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Slay the Spire Review — Still Worth Buying Next to Slay the Spire 2?

Slay the Spire Review — Still Worth Buying Next to Slay the Spire 2?

Author: Verdict Games Editorial Team Last Updated:
9.4
Overall Score
Fun 9.5/10
Difficulty 6.5/10
Controls 9/10
Graphics 7.5/10
Sound 8/10
Monetization 10/10
Longevity 10/10
Value 9.5/10

Pros

  • +Every card reward is a real decision, because a bigger deck draws its best cards less often
  • +Enemies show their next move, so fights are puzzles you can read and losses can be traced to choices
  • +Four characters with different mechanics (Strength, Poison and Shivs, orbs and Focus, stances) feel like separate games
  • +Act 4 and 20 Ascension levels per character give a long, clear ladder after the first win
  • +Complete game at an indie price, no paid DLC, on PC, consoles and phones, with Steam Workshop mods on PC

Cons

  • −Some runs are lost to what the game offers: no damage card before an Act 1 elite, or the wrong boss relics
  • −Plain 2D presentation with little animation; nothing in the visuals sells the game
  • −Key systems are unexplained: Act 4 keys, unlock levels that hide cards such as Catalyst, and the value of skipping cards
  • −A full run is long for a roguelike, and high Ascension demands slow, careful play every turn

The Bottom Line

Buy it if you like turn-based strategy, card games or roguelikes: four very different characters, Act 4 and 20 Ascension levels per character give hundreds of hours from one purchase with no paid DLC. Slay the Spire 2 is in Early Access on PC; it is the pick for co-op, not a replacement for the finished original. Skip both if randomness deciding some runs ruins a game for you.

Summary

Slay the Spire is a single-player roguelike deckbuilder: you climb three Acts of a branching map and turn a weak starting deck into a working one by choosing which cards to take, skip and remove. It is complete, and the genre is measured against it. Its weak points are real: some runs are decided by what you are offered, the 2D presentation is plain, and deeper systems go unexplained. This review says who should buy it, who should look at Slay the Spire 2, and who should skip both.

Who This Is For: Players deciding whether Slay the Spire is worth buying, or whether to start with Slay the Spire 2 Beginner-friendly

Key Points

Key Points

1

A run is three Acts on a branching map; after each fight you pick one of three cards or skip, and the skill is in keeping the deck small and focused.

2

Four characters with different mechanics: the Ironclad (Strength and Exhaust), the Silent (Poison and Shivs), the Defect (orbs and Focus) and the Watcher (stances), each with 20 Ascension levels.

3

It is complete and single-player: full release in January 2019 on PC, then consoles and mobile, with the Watcher added free in January 2020 and no paid DLC.

4

Slay the Spire 2 entered Early Access on Steam in March 2026 with five characters and 4-player co-op; it is still adding content and is PC only.

5

The main downsides are variance in card and relic offers, plain 2D presentation, and systems such as Act 4 keys that the game barely explains.

Slay the Spire is a roguelike deckbuilder by the indie studio Mega Crit. It left Early Access on PC in January 2019, came to consoles the same year and to iOS and Android later, and its Steam user reviews sit at Overwhelmingly Positive. Most deckbuilders released since are compared with it. Since March 2026 there is also a sequel in Early Access, so the question is no longer only whether the game is good, but whether you should buy this one, the sequel, or neither. That is what this review answers first.

Buy, wait or skip

Your situation Verdict Why
You like turn-based strategy, card games or roguelikes Buy It is the most complete game of its kind, and the decisions stay interesting for hundreds of hours
You have never played a deckbuilder Buy Simple rules, enemies that show their next move, and a forgiving first character make it a good first one
You want to play on Switch, PlayStation, Xbox or a phone Buy the original It is on all of them; Slay the Spire 2 is currently PC only
You want to play with friends Look at Slay the Spire 2 The original is single-player only; the sequel has co-op for up to 4 players
You want only finished, balanced games Buy the original, wait on the sequel The original is complete; the sequel is still adding content and changing balance
You are price-sensitive Buy on a sale It has been sold at deep discounts on Steam, and the game is the same at any price
You hate losing a well-played run to the cards you were offered Skip Randomness in rewards and relics is part of the design and never goes away
You want story, characters or spectacle Skip The story is a few lines of text and the presentation is plain 2D

Short version: if you like making decisions under pressure, Slay the Spire is close to a safe purchase, and the original is still the better starting point than the sequel. The people who regret buying it are mostly those who dislike randomness, not those who find it too hard.

What kind of game it is

You pick a character and climb the Spire: three Acts, each a map of branching paths with normal fights, elites, unknown rooms, shops, Rest Sites and treasure, ending in a boss. Fights are turn-based. You draw five cards, spend Energy on attacks and Block, and every enemy shows its intent for the next turn, so each turn is a small puzzle with visible stakes. HP carries over between fights.

After a fight you choose one of three cards or skip. That choice is the heart of the game: more cards is not better, because every weak card makes your best ones come up less often. Relics add permanent effects, Rest Sites let you heal or upgrade one card, and shops sell cards, relics, potions and card removal. If you die, the run ends and you start over, keeping only unlocks. The beginner guide covers the habits that win first runs.

Current state: what you get today

Item Status
Release Full release (not Early Access) on PC in January 2019, after Early Access from late 2017
Platforms Windows, macOS and Linux; PlayStation 4, Nintendo Switch, Xbox One; iOS and Android
Characters Ironclad, Silent, Defect and Watcher; the Watcher was added as a free update in January 2020
Modes Standard runs, Act 4 with the Corrupt Heart, 20 Ascension levels per character, Daily Climb with leaderboards, Custom Mode with modifiers and Endless
Monetisation One-time purchase; the only DLC on Steam is the soundtrack
Multiplayer None; single-player only
Mods Steam Workshop on PC
Interface languages on Steam 17, including English, Japanese, Simplified and Traditional Chinese, Korean, Russian, German, French, Spanish, Italian and Portuguese-BR
Sequel Slay the Spire 2, in Early Access on Steam since March 2026 (PC only)

The original is finished. It no longer gets content updates, and it does not need them: the four characters, Act 4 and Ascension are all in the box.

What about Slay the Spire 2?

Slay the Spire 2 entered Early Access on Steam on 5 March 2026, made by the same studio on a new engine (Godot). It has five characters: the Ironclad, the Silent and the Defect return, and the Necrobinder and the Regent are new. The Watcher is not among them. Its biggest addition is co-op for up to 4 players, with multiplayer-specific cards. Each Act also comes in two versions chosen at random per run.

It is a real Early Access game. The developers ship a beta branch every two weeks or so and merge it into the main game in larger updates, and they have said the base difficulty is being adjusted because it was too hard. Content such as cards, events, enemies and areas is still being added. That is good news for the sequel's future, and a reason not to treat it as a replacement for the original yet.

What it does well

Decisions that matter, every few minutes

The best thing in Slay the Spire is how much every small choice matters. Skipping a card, removing a Strike for 75 Gold, choosing an elite or a Rest Site, picking one of three boss relics: each shapes the next hour of the run, and none has an obvious right answer. Because enemies show their intent, a lost fight can usually be traced to a decision you can make differently next time.

Four characters, four ways to win

The characters share the map, enemies and relics, but not their cards. The Ironclad scales Strength or Exhausts cards for value and heals after every fight; the Silent wins with Poison, Shivs and discard engines; the Defect builds orbs scaled by Focus; the Watcher switches between Wrath (double attack damage dealt and taken) and Calm. Learning one does not teach you the next. The character guide compares all four and their builds.

A long ladder after the first win

Each character has 20 Ascension levels, unlocked one at a time by winning. They stack: more elites, less healing after bosses, a curse from Ascension 10, lower max HP from Ascension 14, and two bosses at the end of Act 3 at Ascension 20. Act 4 and the Corrupt Heart sit on top. The Ascension guide covers the milestones and boss tactics.

Where it falls short

Variance you cannot always play around

Some runs never offer a good attack before the first Act 1 elite, or give three boss relics that hurt your deck. Good pathing and skipping weak cards reduce this, but do not remove it. At high Ascension, where there is less slack, a bad offer sequence ends more runs. The relic tier list helps with boss relic choices, but no guide fixes a run without damage.

Plain presentation

The art is flat 2D with little animation, and the story is a handful of lines. The music is good, but if you need visuals or a narrative to stay motivated, this game gives you almost nothing outside the decisions.

The game does not explain itself

Act 4 is hidden behind three keys, and the game never tells you how to get them. Several famous cards, such as Catalyst, Limit Break and Echo Form, only enter the pool through unlock levels, so early runs can feel short of options. The idea that skipping cards is good is the most important rule in the game, and you learn it by losing.

Common complaints, and how true they are

Complaint Is it true? What helps
It is just a luck game Partly. Rewards, relics and shops are random, and some runs cannot be won Skip weak cards, remove Strikes, fight elites once you have damage, read the boss icon on the map
The graphics look dated Yes. Flat 2D art and simple animation, and they were never the selling point Judge it by the gameplay trailer; if that does not grab you, the visuals will not later
It is too hard The first win takes many players a long time Start with the Ironclad, take fewer cards, use potions in elite and boss fights
Runs are too long A full run is long for a roguelike You can save and quit at any point and resume the run later
I keep getting stuck at the same level of Ascension High Ascension is a steep, deliberate grind Losing does not lower your level; climb one step at a time
There is no multiplayer True for the original Slay the Spire 2 has 4-player co-op in Early Access

Compared with similar games

Game Core loop How Slay the Spire differs
Slay the Spire 2 Same structure, new characters, alternate Acts, 4-player co-op; Early Access, PC only The original is complete, on every platform and has the Watcher; the sequel is the choice for co-op
Balatro Poker hands scored as Chips × Mult, Jokers bought between rounds, no enemies Slay the Spire is about tactical fights and routing; Balatro is shorter and all about one number
Monster Train Place units on three floors of a train to protect the Pyre, with two clans per run Monster Train is faster and more about huge combos; Slay the Spire is slower, more about every card and HP point
Inscryption A story-driven card game mixing a deckbuilding roguelike, escape-room puzzles and horror Inscryption is a story you play once; Slay the Spire is a run-based game you play for years. Inscryption's free Kaycee's Mod adds a replayable roguelike mode

If you liked Slay the Spire, Balatro is the obvious next buy when you want shorter sessions; see our Balatro review. Monster Train suits players who enjoyed the big combo turns more than the careful defence. For a deckbuilder that puts its cards on a map instead of in a combat hand, read the Loop Hero review.

New to the game: beginner guide. Choosing and learning each character: character guide. Which boss relics to take: relic tier list. Climbing difficulty and beating the Heart: Ascension guide.

★Honest Take — the genre's reference point, and still the place to start

Slay the Spire earns its 9.4 because almost every minute is spent on a decision that changes the rest of the run, and because four characters and 20 Ascension levels each keep that true for hundreds of hours. It is complete, cheap, on every platform and has no paid DLC. The reservations are honest ones: it looks plain, it hides important systems, and some runs are lost before you could do anything. Slay the Spire 2 changes the recommendation only for players who want co-op or are happy to play an unfinished game. For everyone else, the original is still the deckbuilder to buy first, and the one every other deckbuilder is measured against.

FAQ

FAQ

Yes, for most players who like strategy, card games or roguelikes. It is a finished game at an indie price with no paid DLC, it runs on PC, consoles and phones, and four characters with 20 Ascension levels each keep it going for hundreds of hours. It is a weaker buy if you dislike randomness deciding some runs or want a story and flashy visuals.
Buy the original if you want a complete, balanced game on any platform, or if the Watcher and Act 4 matter to you. Buy Slay the Spire 2 if you want 4-player co-op or new characters and accept Early Access: it is PC only, content is still being added, and balance changes every few weeks. Many players own both; the first game is the better place to learn.
Your first runs will probably end in Act 1 or Act 2, and that is normal. The rules are simple and every enemy shows its next move, so losses are readable. Starting with the Ironclad (80 HP and healing after each fight), taking fewer cards and removing Strikes are the habits that get most players their first win.
Card rewards, relics and shop stock are random, so some runs cannot be won. Most outcomes still come from decisions: which cards to skip, which elites to fight, when to rest or upgrade, and which boss relic to take. That is why experienced players win far more often than new ones at the same Ascension level.
A first win against the Act 3 boss can take anywhere from a few runs to dozens. Reaching and beating the Corrupt Heart needs wins with the Ironclad, the Silent and the Defect first, then three keys in one run. Ascension 20 on all four characters is a goal very few players finish, so the game has no fixed length.
Yes. After the PC release in January 2019 it came to PlayStation 4 in May 2019, Nintendo Switch in June 2019, Xbox One in August 2019, iOS in June 2020 and Android in February 2021. Steam Workshop mods are a PC-only extra; Slay the Spire 2 is currently PC only.

Our editorial policy is honest, no-spin reviews. We separate facts from opinion and back every rating with reasoning. View Editorial Policy

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