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Dead Cells

Dead Cells is a roguelite, metroidvania inspired, action-platformer. You'll explore a sprawling, ever-changing castle... assuming you’re able to fight your way past its keepers in 2D souls-lite combat. No checkpoints. Kill, die, learn, repeat.

2018 Action Adventure Indie RPG ★ Overwhelmingly Positive
Dead Cells

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The good and the not-so-good — honest, with reasoning.

Guides

Guides

guide

Dead Cells Progression Guide: Boss Cells (0–5BC), Routes & Mutations

The real long game in Dead Cells is climbing the Boss Cells (BC) one at a time. Each BC removes healing, at 4BC enemies teleport, and at 5BC the Malaise infection is added, which changes how you fight from the ground up. This guide breaks down what changes per BC, the recommended biome routes, permanent upgrades through cells and blueprints, and which mutations to prioritise.

walkthrough

Dead Cells Beginner Guide|Early-Game Play and How to Avoid Stalling

The early game in Dead Cells is about building permanent progression while finding a primary weapon to specialize in. Every death keeps your unlocks, and each stage rewards you with cells and resources to assemble a build. The early-game goal is to consistently beat the first boss, the Concierge. This guide breaks down the moves that prevent stalls.

guide

Dead Cells Boss Guide|From the Concierge to the Hand of the King

Dead Cells bosses are pattern-based — learn the patterns and the fight becomes winnable. Three principles drive boss clears — don't get greedy, build a focused color-matched loadout, and push your permanent progression before re-engaging. This guide breaks down each major boss and the playstyle that closes the fight.

guide

Dead Cells Build Guide|Melee, Ranged, Assassin, and Freeze Builds

Dead Cells builds are defined by three scroll colors — red (Brutality, attack), purple (Tactics), and green (Survival) — plus the combination of weapons, skills, and mutations. Matching colors concentrates damage, and mutations let you sharpen your build's edge. This guide breaks down the main build directions — beginner melee, the stable freeze build, ranged, and assassin.

Overview

What's the Game?

Dead Cells is a roguelite, metroidvania inspired, action-platformer. You'll explore a sprawling, ever-changing castle... assuming you’re able to fight your way past its keepers in 2D souls-lite combat. No checkpoints. Kill, die, learn, repeat.

Roguelite meets Metroidvania

Reshuffled stages each run, with permanent ability unlocks expanding what you can reach.

Huge weapon and skill pool

Swords, bows, shields, traps, spells — every run a new combat identity.

Mutations shape builds

Choose mutations for damage, HP, healing — fine-tune your run.

Snappy combat

Parries, rolls, and mobility give a stylish flow few games match.

Permanent meta-progress

Even failed runs add blueprints and currency.

Rich DLC

Multiple expansions add stages, enemies, and gear.

Trailer

Trailer

Dead Cells - Accolade Trailer Watch on Steam

Screenshots

Screenshots

Languages

Supported Languages

Language Interface Audio Subtitles
日本語
Deutsch
English
Español
Français
Italiano
한국어
Português (Brasil)
Русский
简体中文
繁體中文

Spec

System Requirements

Windows

Minimum

Minimum: OS *: Windows 7+ Processor: Intel i5+ Memory: 2 GB RAM Graphics: Nvidia 450 GTS / Radeon HD 5750 or better Storage: 500 MB available space Additional Notes: DirectX 9.1+ or OpenGL 3.2+

Recommended

Recommended: OS *: Windows 7+ Processor: Intel i5+ Memory: 4 GB RAM Graphics: Nvidia GTX 460 / Radeon HD 7800 or better Storage: 500 MB available space Additional Notes: DirectX 9.1+ or OpenGL 3.2+

macOS

Minimum

Minimum: OS: Mavericks 10.9 or later Memory: 2 GB RAM Graphics: OpenGL 3.2+ Storage: 500 MB available space Additional Notes: MacBook, MacBook Pro or iMac 2012 or later

Recommended

Recommended: OS: Mavericks 10.9 or later Memory: 4 GB RAM Graphics: OpenGL 3.2+ Storage: 500 MB available space Additional Notes: MacBook, MacBook Pro or iMac 2012 or later

Linux

Minimum

Minimum: Memory: 2 GB RAM Graphics: Nvidia 450 GTS / Radeon HD 5750 or better Storage: 500 MB available space Additional Notes: OpenGL 3.2+

Recommended

Recommended: Memory: 4 GB RAM Graphics: Nvidia GTX 460 / Radeon HD 7800 or better Storage: 500 MB available space Additional Notes: OpenGL 3.2+

Achievements

Achievement Highlights

A room with a view! A room with a view!
Finally, a moment of rest... Finally, a moment of rest...
It rubs the lotion on its skin! It rubs the lotion on its skin!
Love the serenity... Love the serenity...
My fish is fresh! My fish is fresh!
Quit tickling! Quit tickling!
Smells like burned flesh Smells like burned flesh
The dead center of the island... The dead center of the island...
What's that funky smell? What's that funky smell?
Who needs an Italian plumber? Who needs an Italian plumber?

FAQ

FAQ

Yes. UI and subtitles are available in both English and Japanese on Steam and mobile.
A 2D action game combining roguelite and Metroidvania. Stages reshuffle each death, and you mix weapons, skills, and mutations into a personal build for each run. Snappy combat and brisk retry pacing.
No — buy-to-play (around 24.99 USD on Steam, 9.99 USD on App Store). Paid DLC adds significant new stages, enemies, and gear.
Stick to one main weapon and push permanent upgrades (blueprints and meta upgrades) steadily. The first boss (Concierge) is relatively beginner-friendly — build a stable loadout for that fight first.
Beginners do well with melee Brutality (red) builds for straightforward damage. Later, freeze builds for safer DPS, bow-focused ranged builds, or assassin builds all open up depending on playstyle.

Data last updated: ・Information based on store APIs

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