mistake What happens Fix
Using a pre-1.0 tier list Partner skills, work levels and Jetragon's location are all out of date Check the 1.0 values; old lists cap work at level 4
Six Pals of one element A boss that resists it takes half damage from your whole team Two or three elements that hit the boss's weakness
Stacking the same Pal for its partner skill Since 1.0 most partner skill effects do not stack Different species; Solenne even rewards it
Putting fighters to work Xenolord and Shadowbeak have only Gathering 2 Workers for the base, fighters in the party
Sending low Pals into high fights In 1.0 Pals avoid attacking enemies far above their level Level the party, not only the player
Chasing a legendary too early Level 60-70 Alphas and raids wipe an underleveled team Anubis and the level 45-55 raids first
Ignoring passives A 'top tier' Pal with Work Slave or bad passives underperforms Breed for Legend, Demon God or Lucky

★Honest Take: a wider top tier, with the same old gate

Version 1.0 made the top of Palworld more interesting. Partner skills that buff the player or the party mean that a Solenne, a Xenolord or a Jormuntide Ignis changes how a fight plays, not just how many numbers appear, and the stronger top-tier skills for every element make a balanced team viable instead of an all-Dragon one. The rework also fixed a real oddity: Jetragon is no longer a legendary that cannot do any work. The weak side is unchanged. The strongest Pals sit behind level 60-70 Alphas and raids, legendary and raid Pals breed only with themselves, and the real gap between a good and a great Pal is passives, which means hours at the Breeding Farm. If you only play the story, an Anubis, a Frostallion and a Jormuntide Ignis will carry you; the rest of this list is for the players who enjoy the optimisation.

FAQ

FAQ

For combat, Jetragon, Frostallion, Frostallion Noct, Necromus and Jormuntide Ignis form the top tier. Necromus has the highest Attack of that group (145 base), Jormuntide Ignis has 150 Attack and a partner skill that adds 50-65% damage against burning enemies, and Jetragon is also the fastest mount. Astralym has higher stats than any of them, but it is a boss you cannot catch.
Anubis is the best all-round worker you can realistically get by the mid-game: Handiwork 6, Mining 6 and Transporting 4, bred from Penking + Bushi. For a single job, specialists are better: Jormuntide Ignis for Kindling, Astegon for Mining, Orserk for electricity and Lyleen for Planting. The [Automation Guide](/en/games/palworld/guides/palworld_automation-guide) lists the best Pal for every work type.
Jetragon, with a ride sprint speed of 3,300 in paldb's v1.0.5 data. Panthalus (3,000) is next and needs no saddle at all. On the ground, Necromus and Hartalis share the top speed at 1,900.
Defeat and catch the level 70 Alpha Jetragon at Sunreach. Version 1.0 moved it there from Mount Obsidian and raised its level from 60 to 70. To ride it you need Jetragon's Missile Launcher, which unlocks at technology level 70. Two Jetragons can also be bred together.
It is better than before but still not worth it. Version 1.0 raised its Gathering to level 8, the highest in the game, but Gathering is its only work skill and it eats 9 food. A Lyleen gathers almost as well and also plants, crafts and makes medicine.
No. Astralym is the final boss of the Sealed Sanctum and the only Pal that cannot be captured, so it never appears in a player's party or base despite having the highest base stats in the game.

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