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Valheim Boss Order — All 7 Bosses, Summon Items and Unlocks

Valheim Boss Order — All 7 Bosses, Summon Items and Unlocks

Author: Verdict Games Editorial Team Last Updated:

The Bottom Line

Fight in order: Eikthyr → the Elder → Bonemass → Moder → Yagluth → the Queen → Fader. Each drop unlocks the next material tier (antler pickaxe → Swamp key → Wishbone → Dragon tear → Torn spirit). Find each altar with a Vegvisir, prepare the biome's gear first, and bring the resistance mead the fight needs — poison for Bonemass, frost for Moder.

Summary

Valheim's bosses are the gates between biomes. Each one drops the item that lets you reach the next tier of materials, so the order is less a suggestion than a chain: Eikthyr, the Elder, Bonemass, Moder, Yagluth, the Queen and Fader. This guide lists every boss with its summon offering, its drop and what that drop unlocks, then covers how to prepare for each fight — the gear, meads and damage type that turn a wall into a manageable fight.

Who This Is For: Valheim players who want to know which boss is next and how to prepare for it Beginner-friendly

Key Points

Key Points

1

The bosses chain together: Eikthyr's antler mines copper and tin, the Elder's key opens the Swamp crypts (iron), Bonemass's Wishbone finds silver, Moder's tear builds the Artisan table, Yagluth's Torn spirit lights the Mistlands.

2

Find a boss by reading a Vegvisir (glowing runestone) in its biome. It marks the altar on your map.

3

Summon offerings: 2 Deer trophies, 3 Ancient seeds, 10 Withered bones, 3 Dragon eggs, 5 Fuling totems.

4

Hang each boss trophy on the Sacrificial Stones at the spawn to unlock its Forsaken Power.

5

Most failed boss fights are preparation failures: wrong damage type for Bonemass, no frost protection for Moder.

Valheim does not lock its bosses behind levels. It locks them behind materials: each boss drops the one item that opens the next tier of crafting. That turns the boss order into a chain, and it is why skipping ahead almost never works — you would be fighting the next biome with the previous biome's gear.

The boss order at a glance

# Boss Biome Summon offering Key drop and what it unlocks
1 Eikthyr Meadows 2 Deer trophies Hard antler → Antler pickaxe, which mines copper and tin
2 The Elder Black Forest 3 Ancient seeds Swamp key → opens the Sunken crypts, the source of iron
3 Bonemass Swamp 10 Withered bones Wishbone → detects buried silver in the Mountains
4 Moder Mountains 3 Dragon eggs Dragon tear → Artisan table
5 Yagluth Plains 5 Fuling totems Torn spirit → Wisplight, which pushes back the Mistlands fog
6 The Queen Mistlands Sealbreaker (assembled from fragments) The gate to the late game
7 Fader Ashlands Bell (assembled from fragments) The current final boss

Every boss is found the same way. Each biome has Vegvisirs — glowing runestones. Reading one marks the boss altar on your map. If you have explored a biome and still do not know where its boss is, look for a Vegvisir rather than searching blindly.

Boss by boss: how to prepare

1. Eikthyr (Meadows)

Offer: 2 Deer trophies. Bring: a Crude bow with plenty of arrows, a Wooden shield, and full food.

Eikthyr charges and fires lightning, but it is slow to recover. Keep distance with the bow and block or dodge the charge. This is the fight that teaches you blocking. The Hard antler it drops is the most important early item in the game: it makes the Antler pickaxe, without which you cannot mine copper and tin.

2. The Elder (Black Forest)

Offer: 3 Ancient seeds (from greydwarf nests and greydwarf shamans). Bring: a Finewood bow and lots of arrows, Bronze armor.

The Elder is huge and slow but hits very hard, and it summons roots that grab and damage you. Fight at range, stay mobile, and destroy roots that spawn near you. The Swamp key it drops opens the Sunken crypts in the Swamp, where you find scrap iron — the next material tier.

3. Bonemass (Swamp)

Offer: 10 Withered bones (found in Sunken crypts). Bring: an Iron mace or Iron sledge, Poison resistance mead, Iron armor, and healing meads.

Bonemass is the most common wall in the game, and the reason is almost always the weapon. It takes extra damage from blunt and is immune to poison. Swords, spears and poison arrows make the fight drag on while its poison drains you. Bring a mace and drink Poison resistance before it starts.

Bonemass spawns skeletons and blobs as the fight goes on. Deal with them quickly or fight near a spot you can retreat to. The Wishbone it drops lets you detect buried silver ore in the Mountains.

4. Moder (Mountains)

Offer: 3 Dragon eggs (carried to the altar on a mountain peak — they are heavy). Bring: your best bow and arrows, Frost resistance mead, Wolf armor or the Wolf fur cape, and a Silver weapon for when she lands.

Moder flies, breathes frost and lands only occasionally, so this is a bow fight. Frost resistance is not optional: without it, the cold and her breath stack up fast. The Dragon tear she drops builds the Artisan table, which opens a new set of recipes.

5. Yagluth (Plains)

Offer: 5 Fuling totems (from Fuling villages). Bring: Padded armor, a Porcupine or Black Metal weapon, a good bow, and healing meads.

Yagluth stays in one place but attacks with fire, a ground slam and meteor-style strikes over a wide area. Keep moving and do not stand in the same spot between attacks. The Torn spirit it drops is used to make the Wisplight, which you need to see through the Mistlands fog.

6. The Queen (Mistlands) and 7. Fader (Ashlands)

The two late-game bosses work differently: instead of a single offering, you assemble a key item — the Sealbreaker for the Queen and the Bell for Fader — from fragments found in their biomes. Both expect the full gear tier of their biome (Carapace for the Mistlands, Flametal-tier gear for the Ashlands) and a plan for their adds. Treat them as goals for after you are comfortable living in those biomes, not as rushes.

Forsaken Powers: use them before every fight

When a boss dies, hang its trophy on the Sacrificial Stones near your spawn point to unlock its Forsaken Power. You can have one active at a time, it lasts a few minutes, and it has a long cooldown — so activate it right before the hard part of a fight or a long trip.

Boss Forsaken Power
Eikthyr Less stamina used when running and jumping — the best power for exploring
The Elder Faster tree chopping
Bonemass Physical damage resistance — the best power for hard fights
Moder Tailwind when sailing
Yagluth Reduced elemental damage

Mistakes that make boss fights brutal

  • Bringing the wrong damage type. Bonemass with a sword is the classic example. Check what the boss is weak and immune to before you summon it.
  • Skipping the resistance mead. Poison resistance for Bonemass and frost protection for Moder do more than an extra armor tier.
  • Fighting on low food. Your maximum health and stamina come from food. Eat your three best foods right before you summon.
  • Summoning far from safety. Build a small shelter with a bed and a workbench near the altar so a death does not mean a long corpse run through the biome.
  • Rushing the next boss before the biome. The boss is often easier than the biome around it. If the biome's normal enemies are still killing you, the gear is not ready.

For the weapons and armor to bring to each fight, see Weapons and Armor. For the food that sets your health and stamina, see the Base and Food Guide, and for the very first hours before Eikthyr, the Beginner Guide.

★Honest Take: the chain is the best part of Valheim

Valheim's boss chain gives every session a clear next step: you always know what you are working toward and why. The bosses themselves are mostly fair tests of whether you prepared — the right damage type, the right mead, enough food. When a boss feels impossible, the answer is almost never "get better at dodging"; it is "go back and craft the thing this fight was asking for".

FAQ

FAQ

Eikthyr (Meadows), the Elder (Black Forest), Bonemass (Swamp), Moder (Mountains), Yagluth (Plains), the Queen (Mistlands) and Fader (Ashlands). The order is enforced in practice because each boss drops the item you need for the next material tier, such as the Swamp key from the Elder that opens the crypts where iron comes from.
Look for Vegvisirs — glowing runestones in each biome. Reading one marks the location of that biome's boss altar on your map. Without one, the altars are very hard to find in a large world.
Place the offering at the boss altar: 2 Deer trophies for Eikthyr, 3 Ancient seeds for the Elder, 10 Withered bones for Bonemass, 3 Dragon eggs for Moder and 5 Fuling totems for Yagluth. The Queen and Fader need key items assembled from pieces found in their own biomes.
A blunt weapon such as the Iron mace or Iron sledge. Bonemass takes extra damage from blunt and is immune to poison, so poison arrows are wasted. Bring a Poison resistance mead, because Bonemass and the minions it spawns poison you constantly.
After a boss dies, hang its trophy on the Sacrificial Stones near your spawn point to unlock its power. You can activate one power at a time; it lasts a few minutes and has a long cooldown. For example, Eikthyr's reduces stamina use when running and jumping, and Bonemass's gives physical damage resistance.
Yes, every boss is designed to be beatable solo. Boss health scales with the number of players nearby, so a group is not automatically easier, but it lets one player draw attention while others deal damage.

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