Most Soulstone Survivors tier lists rank characters by their damage modifier. That is the wrong number to look at, and it is worth knowing why before you read anyone's list, including this one.
Every character has five Main Skill Types, and a common skill can only be offered to you if the character has at least one of that skill's primary types. So your five types are a filter on the entire run. On top of that, the game's best powers are conditional: a "chance to apply Burn on hit" power needs one source of Burn, "on crit" needs two, and the powers that raise Burn's damage or tick rate need three. The buff and debuff synergy chains work the same way — two sources of Finesse unlock Bulwark, two sources of Burn unlock Slow, and so on around the loop.
Put those two facts together and the ranking axis falls out. A character whose five types converge on one identity reaches those thresholds; a character with a scattered pool spends the whole run at one or two sources and is never shown the powers that would have made the build.
The tier list
How to read the tiers
These tiers describe how much curse difficulty a character carries comfortably, not whether it works. Every character on this list clears the base Void Fields run. If you enjoy the Chaoswalker, play the Chaoswalker — you will need a few more prestige levels to reach the same curse tier, and that is the entire difference.
Two things skew every tier list for this game, including the ones that disagree with this one.
Unlock timing is not power. The Necromancer and the Elementalist sit high on almost every list, and both are gated behind real requirements — curses to tier III on the highest-danger map, and a sub-ten-minute clear. A character you unlock at hour forty will always look stronger than one you had at hour one, because your Skill Tree, runes and prestige levels have all moved in between. The Barbarian gets unfairly marked down for being free.
Weapons change the pool. Each character has five weapons across Common to Legendary rarity, and the Legendary only becomes available at prestige level 100. A weapon sets your starting skill and your special skill, and can shift your effective identity — the Hound Master's weapons change which debuff the hounds apply, for example. A ranking based on a character's default weapon is describing the first hour of that character, not the character.
What actually separates the top from the bottom
| What it looks like | What is really happening | What to do about it |
|---|---|---|
| "This character does more damage" | Damage Modifier is additive with everything else you pick up during a run, so a +20% headline is a small share of your eventual total | Weigh the multiplicative things instead — Multi Cast Chance, Cast Frequency and Area Modifier all compound with your skills rather than adding to them |
| "My build never comes together on this character" | The five Main Skill Types are too spread, so you sit at one or two sources of each effect and the conditional powers never appear | Pick skills that share a primary type on purpose, even when a flashier option is offered. Two sources is the first threshold, three is where the real powers unlock |
| "The summoners feel broken" | They are scaling a unit count, and Multi Cast Chance and Cast Frequency both raise that count directly | If you want that feeling without the Necromancer unlock, the Beastmaster gets most of the way there far earlier |
| "I keep dying at curse 5 and up" | Each curse point adds 5% enemy health and 20% extra health to Lords of the Void, so difficulty climbs faster than your damage does | Bring a character with an actual defensive stat line — the Legionnaire's +40 health, +30 armor and +2 damage reduction is the reason it exists |
Who to actually level
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1
Take the Barbarian to prestige 20 first
Character skill trees unlock at prestige level 20, and they reveal in groups — each 20 skills you purchase opens the next group, up to 60. There is no shortcut, and the Barbarian is the most forgiving character to do it on.
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2
Add one mage or summoner second
The Pyromancer unlocks from a single Lord of the Void kill in The Scorching Valley, the lowest-danger map. That makes it the earliest realistic second main, and it plays nothing like the Barbarian, which is the point.
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3
Add a defensive third before pushing curses
The Legionnaire or the Paladin. You are not looking for more damage at this stage, you are looking for the character that survives the curse tier you want the achievement from.
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4
Only then chase the gated unlocks
The Necromancer, Death Knight, Monkey King and Myrmidon all require specific curse tiers on specific maps. Those are achievements you complete with a levelled character, not goals you approach from scratch.
For how builds actually assemble once you have picked someone, see the build guide — the synergy thresholds are the whole game. For turning curses on in a survivable order, see the curse guide. If you are still in your first hours, start with the beginner guide, and the honest review covers whether the whole thing is worth your time.