What Relics Do
Relics are passive items that apply permanent effects throughout the run. They define the direction and strength of every build, so the decision of which to take is one of the most important in the game.
Relic categories include energy boosters, always-on per-turn effects, conditional power-ups, and drawback trade-offs. Energy boosters in particular dominate the top tier because they raise per-turn action economy across every fight.
Relic Tier (by Category)
How to Choose
| Type | Decision Criterion | Default Approach |
|---|---|---|
| Energy boost | Almost always worth taking | Take, even with a drawback |
| Per-turn effect | Reliable in every deck | When in doubt, take it |
| Conditional | Can your deck meet the condition | Strong if you can |
| Drawback | Will your deck trigger the downside | Functionally free if not |
Always check whether your current deck actually triggers a drawback relic's downside. If the condition never fires, the relic is essentially free upside, but if your deck does fire it, that relic can become the reason runs end.
Read Relics With Build Direction
A relic's value isn't its raw effect — it's how well it fits the build. For each character's preferred build paths see the Character Guide, and for deckbuilding fundamentals see the Beginner Guide.
★Honest Take — Relics Set the Tone
Honestly, the relics you pick up in the first few floors essentially pre-commit you to a build for that run. The right move is to read them early, identify the strongest ones, and shape your deck around them. Tier is a baseline — the final call is always "does this fit my deck right now."