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Stardew Valley Community Center Guide — Every Bundle, Reward and Seasonal Item

Stardew Valley Community Center Guide — Every Bundle, Reward and Seasonal Item

Author: Verdict Games Editorial Team Last Updated:

The Bottom Line

In year 1, keep one of every seasonal crop and forageable as it comes, and aim to finish the Pantry for the greenhouse. The Boiler Room fills itself as you go down the Mines. The Fish Tank cannot be finished before the Vault (42,500g) repairs the bus, because Sandfish only lives in the desert. The Bulletin Board's Red Cabbage usually pushes that room to year 2 unless the Traveling Cart sells the seeds.

Summary

The Community Center has six rooms and 30 bundles. Filling them repairs the greenhouse, the minecarts, the bridge to the Quarry and the bus to the desert. The greenhouse comes from the Pantry; the Crafts Room only repairs the Quarry bridge. This guide lists every standard bundle and reward by room, sorts the season-locked items by the season you have to collect them in, explains the two progression blockers (Sandfish and Red Cabbage), covers Remixed Bundles, and compares the Joja route's costs.

Who This Is For: Players who want to finish the Community Center without missing seasonal items, or get the greenhouse in year 1 Beginner-friendly

Key Points

Key Points

1

The greenhouse is the Pantry reward. The Crafts Room repairs the bridge to the Quarry, not the greenhouse.

2

Six rooms, 30 bundles. The Vault costs 42,500g in total and repairs the bus to the Calico Desert.

3

Seasonal crops, forageables and fish are gone until the same season next year. Check each season's list on day 1.

4

Two hard blockers: Sandfish (Fish Tank) needs the desert, and Red Cabbage seeds (Bulletin Board) are only sold at Pierre's from year 2.

5

Joja costs 5,000g for the membership plus 135,000g in projects, and you lose every individual bundle reward and the Bulletin Board friendship bonus.

A common mix-up with the Community Center is "finish the Crafts Room to get the greenhouse". The greenhouse comes from the Pantry. The Crafts Room repairs the bridge to the Quarry. Get that wrong and your whole year-1 plan points at the wrong room.

This guide starts with one table of what each room gives and where it gets stuck, then lists all 30 standard bundles, the items you must save season by season, the two progression blockers, Remixed Bundles, and the Joja alternative. Everything here is the standard 1.6 bundle set as listed on the Stardew Valley Wiki.

The short answer: what each room gives, and where it stalls

Room Appears after Room reward Where it stalls
Crafts Room Available from the start Bridge to the Quarry repaired The four winter forageables only exist in winter
Pantry 1 bundle completed Greenhouse repaired Gold-quality crops (5 each); coop and barn upgrades
Fish Tank 1 bundle completed Glittering Boulder by the Mines removed; Copper Pan from Willy Sandfish is only in the desert
Boiler Room 2 bundles completed Minecarts repaired (Bus Stop, Mines, Quarry, Town) Rarely; mining progress fills it
Bulletin Board 3 bundles completed +500 friendship (two hearts) with every non-datable villager you have met Red Cabbage seeds only at Pierre's from year 2
Vault 4 bundles completed Bus repaired (access to the Calico Desert) 42,500g in total

The order that works: the big year-1 goal is the Pantry, for the greenhouse. Collect each season's crops on time, and fill the Boiler Room (minecarts) along the way as you go down the Mines. Once money starts flowing in summer and fall, pay off the Vault to fix the bus, then catch a Sandfish in the desert to close the Fish Tank. The Bulletin Board is often the last room, finished in year 2 because of Red Cabbage.

Unlocking the Community Center

The building starts locked. From Spring 5, on a day that is not raining, enter Pelican Town from the Bus Stop between 8am and 1pm, and Mayor Lewis opens it in a cutscene. Interact with the Golden Scroll in the lower-left room; the next morning the Wizard writes to you, and visiting his tower gives you the ability to read the bundles.

You can check bundle progress at any time from the Golden Scroll icon at the top right of the inventory menu (above the trash can and organize buttons). The icon pulses when you select an item that a bundle still needs.

Bundles that do not specify a quality accept any quality, and bundles that do specify one accept that quality or better. When a bundle shows more items than it has slots (the Artisan Bundle shows 12 and needs 6), you choose which ones to use.

Every bundle, room by room

"Needed" is the number of slots to fill; when the list is longer, pick that many from it.

Crafts Room (reward: bridge to the Quarry)

Bundle Needed Items Reward
Spring Foraging 4 of 4 Wild Horseradish, Daffodil, Leek, Dandelion Spring Seeds x30
Summer Foraging 3 of 3 Grape, Spice Berry, Sweet Pea Summer Seeds x30
Fall Foraging 4 of 4 Common Mushroom, Wild Plum, Hazelnut, Blackberry Fall Seeds x30
Winter Foraging 4 of 4 Winter Root, Crystal Fruit, Snow Yam, Crocus Winter Seeds x30
Construction 4 of 4 Wood x99, Wood x99, Stone x99, Hardwood x10 Charcoal Kiln
Exotic Foraging 5 of 9 Coconut, Cactus Fruit, Cave Carrot, Red Mushroom, Purple Mushroom, Maple Syrup, Oak Resin, Pine Tar, Morel Autumn's Bounty x5

Because it is built on seasonal forageables, the Crafts Room cannot finish before winter of year 1. That is fine: the Quarry is a useful source of stone and ore, not an urgent unlock. For Exotic Foraging you only need 5 of 9, so you can skip the desert-only Coconut and Cactus Fruit and use Cave Carrot, Red Mushroom and Purple Mushroom (all from the Mines) plus tapper products: Maple Syrup, Oak Resin and Pine Tar.

Pantry (reward: greenhouse)

Bundle Needed Items Reward
Spring Crops 4 of 4 Parsnip, Green Bean, Cauliflower, Potato Speed-Gro x20
Summer Crops 4 of 4 Tomato, Hot Pepper, Blueberry, Melon Quality Sprinkler
Fall Crops 4 of 4 Corn, Eggplant, Pumpkin, Yam Bee House
Quality Crops 3 of 4 Gold-quality Parsnip x5, Melon x5, Pumpkin x5, Corn x5 Preserves Jar
Animal 5 of 6 Large Milk, Large Brown Egg, Large Egg, Large Goat Milk, Wool, Duck Egg Cheese Press
Artisan 6 of 12 Truffle Oil, Cloth, Goat Cheese, Cheese, Honey, Jelly, Apple, Apricot, Orange, Peach, Pomegranate, Cherry Keg

This is the room that decides whether you get the greenhouse in year 1. Three things to plan for:

  • Quality Crops means five gold-quality items each, for three of the four crops. Decide on fertilizer and how many to plant when you plant, not at harvest. Corn grows in both summer and fall, so summer Corn can cover the Fall Crops Bundle and the Quality Crops Bundle at once.
  • Animal Bundle is 5 of 6. Goats need a Big Barn and Ducks need a Big Coop; Wool comes from Sheep or Rabbits. Cows and Chickens only cover three items (Large Milk, Large Brown Egg, Large Egg), so you need at least two more kinds of animal.
  • Artisan Bundle is 6 of 12. Fruit comes from fruit trees (or the Farm Cave's fruit bat option), Honey from a Bee House, Cheese and Goat Cheese from a Cheese Press, Jelly from a Preserves Jar, Cloth from a Loom. Note how the room feeds itself: the Fall Crops reward is a Bee House, Quality Crops gives a Preserves Jar and the Animal Bundle gives a Cheese Press.

Fish Tank (reward: boulder removed and Copper Pan)

Bundle Needed Items (season, conditions) Reward
River Fish 4 of 4 Sunfish (spring, summer; sunny), Catfish (spring, fall; rain), Shad (spring to fall; rain), Tiger Trout (fall, winter) Deluxe Bait x30
Lake Fish 4 of 4 Largemouth Bass (all year), Carp (spring to fall; all year in the Secret Woods or Sewers), Bullhead (all year), Sturgeon (summer, winter) Dressed Spinner
Ocean Fish 4 of 4 Sardine (spring, fall, winter), Tuna (summer, winter), Red Snapper (summer, fall; rain), Tilapia (summer, fall; 6am-2pm) Warp Totem: Beach x5
Night Fishing 3 of 3 Walleye (fall; rain; noon-2am), Bream (all year; 6pm-2am), Eel (spring, fall; rain; 4pm-2am) Glow Ring
Crab Pot 5 of 10 Lobster, Crayfish, Crab, Cockle, Mussel, Shrimp, Snail, Periwinkle, Oyster, Clam Crab Pot x3
Specialty Fish 4 of 4 Pufferfish (summer; sunny; noon-4pm), Ghostfish (Mines floors 20 and 60), Sandfish (Calico Desert), Woodskip (Secret Woods) Dish O' The Sea x5

The Fish Tank is mostly about rainy days. Catfish, Shad, Red Snapper, Walleye and Eel only bite in the rain, so a rainy day in spring or fall is worth spending entirely on fishing (rain also waters your crops). The Crab Pot Bundle can be done without crab pots: Cockle, Mussel, Oyster and Clam are beach forage, and Rock Crabs in the Mines drop Crab.

Sandfish is only caught in the Calico Desert pond, and the bus to the desert is the Vault reward. Unless the Traveling Cart sells one, the Fish Tank always finishes after the Vault. Woodskip is in the Secret Woods, whose entrance is blocked by a Large Log that needs at least a Steel Axe.

Since 1.6, completing the Fish Tank turns the broken tank into a working one, stocked with a Catfish, a Sunfish and a Snail.

Boiler Room (reward: minecarts)

Bundle Needed Items Reward
Blacksmith's 3 of 3 Copper Bar, Iron Bar, Gold Bar Furnace
Geologist's 4 of 4 Quartz, Earth Crystal (Mines 1-39), Frozen Tear (41-79), Fire Quartz (81-119) Omni Geode x5
Adventurer's 2 of 4 Slime x99, Bat Wing x10, Solar Essence, Void Essence Small Magnet Ring

No seasonal items at all: going down the Mines fills this room, and Fire Quartz from floors 81-119 is the last piece you pick up on the way to floor 120. The minecarts link the Bus Stop, the Mines, the Quarry and the town, which cuts the daily walk to the Mines considerably. How to get through the Mines quickly is in the Mines and Combat Guide.

Bulletin Board (reward: friendship)

Bundle Needed Items Reward
Chef's 6 of 6 Maple Syrup, Fiddlehead Fern, Truffle, Poppy, Maki Roll, Fried Egg Pink Cake x3
Dye 6 of 6 Red Mushroom, Sea Urchin, Sunflower, Duck Feather, Aquamarine, Red Cabbage Seed Maker
Field Research 4 of 4 Purple Mushroom, Nautilus Shell, Chub, Frozen Geode Recycling Machine
Fodder 3 of 3 Wheat x10, Hay x10, Apple x3 Heater
Enchanter's 4 of 4 Oak Resin, Wine, Rabbit's Foot, Pomegranate Gold Bar x5

The room reward is +500 friendship (two hearts) with every non-datable villager you have met. Villagers not yet on your Social tab, or shown as "???", get nothing. Every item here is mandatory, so one missing item stalls the room. The usual culprits:

  • Red Cabbage: Pierre only stocks the seeds from year 2. In year 1 it depends on the Traveling Cart selling seeds or the cabbage itself.
  • Fiddlehead Fern: summer forage in the Secret Woods (in 1.6 it can also come from chopping Green Rain trees).
  • Truffle: found on the farm when pigs are outside. Pigs stay in the barn all winter.
  • Nautilus Shell: winter beach forage. It is not the Nautilus Fossil artifact.

Vault (reward: bus)

Bundle Cost Reward
2,500g 2,500g Chocolate Cake x3
5,000g 5,000g Quality Fertilizer x30
10,000g 10,000g Lightning Rod
25,000g 25,000g Crystalarium

42,500g in total, and you can pay each one as you can afford it. The repaired bus takes you to the Calico Desert: Sandfish, Coconut, Cactus Fruit, the Oasis seed shop (Starfruit among others) and the way to the Skull Cavern. How to raise the money is covered in the Money Making Guide.

What to save each season

This is the table to come back to. It lists only the bundle items that are locked to a season; anything available all year is left out. Check it on day 1 of each season and set one of each aside.

Season Crops Forage and fruit Fish
Spring Parsnip, Green Bean, Cauliflower, Potato (plus 5 gold Parsnips) Wild Horseradish, Daffodil, Leek, Dandelion, Morel (Secret Woods), Apricot, Cherry Sunfish, Catfish (rain), Shad (rain), Eel (rain), Sardine
Summer Tomato, Hot Pepper, Blueberry, Melon, Corn, Poppy, Sunflower, Wheat, Red Cabbage (year 2+) Grape, Spice Berry, Sweet Pea, Fiddlehead Fern (Secret Woods), Orange, Peach Pufferfish (sunny), Sunfish (sunny), Shad (rain), Tuna, Red Snapper (rain), Tilapia, Sturgeon
Fall Corn, Eggplant, Pumpkin, Yam, Sunflower, Wheat (plus 5 gold Pumpkins or Corn) Common Mushroom, Wild Plum, Hazelnut, Blackberry, Apple, Pomegranate Walleye (rain), Tiger Trout, Catfish (rain), Shad (rain), Eel (rain), Red Snapper (rain), Tilapia, Sardine
Winter None Winter Root, Crystal Fruit, Snow Yam, Crocus, Nautilus Shell (beach) Tiger Trout, Sturgeon, Tuna, Sardine

Three ways out if you miss something. (1) The Traveling Cart can sell most bundle items, except silver-or-better quality items and a short list of minerals and others. (2) Pierre sells Daffodils and Dandelions at the Flower Dance. (3) The Farm Cave is a source of Spice Berry, Wild Plum, Blackberry and tree fruit (fruit bat option) or Common, Red and Purple Mushrooms and Morels (mushroom option); Demetrius offers the choice once your total earnings reach 25,000g.

The most reliable habit is to plant one extra of every bundle crop and never ship the first harvest in full. Selling the only one you had is how most items get missed. Which crops are actually worth planting is in Best Crops by Season.

A year-1 route

  1. 1

    Spring: one of each crop and forageable

    Plant Parsnips, Green Beans, Cauliflower and Potatoes, and keep the spring forage instead of selling it. Fish the river for Catfish and Shad on rainy days, and the ocean for Eel on rainy evenings.

  2. 2

    Summer: crops, fish and gold quality

    Grow the four summer crops plus extra Corn (it counts for summer, fall and Quality Crops). Pufferfish bites in the ocean on sunny days from noon to 4pm. Push down the Mines to fill the Boiler Room.

  3. 3

    Fall: finish the Pantry

    Collect the four fall crops and three sets of five gold crops, and fill Animal and Artisan from your coop, barn and machines. Walleye on rainy days. If the Pantry closes here, the greenhouse is yours in year 1.

  4. 4

    Winter: close the Crafts Room

    The four winter forageables repair the Quarry bridge. If money allows, pay off the Vault, take the bus, and catch a Sandfish to finish the Fish Tank.

How to build income around the greenhouse is in the Money Making Guide, the wider year-1 plan is in the Beginner Guide, and where to find each rainy-day fish is in the Fishing Guide.

Remixed Bundles in 1.6

When creating a new save, the Advanced Options (the wrench button at the bottom left of character creation) let you set Community Center Bundles to "Remixed". The option arrived in 1.5; version 1.6 added four new remixed bundles (Forest, Helper's, Spirit's Eve and Winter Star) and new crops to the seasonal crop bundles.

Room Remixed layout
Crafts Room Four seasonal foraging bundles are always present (contents may vary). Slot 5 is Construction, Sticky or Forest; slot 6 is Exotic Foraging or Wild Medicine
Pantry Three seasonal crop bundles always present (items chosen at random). Then Quality Crops or Rare Crops; Animal, Fish Farmer's or Garden; Artisan or Brewer's
Fish Tank River, Lake, Ocean, Night Fishing and Crab Pot always present. Slot 6 is Specialty Fish, Quality Fish or Master Fisher's
Boiler Room 3 chosen from Blacksmith's, Geologist's, Adventurer's, Treasure Hunter's and Engineer's
Bulletin Board 5 chosen from 11, including the four added in 1.6
Vault The same four gold bundles (42,500g)

Room rewards do not change. Because the contents vary, the seasonal table above will not match a remixed save exactly: read every scroll right after unlocking the Community Center and write down the seasonal items yourself. For a first playthrough the standard set is easier to plan around.

Community Center vs Joja

Buy a JojaMart membership from Morris for 5,000g and the Community Center becomes a Joja Warehouse. From then on you buy the same repairs through the Joja Community Development Form.

What you get Community Center Joja
Greenhouse Pantry, 6 bundles 35,000g
Bridge to the Quarry Crafts Room, 6 bundles 25,000g
Boulder removed (panning) Fish Tank, 6 bundles 20,000g
Minecarts Boiler Room, 3 bundles 15,000g
Bus Vault, 42,500g 40,000g
Friendship bonus +500 from the Bulletin Board None
Individual bundle rewards 30, including Keg, Seed Maker and Crystalarium None
Total gold 42,500g 140,000g including membership
Movie Theater Missing Bundle in the abandoned JojaMart, after completion 500,000g to Morris after all projects

Joja only lets you buy one project per day. Rooms you completed before buying the membership stay done, but there is no discount for partially finished rooms, and since 1.4 you cannot buy a membership after finishing the Community Center.

How to decide: Joja trades item collection for gold. If fish bundles are what you dread, it is a clear route. But the individual rewards you give up (Keg, Cheese Press, Quality Sprinkler, Seed Maker, Crystalarium) are things you would otherwise have to craft or buy yourself early on, so the real cost of Joja is higher than the 140,000g on the form.

Common mistakes

  • Rushing the Crafts Room for the greenhouse. The greenhouse is the Pantry. The Crafts Room cannot finish before winter anyway.
  • Shipping the whole harvest. Dropping everything in the shipping bin, including the one you meant to keep, is the most common way to miss an item.
  • Thinking about gold quality at harvest. Quality Crops needs five gold items each. Decide on fertilizer and quantity when you plant.
  • Spending rainy days on the farm. Rain waters your crops, and much of the Fish Tank only bites in the rain.
  • Never upgrading the coop and barn. Cows and Chickens alone cannot finish the Animal Bundle.
  • Trying to close the Fish Tank before the Vault. The Sandfish needs the bus.

★Honest Take: a brilliant map of the game, with real seasonal pressure

The Community Center is the best-designed system in Stardew Valley. It walks you through farming, foraging, fishing, mining and animals, and its rewards teach you the next step: the Keg and Cheese Press are how you will make money for the rest of the game. The way the Pantry hands you a Bee House, a Preserves Jar and a Cheese Press that then fill its own Artisan Bundle is genuinely clever.

The downside is the seasonal pressure. Missing one item can cost a year, and two of the walls, Red Cabbage and Sandfish, are not about skill at all but about "year 2" and "42,500g". Not finishing in year 1 is normal. Make the greenhouse your one year-1 goal, leave the rest for the following spring, and the whole thing stays fun rather than turning into a checklist.

FAQ

FAQ

The Pantry. Complete all six Pantry bundles (Spring Crops, Summer Crops, Fall Crops, Quality Crops, Animal and Artisan) and the greenhouse on your farm is repaired overnight. The Crafts Room reward is the repaired bridge to the Quarry, east of the Mines.
You wait for that season to come round again, up to almost a year. Bundles never expire, so nothing is permanently lost. Most bundle items can also appear at the Traveling Cart, except silver-or-better quality items and a short list of others, so you may get a chance to buy it out of season.
Yes, but the Dye Bundle needs a Red Cabbage, and Pierre only sells Red Cabbage Seeds from year 2. In year 1 you need the Traveling Cart to sell the seeds or the cabbage. The advanced option 'Guarantee Year 1 Completable', set when creating a new save, makes the Traveling Cart sell Red Cabbage Seeds at least once in year 1.
It needs a Sandfish, which is only caught in the pond in the Calico Desert. The bus to the desert is repaired by completing the Vault (42,500g in total), so unless the Traveling Cart sells a Sandfish, the Fish Tank always finishes after the Vault.
The Community Center on a first playthrough. Joja replaces item hunting with 140,000g in total (membership included), but you give up all 30 individual bundle rewards, such as the Keg, Seed Maker and Crystalarium, and the Bulletin Board friendship bonus. Joja makes sense when you would rather spend money than time.
An advanced option, chosen when you create a new save, that randomizes part of the bundles. It was added in 1.5, and 1.6 added four new remixed bundles: Forest, Helper's, Spirit's Eve and Winter Star. The room rewards are the same as in the standard set.

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