Dead Cells
Dead Cells is a roguelite, metroidvania inspired, action-platformer. You'll explore a sprawling, ever-changing castle... assuming you’re able to fight your way past its keepers in 2D souls-lite combat. No checkpoints. Kill, die, learn, repeat.
Read the Honest Review
The good and the not-so-good — honest, with reasoning.
Guides
Guides
Dead Cells Progression Guide: Boss Cells (0–5BC), Routes & Mutations
The real long game in Dead Cells is climbing the Boss Cells (BC) one at a time. Each BC removes healing, at 4BC enemies teleport, and at 5BC the Malaise infection is added, which changes how you fight from the ground up. This guide breaks down what changes per BC, the recommended biome routes, permanent upgrades through cells and blueprints, and which mutations to prioritise.
walkthroughDead Cells Beginner Guide|Early-Game Play and How to Avoid Stalling
The early game in Dead Cells is about building permanent progression while finding a primary weapon to specialize in. Every death keeps your unlocks, and each stage rewards you with cells and resources to assemble a build. The early-game goal is to consistently beat the first boss, the Concierge. This guide breaks down the moves that prevent stalls.
guideDead Cells Boss Guide|From the Concierge to the Hand of the King
Dead Cells bosses are pattern-based — learn the patterns and the fight becomes winnable. Three principles drive boss clears — don't get greedy, build a focused color-matched loadout, and push your permanent progression before re-engaging. This guide breaks down each major boss and the playstyle that closes the fight.
guideDead Cells Build Guide|Melee, Ranged, Assassin, and Freeze Builds
Dead Cells builds are defined by three scroll colors — red (Brutality, attack), purple (Tactics), and green (Survival) — plus the combination of weapons, skills, and mutations. Matching colors concentrates damage, and mutations let you sharpen your build's edge. This guide breaks down the main build directions — beginner melee, the stable freeze build, ranged, and assassin.
Overview
What's the Game?
Dead Cells is a roguelite, metroidvania inspired, action-platformer. You'll explore a sprawling, ever-changing castle... assuming you’re able to fight your way past its keepers in 2D souls-lite combat. No checkpoints. Kill, die, learn, repeat.
Roguelite meets Metroidvania
Reshuffled stages each run, with permanent ability unlocks expanding what you can reach.
Huge weapon and skill pool
Swords, bows, shields, traps, spells — every run a new combat identity.
Mutations shape builds
Choose mutations for damage, HP, healing — fine-tune your run.
Snappy combat
Parries, rolls, and mobility give a stylish flow few games match.
Permanent meta-progress
Even failed runs add blueprints and currency.
Rich DLC
Multiple expansions add stages, enemies, and gear.
Trailer
Trailer
Watch on Steam
Screenshots
Screenshots
Languages
Supported Languages
| Language | Interface | Audio | Subtitles |
|---|---|---|---|
| 日本語 ● | ✓ | — | ✓ |
| Deutsch | ✓ | — | ✓ |
| English | ✓ | — | ✓ |
| Español | ✓ | — | ✓ |
| Français | ✓ | — | ✓ |
| Italiano | ✓ | — | ✓ |
| 한국어 | ✓ | — | ✓ |
| Português (Brasil) | ✓ | — | ✓ |
| Русский | ✓ | — | ✓ |
| 简体中文 | ✓ | — | ✓ |
| 繁體中文 | ✓ | ✓ | ✓ |
Spec
System Requirements
Windows
Minimum
Minimum: OS *: Windows 7+ Processor: Intel i5+ Memory: 2 GB RAM Graphics: Nvidia 450 GTS / Radeon HD 5750 or better Storage: 500 MB available space Additional Notes: DirectX 9.1+ or OpenGL 3.2+
Recommended
Recommended: OS *: Windows 7+ Processor: Intel i5+ Memory: 4 GB RAM Graphics: Nvidia GTX 460 / Radeon HD 7800 or better Storage: 500 MB available space Additional Notes: DirectX 9.1+ or OpenGL 3.2+
macOS
Minimum
Minimum: OS: Mavericks 10.9 or later Memory: 2 GB RAM Graphics: OpenGL 3.2+ Storage: 500 MB available space Additional Notes: MacBook, MacBook Pro or iMac 2012 or later
Recommended
Recommended: OS: Mavericks 10.9 or later Memory: 4 GB RAM Graphics: OpenGL 3.2+ Storage: 500 MB available space Additional Notes: MacBook, MacBook Pro or iMac 2012 or later
Linux
Minimum
Minimum: Memory: 2 GB RAM Graphics: Nvidia 450 GTS / Radeon HD 5750 or better Storage: 500 MB available space Additional Notes: OpenGL 3.2+
Recommended
Recommended: Memory: 4 GB RAM Graphics: Nvidia GTX 460 / Radeon HD 7800 or better Storage: 500 MB available space Additional Notes: OpenGL 3.2+
Achievements
Achievement Highlights
FAQ
FAQ
Data last updated: ・Information based on store APIs
More Games