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Slay the Spire Relic Tier List|Strong Relics and How to Choose

Slay the Spire Relic Tier List|Strong Relics and How to Choose

Author: Verdict Games Editorial Team Last Updated:

The Bottom Line

Energy boosters and always-on relics are top tier. Drawback relics depend entirely on whether your deck triggers the downside. Keep your starting relic by default — its effect anchors the early game until a clear upgrade appears.

Summary

Relics decide the direction and ceiling of a Slay the Spire run. Energy-boosting relics and always-on per-turn relics are the strongest by far and tend to become the build's spine. Drawback relics are conditional — sometimes free, sometimes terrible. This guide covers the strongest relic categories, how to read drawback trade-offs, and which starting relics you should never trade away.

Who This Is For: Players learning which relics to value and how to choose Intermediate

Key Points

Key Points

1

Energy (cost) boosting relics are the most powerful category

2

Always-on per-turn relics are reliable and never dead

3

Drawback relics are deck-dependent — read the condition carefully

4

Don't drop your starting relic without a clear upgrade

What Relics Do

Relics are passive items that apply permanent effects throughout the run. They define the direction and strength of every build, so the decision of which to take is one of the most important in the game.

Relic categories include energy boosters, always-on per-turn effects, conditional power-ups, and drawback trade-offs. Energy boosters in particular dominate the top tier because they raise per-turn action economy across every fight.

Relic Tier (by Category)

S
Energy (cost) boosting relics More actions per turn — top tier across the board
A
Always-on per-turn effect relics Never dead in any deck, reliably powerful Starting relics (Burning Blood, etc.) Post-combat healing and similar effects anchor the early game
B
Drawback relics Powerful when synergistic, painful when not

How to Choose

Type Decision Criterion Default Approach
Energy boost Almost always worth taking Take, even with a drawback
Per-turn effect Reliable in every deck When in doubt, take it
Conditional Can your deck meet the condition Strong if you can
Drawback Will your deck trigger the downside Functionally free if not

Always check whether your current deck actually triggers a drawback relic's downside. If the condition never fires, the relic is essentially free upside, but if your deck does fire it, that relic can become the reason runs end.

Read Relics With Build Direction

A relic's value isn't its raw effect — it's how well it fits the build. For each character's preferred build paths see the Character Guide, and for deckbuilding fundamentals see the Beginner Guide.

★Honest Take — Relics Set the Tone

Honestly, the relics you pick up in the first few floors essentially pre-commit you to a build for that run. The right move is to read them early, identify the strongest ones, and shape your deck around them. Tier is a baseline — the final call is always "does this fit my deck right now."

FAQ

FAQ

Energy-boosting relics (raising your per-turn cost pool) are generally regarded as the top tier. More energy means more cards played per turn, making attack and block much easier to balance. Many come with downsides, but the upside more than compensates.
Usually no. Ironclad's Burning Blood, for example, heals after every fight — extremely strong throughout a run. Unless a clear upgrade like Black Blood shows up, keep it.
Depends on your deck. A relic whose drawback only triggers under specific conditions becomes essentially risk-free if your deck never hits those conditions. Read the drawback and check it against your build before deciding.
Bosses, elites, chests, shops, and event nodes. Elite fights are the main source of strong relics, and once your deck is stable, hunting them is worth the risk.

Our editorial policy is honest, no-spin reviews. We separate facts from opinion and back every rating with reasoning. View Editorial Policy

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