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Palworld Beginner Guide — What to Do First, Level by Level

Palworld Beginner Guide — What to Do First, Level by Level

Author: Verdict Admin Last Updated:

The Bottom Line

Level 1-3: workbench, tools, Palbox, Pal Spheres, beds. Level 4-9: Feed Box, Pal Gear Workbench, Logging Site, Stone Pit, Crusher, Statue of Power. Level 10-14: Primitive Furnace, Egg Incubator, metal tools, Grappling Gun, Mega Sphere. Catch Cattiva, Lamball, Chikipi, Foxparks, Tanzee, Depresso, Pengullet and Teafant early, put the base on flat ground with trees and stone close by, put stat points into Weight and Stamina first, and fight Zoe and Grizzbolt with Ground-type attacks.

Summary

Palworld's first hours have a clear order once you see it: Palbox and Pal Spheres, then a Feed Box and beds, then the Pal Gear Workbench, Logging Site and Stone Pit, the Statue of Power, and the Primitive Furnace and Egg Incubator around level 10, with the first tower boss (level 10 on Normal) as the milestone. This guide lays that order out as a level-by-level table, then covers which early Pals to catch, where to put the first base, where stat points go, and the early mistakes worth avoiding.

Who This Is For: New Palworld players in their first few hours who want a clear order of what to do Beginner-friendly

Key Points

Key Points

1

Follow the base-level missions: they ask for exactly the buildings you need next (Feed Box and Pal beds, then Pal Gear Workbench, then Logging Site, Stone Pit and Crusher, then Primitive Furnace and Statue of Power).

2

Catch a spread of work skills, not one strong Pal: Handiwork, Gathering, Lumbering, Mining, Kindling, Watering, Planting and Transporting all show up in the first ten levels.

3

Since version 1.0 a species' capture bonus completes after 5 captures instead of 12, so catching each new species a few times is the fastest early EXP.

4

Player stat resets need Memory Wiping Medicine, a late-game craft, so plan points: Weight and Stamina first, then HP.

5

The first tower boss, Zoe and Grizzbolt, is level 10 on Normal, Electric-type and weak to Ground, and now has a 5-minute time limit.

Palworld drops you on an island with no quest marker that matters and a technology tree full of furniture. The first hours feel aimless until you notice that the game has a built-in roadmap: the base-level missions in the Palbox ask for exactly the buildings you need next, in a sensible order. This guide turns that into a level-by-level plan and adds what the missions do not tell you: which Pals to catch, where to put the base, and where stat points go.

Unlock levels below are from the technology tree as of version 1.0. Version 1.0 also changed a few things older guides get wrong, such as the capture bonus and the tower boss time limit; those are noted where they matter.

The first 20 levels at a glance

Player level Unlock and build Why now Goal before moving on
1 Primitive Workbench, Stone Axe, Stone Pickaxe Tools gather far faster than punching A stack of wood, stone and Paldium Fragments
2 Palbox, Pal Sphere, Campfire, Wooden Chest, Repair Bench The Palbox founds your base; spheres start capturing Base placed, 3-5 Pals caught
3 Straw Pal Bed, Shoddy Bed, Old Bow and Arrow Pals need beds; the bow lets you fight at range Every worker has a bed
4 Feed Box Hungry Pals work badly and lose sanity Feed Box stocked with berries
5 Berry Plantation, Ranch, Normal Parachute Food that grows itself; the parachute makes cliffs safe Berry farm planted, Lamball or Chikipi at the Ranch
6-7 Pal Gear Workbench, Foxparks's Harness, Logging Site, Stone Pit Wood and stone start coming in without you Base produces wood and stone on its own
8-9 Crusher, Statue of Power, Hot Spring The Crusher (run by a Watering Pal) turns stone into Paldium Fragments; the Statue raises capture power First Lifmunk Effigies offered
10 Primitive Furnace, Egg Incubator (Ancient Technology) Ingots unlock metal gear; eggs from the field can hatch First ingots smelted, first tower boss attempted
11-12 Metal Pickaxe and Axe, High Quality Workbench, Grappling Gun (Ancient Technology) Better tools and climbing Metal tools equipped
14-15 Mega Sphere, Sphere Workbench, Nitewing Saddle, Wheat Plantation, Mill Higher-level captures and an early flying mount Second base placed, Nitewing riding
17-19 Cooking Pot, Breeding Farm (Ancient Technology) Cake for breeding, cooked food for buffs First breeding pair set up

You gain more Technology points than you need for this route, but not enough for everything. Skip furniture sets and decorative items until the base runs itself. Activating each Great Eagle Statue (the fast-travel points) also gives one Technology point, so touch every one you pass.

Day one, step by step

  1. 1

    Gather by hand, then make tools

    Punch a few trees and rocks, build the Primitive Workbench and craft the stone axe and pickaxe. Mining stone sometimes gives Paldium Fragments, and you can find them on the ground and in Paldium deposits; every Pal Sphere needs them.

  2. 2

    Reach level 2 and place the Palbox

    The Palbox creates your base, stores your Pals and is a fast-travel point. Read the next section before placing it, because you will only have one base for a while.

  3. 3

    Catch your first workers

    Weaken a Pal, then throw a sphere. Catch several species, not several of one, because each new species gives a capture bonus.

  4. 4

    Feed and house them

    Build Straw Pal Beds and a Feed Box, then fill the box with berries. Pals without food or rest lose sanity and work less.

  5. 5

    Let the base work while you explore

    With a Logging Site, Stone Pit and Berry Plantation running, you return to full chests. Use that time to capture, find Great Eagle Statues and clear easy Alpha Pals for Ancient Technology Points.

Where to put your first base

The base is a cylinder about 35 m in radius around the Palbox, and the Palbox cannot be placed on ground steeper than 15 degrees. You can have only one base until the base itself reaches level 8, so the first spot matters more than it looks.

What to look for Why it matters
Flat, open ground Room for the Palbox, beds, farms and work stations without terraforming around rocks
Trees and stone close by You gather by hand for the first levels, so short walks add up
Near your starting area Low-level Pals spawn nearby, so you can restock workers quickly
Not on a cliff or slope Pals path badly on slopes and can get stuck, which looks like laziness
Room to grow Later you add a Ranch, more plantations and a Breeding Farm

Do not chase a "perfect" location from a video. Ore, coal and other rich spots come later, and your second base (from base level 8) is the one to put on top of ore. The first base just needs to be flat, safe and close.

For layout, such as keeping beds, the Feed Box and work stations close together, see the Base Building Guide.

Which early Pals to catch, and why

Work suitability is what decides a Pal's value at a base. The early game asks for eight kinds of work, and the Pals below cover all of them. All of these spawn in the low-level areas around the start (Windswept Hills and nearby).

S
Cattiva Handiwork, Gathering, Mining and Transporting at Lv 1, and its partner skill raises your carry weight by 100-200 while in your party. The best first catch. Tanzee Planting, Handiwork, Gathering, Lumbering and Transporting. Covers the berry farm and wood. Its assault rifle partner skill unlocks at level 12. Foxparks The early Kindling Pal. You need one for the Primitive Furnace and cooking, and its harness (level 6) turns it into a flamethrower.
A
Lamball Handiwork, Transporting and Farming. At a Ranch it sometimes drops Wool, which you need for cloth. Chikipi Gathering and Farming. At a Ranch it lays Eggs, an early food and later a cake ingredient. Depresso Handiwork, Mining and Transporting, and it works at night because it is Dark-type. Eikthyrdeer Lumbering Lv 2 and a mount (saddle at level 12) that double jumps and cuts trees much faster.
B
Pengullet Watering, Handiwork, Cooling and Transporting. Watering runs the Crusher, which makes Paldium Fragments from stone. Teafant Watering only (enough to run the Crusher), and its partner skill heals you when HP drops below 30%. Rushoar Mining Lv 1 and an early mount (level 6 saddle) that breaks stone much faster. Lifmunk Planting, Handiwork, Gathering, Lumbering and Medicine Production; also a submachine-gun partner from level 11.

Two Pals with the same work skill beat one "strong" Pal early. A base with three Handiwork Pals crafts spheres and tools while you are away. For the late-game workers that replace these (Anubis, for example), see the Automation Guide and the Strongest Pal Tier List.

Mounts in the first hours

Rushoar (saddle at level 6) is the first ground mount, Direhowl (level 9) is a faster one, Eikthyrdeer (level 12) adds a double jump, and Nitewing (saddle at level 15) is an early flying mount, which changes how fast you explore. Catch a Nitewing early and keep it until the saddle unlocks.

Capturing efficiently

  • Lower the Pal's HP first. Capture odds rise as its HP falls. Status effects such as poison or freeze also help a little.
  • The basic Pal Sphere is only good for low-level Pals. Before Mega Spheres (level 14), raise your Capture Power by offering Lifmunk Effigies at the Statue of Power (level 9). The green statues are scattered all over the map.
  • Catch new species, not the same one again and again. Each species has a capture bonus. Since version 1.0 it completes after 5 captures (it used to be 12), so five of each new Pal is the efficient pattern.
  • Lucky Pals are larger, sparkle and make a distinct sound. They have the Lucky passive (+15% Attack, +15% Defense, +20% Work Speed) and an extra active skill. Always catch one.
  • Alpha Pals are the oversized field bosses. Defeating one for the first time gives Ancient Technology Points, which you need for the Egg Incubator and Grappling Gun.

The display under-reports your real chance a little, so a 50% shown is better than a coin flip. Still, keep a few spheres spare for each attempt.

Where to spend stat points

Each level gives stat points to spend on five stats. What each point adds, from the wiki's player data:

Stat Per point Early value Comment
Weight +50 carry Highest Over-encumbered you crawl. More weight means fewer trips back to base
Stamina +10 High Running, climbing, gliding and swimming all drain it
HP +100 Medium Raise when tower bosses and Alpha Pals start one-shotting you
Work Speed +50 Low Only affects work you do by hand; Pals do most of it
Attack +2 Low early Small per point; better weapons raise damage far more

Resetting stats needs Memory Wiping Medicine, crafted at advanced medicine workbenches from a large pile of materials. It is not something you will have in the early game, so treat early points as permanent. A practical split for the first 20 levels: mostly Weight and Stamina, a few into HP.

The first tower boss: Zoe and Grizzbolt

The Rayne Syndicate tower on Windswept Island holds Zoe and Grizzbolt, level 10 on Normal. Grizzbolt is Electric and uses mostly Electric attacks, so Ground-type Pals and attacks work best. Since version 1.0 the fight has a 5-minute time limit, with boss stats adjusted to match.

  1. 1

    Arrive a few levels above 10

    The boss is level 10; being level 13-15 with a bow and armor gives you room for mistakes.

  2. 2

    Bring Ground-type Pals

    Rushoar is the early Ground option. Swap Pals in when one gets low instead of letting it faint.

  3. 3

    Bring healing and arrows

    Cooked food and plenty of arrows. Teafant's healing partner skill is a safety net.

  4. 4

    Stay mobile

    Keep moving and dodge rather than trading hits. Stamina points pay off here.

Tower bosses also give Ancient Technology Points the first time you beat them.

Common early mistakes

Mistake What happens Fix
Placing the base on a slope or cliff Pals get stuck and work stops Move the Palbox to flat ground early, before you build much
No Feed Box or beds Pals get hungry, lose sanity and slow down Feed Box (level 4) and one bed per Pal right away
Spending Technology on decorations No points left for the Furnace or Mega Sphere Follow the table above; decorate later
Catching ten of one species You miss the capture bonus on new species Five per species since 1.0, then move on
Ignoring Lifmunk Effigies Pal Spheres fail on anything above low level Pick them up while exploring and offer them at the Statue of Power
Random stat points Weak exploration that you cannot undo for a long time Weight and Stamina first
Skipping Alpha Pals No Ancient Technology Points for the Egg Incubator and Grappling Gun Clear the easy Alpha Pals near the start

One rule that changed in version 1.0: on Normal difficulty you no longer drop your equipped items when you die, so early deaths are less costly than older guides say.

Where to go after level 20

Once the Breeding Farm is open, the game shifts from survival to optimisation. The Breeding Guide explains how the child species is decided and how to stack passive skills, and the Automation Guide covers the workers worth breeding for. If you are still deciding whether the game is for you, the Palworld review weighs the long-term loop.

★Honest Take: the first ten levels are the best part to understand

Palworld's early game is generous once you see its structure. The base-level missions are a better guide than most videos, and having a base that gathers while you explore makes the first evening feel productive. The weaknesses are real: the technology tree buries the important items among furniture, the game barely explains capture power or Ancient Technology Points, and Pal pathfinding still produces moments where a worker stands still for no visible reason. None of it blocks progress. Follow the missions, catch a spread of workers, and the first tower boss is a fair milestone rather than a wall.

FAQ

FAQ

Punch trees and rocks for wood and stone, build the Primitive Workbench and craft a stone axe and pickaxe, then unlock the Palbox and Pal Spheres at level 2. Place the Palbox to found your base, catch a few Pals and assign them to work. From there the base-level missions tell you what to build next.
On flat ground (the Palbox cannot go on slopes steeper than 15 degrees) with trees and stone close by. A plain near your starting area is better than a scenic cliff. You can only have one base until the base reaches level 8, so pick a spot that is easy to reach, not a perfect one.
Cattiva and Lamball for Handiwork and Transporting, Chikipi and Lamball for the Ranch, Foxparks for Kindling (needed by the Primitive Furnace and cooking), Tanzee for Lumbering and Planting, Depresso or Rushoar for Mining, and Teafant or Pengullet for Watering. Eikthyrdeer is the best early Lumbering Pal and a mount.
Weight first (each point adds 50 carry capacity), then Stamina (each point adds 10) for running, climbing and gliding, then HP. Work Speed only speeds up work you do by hand. Attack points add little early. Resetting needs Memory Wiping Medicine, which is a late-game craft, so do not spread points randomly.
Zoe and Grizzbolt at the Rayne Syndicate tower is level 10 on Normal. Grizzbolt is Electric, so bring Ground-type Pals and a few levels in hand. Since version 1.0 the time limit is 5 minutes, with boss stats adjusted to match.
By defeating Alpha Pals (the large field bosses) and tower bosses for the first time. They unlock key items such as the Egg Incubator, the Grappling Gun and later the Breeding Farm, so clear easy Alpha Pals near your base early.

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