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Terraria Boss Order — Every Boss, How to Summon It and What It Unlocks

Terraria Boss Order — Every Boss, How to Summon It and What It Unlocks

Author: Verdict Games Editorial Team Last Updated:

The Bottom Line

Pre-Hardmode: King Slime → Eye of Cthulhu → Eater of Worlds or Brain of Cthulhu → Queen Bee → Skeletron → (Deerclops) → Wall of Flesh. Hardmode: Queen Slime → the three mechanical bosses (usually Destroyer first, Skeletron Prime last) → Plantera → Golem → (Duke Fishron, Empress of Light) → Lunatic Cultist → Celestial Pillars → Moon Lord. Required kills are Skeletron, Wall of Flesh, all three mechs, Plantera, Golem and the Cultist.

Summary

Terraria's bosses are its progression system. Some are optional, but the required ones unlock the things you cannot progress without: the Dungeon, Hardmode, Hallowed bars, the Jungle Temple and finally the Moon Lord. This guide gives the full boss order for pre-Hardmode and Hardmode, how to summon each boss, what each kill unlocks, and which optional bosses are worth fighting on the way. It also covers the common traps, such as starting Hardmode before you are ready.

Who This Is For: Terraria players who want to know which boss is next and how to summon it Beginner-friendly

Key Points

Key Points

1

Required pre-Hardmode bosses are Skeletron (opens the Dungeon) and the Wall of Flesh (starts Hardmode). The rest are optional but give useful gear.

2

The Wall of Flesh permanently turns the world into Hardmode. Prepare before you summon it.

3

All three mechanical bosses must die before Plantera's bulbs grow; Plantera drops the key to the Jungle Temple, where Golem waits.

4

Defeating Golem makes the Lunatic Cultist appear at the Dungeon; beating it starts the four Celestial Pillars, and the Moon Lord follows.

5

Most summon items are crafted, and most bosses are fought at night or in a specific biome.

Terraria does not tell you where to go next, but its bosses do. The required ones each unlock something you cannot progress without, and the optional ones give gear that makes the required ones easier. Learn which is which and the whole game becomes a clear route.

The single most important line on that route is the Wall of Flesh: killing it turns the world into Hardmode permanently, with new ores, new enemies and a large jump in difficulty.

Pre-Hardmode boss order

# Boss How to summon What it unlocks Required?
1 King Slime Slime Crown, or appears during Slime Rain Early accessories and the Ninja gear Optional
2 Eye of Cthulhu Suspicious Looking Eye at night Demonite or Crimtane ore for better gear Optional
3 Eater of Worlds / Brain of Cthulhu Worm Food / Bloody Spine, or break 3 Shadow Orbs / Crimson Hearts Shadow Scales or Tissue Samples — the pickaxe that mines Hellstone Optional
4 Queen Bee Abeemination, or break the larva in a Jungle hive Bee gear, strong for summoners and early ranged Optional
5 Skeletron Talk to the Old Man at the Dungeon at night Entry to the Dungeon and the Clothier Required
6 Deerclops Deer Thing in the Snow biome Unique drops; no progression unlock Optional
7 Wall of Flesh Drop a Guide Voodoo Doll into Underworld lava Hardmode, the Pwnhammer and new ores Required

Only Skeletron and the Wall of Flesh are strictly required before Hardmode. The others are still worth fighting: Eater of Worlds or Brain of Cthulhu gives the material for the pickaxe that mines Hellstone, and Hellstone gear is what most players take into the Wall of Flesh.

How to know you are ready for the Wall of Flesh

  • You have Hellstone-tier gear (Molten armor and a Hellstone weapon) or equivalent.
  • You have built a long, flat bridge across the Underworld, because the Wall pushes you sideways for the whole fight.
  • You have healing potions and buff potions, especially Ironskin and Regeneration.

Before you kill it, consider what Hardmode will change: the world gains Hallow and spreading Corruption or Crimson, and harder enemies appear everywhere. If you want to finish pre-Hardmode goals in peace, do them first. For what to do in the first hours after it dies, see the Hardmode Guide.

Hardmode boss order

# Boss How to summon What it unlocks Required?
1 Queen Slime Gelatin Crystal in the Underground Hallow A mount and early Hardmode weapons Optional
2 The Destroyer Mechanical Worm at night Hallowed bars and Souls of Might Required
3 The Twins Mechanical Eye at night Hallowed bars and Souls of Sight Required
4 Skeletron Prime Mechanical Skull at night Hallowed bars and Souls of Fright Required
5 Plantera Break a Plantera's Bulb in the Underground Jungle (appears after all three mechs) Temple Key for the Jungle Temple Required
6 Golem Lihzahrd Power Cell at the altar inside the Jungle Temple The Picksaw; makes the Lunatic Cultist appear Required
7 Duke Fishron Fish with a Truffle Worm in the Ocean Strong weapons for every class Optional
8 Empress of Light Kill a Prismatic Lacewing in the Hallow at night Strong weapons; very hard Optional
9 Lunatic Cultist Kill the cultists at the Dungeon entrance Starts the Celestial Pillars Required
10 Moon Lord Destroy all four Celestial Pillars (or use a Celestial Sigil) Luminite and endgame gear Final boss

The three mechanical bosses

All three must die before Plantera can appear, but the order is yours. A common plan is the Destroyer first: it is one long chain of segments, so piercing and area-damage weapons hit many at once. Skeletron Prime is often left for last because its arms deal a lot of damage. The Hallowed bars from each kill let you craft better gear for the next — and the Drax or Pickaxe Axe made from them is what mines Chlorophyte.

Each mechanical boss is fought at night and leaves at dawn. Start the fight right after nightfall and build a long platform arena first. Fighting in open terrain is the most common reason these bosses feel impossible.

Plantera to the Moon Lord

Plantera is the second big wall after the Wall of Flesh. Its bulbs only appear once all three mechs are dead, and the fight takes place underground in the Jungle — clear a large arena first. Its Temple Key opens the Jungle Temple, where Golem is summoned with a Lihzahrd Power Cell.

After Golem, the Lunatic Cultist appears at the Dungeon entrance. Beating it starts the Lunar Events: four Celestial Pillars (Solar, Vortex, Nebula, Stardust) spawn across the world, and each must be worn down by killing its enemies before it can be damaged. When the last one falls, the Moon Lord arrives shortly after.

Optional bosses: are they worth it?

Boss Worth it? Why
King Slime Yes, early Quick fight and decent accessories
Eye of Cthulhu Yes Ore for better early gear; a good first test
Eater of Worlds / Brain of Cthulhu Yes Leads to the pickaxe that mines Hellstone
Queen Bee Yes for summoners Bee gear carries summoners and early ranged
Deerclops Optional Fun drops, no progression
Queen Slime Yes A mount and solid early-Hardmode weapons
Duke Fishron For strong players Excellent drops, but hard
Empress of Light For strong players Excellent drops; in daylight it becomes far deadlier

Traps that stall progression

  • Starting Hardmode too early. Killing the Wall of Flesh with weak gear leaves you in a world full of Hardmode enemies you cannot handle.
  • Fighting bosses without an arena. Long platforms with campfires and heart lanterns (for health regeneration) make most bosses dramatically easier.
  • Skipping potions. Ironskin, Regeneration and Swiftness are cheap and change fights. Money to fund them is covered in the Money Making Guide.
  • Upgrading in every direction. Pick a class and gear it for each boss — see the Class and Build Guide.

For which weapons to be holding at each step of this route, see the Weapon Progression Guide, and for your first hours before the Eye of Cthulhu, the Beginner Guide.

★Honest Take: the route is the game

Terraria's freedom is real, but its bosses are what give that freedom direction. Knowing that Skeletron opens the Dungeon, that the Wall of Flesh changes the world for good, and that the mechs gate Plantera turns "what do I do now?" into a clear next goal at every step. The fights themselves reward preparation more than reflexes: a long arena, the right potions and gear from the previous boss decide most of them.

FAQ

FAQ

Pre-Hardmode: King Slime, Eye of Cthulhu, Eater of Worlds or Brain of Cthulhu, Queen Bee, Skeletron, then the Wall of Flesh. Hardmode: Queen Slime, the three mechanical bosses, Plantera, Golem, the Lunatic Cultist, the Celestial Pillars and the Moon Lord. Duke Fishron, the Empress of Light and Deerclops are optional.
Skeletron (to enter the Dungeon), the Wall of Flesh (to start Hardmode), all three mechanical bosses (to make Plantera's bulbs appear), Plantera (for the Temple Key), Golem (to make the Lunatic Cultist appear), the Lunatic Cultist and the four Celestial Pillars (to reach the Moon Lord).
Go to the Underworld and drop a Guide Voodoo Doll into lava while the Guide is alive. The doll drops from Voodoo Demons in the Underworld. Killing the Wall of Flesh starts Hardmode, which cannot be undone, so make sure your gear and arena are ready.
Many players find the Destroyer easiest first, because piercing and area weapons hit many of its segments at once, and leave Skeletron Prime for last. Any order works; the Hallowed bars from the first kill improve your gear for the next.
After all three mechanical bosses are dead, pink Plantera's Bulbs start growing in the Underground Jungle. Break one to start the fight. Bring a long arena, because Plantera chases you and gets faster in its second phase.
Kill Golem, then kill the Lunatic Cultist that appears at the Dungeon entrance. That starts the Lunar Events: destroy the four Celestial Pillars (Solar, Vortex, Nebula and Stardust), and the Moon Lord appears shortly after the last one falls.

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