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Field of Glory II: Medieval

Field of Glory II Medieval is a turn-based tactical game set in the High Middle Ages from 1040 AD to 1270 AD. Developed by legendary designer Richard Bodley Scott it brings the best from the tabletop world into the best digital framework.

2021 Simulation Strategy ★ Mostly Positive
Field of Glory II: Medieval

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Guides

Guides

guide

Field of Glory II: Medieval Tactics Guide — Knights, Bows & Flanks

Field of Glory II: Medieval is won by maneuver as much as combat: deploy well, time your knight charges, shoot with your bows, win the flanks, and use your commanders to tip key clashes. This tactics guide turns the combat rules into a battle plan for any medieval matchup. You will learn how to deploy and anchor a line, when to unleash your knights, how to use longbows and terrain, how to win the all-important flank battle, and how to pick an army whose strengths fit the way you want to fight.

guide

Field of Glory II: Medieval Troops Tier List — Best Units Ranked

Field of Glory II: Medieval is built on a rock-paper-scissors of medieval troops, so no unit is simply "best" — but some are far more central than others. This tier list ranks the major troop types by overall battlefield value: how reliably they win their fights. You will learn why knights, longbowmen and foot men-at-arms top the list, where crossbows, spears and light horse fit, and how to read the tiers as guidance, since the charge, the bow and the spear all counter something.

guide

Field of Glory II: Medieval Combat Guide — Charges, Bows & Cohesion

Combat in Field of Glory II: Medieval runs on a clear logic once you see it: units clash in an impact phase then a melee phase, points of advantage decide the odds, and the real target is cohesion — morale and order — not casualties. Break a unit's cohesion and it routs, whatever its numbers. This guide explains impact versus melee, why the knightly charge and massed bows decide battles, how cohesion breaks, and how to read the odds to fight only the clashes you can win.

guide

Field of Glory II: Medieval Beginner Guide — Win Your First Battles

Field of Glory II: Medieval can look intimidating, but its core is intuitive: break the enemy's morale before they break yours. This beginner guide covers the essentials — deploy a solid line, hold your knights for the decisive charge, shoot with longbows and crossbows, and use the terrain not fight it. You will learn to read the odds the game shows you, win by charging, shooting and flanking rather than casualties, and pick the simple feudal armies that make the easiest start.

Overview

What's the Game?

Field of Glory II Medieval is a turn-based tactical game set in the High Middle Ages from 1040 AD to 1270 AD. Developed by legendary designer Richard Bodley Scott it brings the best from the tabletop world into the best digital framework.

Authentic medieval warfare

— Knights, men-at-arms, longbowmen and pikemen make it feel distinct, not a reskin.

Knights versus the bow

— Devastating knightly charges dominate the open field; massed longbows rise to counter them.

Deep but learnable combat

— Win by breaking enemy cohesion (morale), with a rich rock-paper-scissors of troop types.

Strong AI and multiplayer

— A capable tactical AI plus excellent asynchronous play-by-email.

Honest caveats

— A niche focus, plain 3D presentation, a learning curve and a lot of DLC.

Languages

— English, French, German and Spanish; no Japanese, Korean or Chinese.

Trailer

Trailer

Field of Glory II: Medieval - 2 min Watch on Steam

Screenshots

Screenshots

Languages

Supported Languages

Language Interface Audio Subtitles
Deutsch
English
Español
Français

Spec

System Requirements

Windows

Minimum

Minimum: OS *: Windows 8 / 10 Processor: 2.0GHz i5/A8 or better Memory: 6 GB RAM Graphics: 1GB DirectX 9 Compatible Graphics Card DirectX: Version 9.0c Storage: 5 GB available space Sound Card: DirectX compatible sound card

Recommended

Recommended: OS *: Windows 8 / 10 Processor: 2.0GHz i5/A8 or better Memory: 8 GB RAM Graphics: Discrete 2GB DirectX 9 Compatible Graphics Card DirectX: Version 9.0c Storage: 6 GB available space Sound Card: DirectX compatible sound card

Achievements

Achievement Highlights

Baron Baron
Battle Winner Battle Winner
Campaigner Campaigner
Challenger Challenger
Duke Duke
Epic Campaigner Epic Campaigner
Good Loser Good Loser
King King
Prince Prince
Victor Victor

FAQ

FAQ

A turn-based tactical wargame of High Middle Ages warfare, roughly 1040 to 1270, from Byzantine Games, published by Slitherine. You command a medieval army — knights, men-at-arms, longbowmen, crossbowmen, spearmen and more — and win by breaking the enemy army’s morale. It uses the same engine as the ancient Field of Glory II, with single-player campaigns and battles plus multiplayer.
The core engine is the same, but the setting and troops are medieval rather than ancient. Knights and mounted men-at-arms deliver devastating charges that dominate the open field, while longbows and crossbows become crucial as ranged answers to heavy cavalry. It is a standalone game set in the High Middle Ages, with its own feudal and eastern armies, not just a skin over the ancient game.
Knightly lancers are the flagship units — terrifying on the charge and dominant in the open — but not unbeatable. They can be countered by massed longbows and crossbows, by flank attacks, and by rough terrain that disrupts them. The rise of ranged infantry to answer heavy cavalry is a defining theme of the era and the game.
Yes. It inherits the strong tactical AI of the Field of Glory II engine, which maneuvers sensibly, uses terrain and flanks, and gives a real fight across the huge variety of army matchups. The multiplayer is also excellent, using Slitherine’s asynchronous play-by-email, so you can run many human games at once. Together they give the game enormous longevity.
It supports English, French, German and Spanish, with no official Japanese, Korean or Chinese localization. The game is fairly text-heavy in its tutorials, unit descriptions and army lists, so players outside the supported languages should weigh the language barrier before buying.

Data last updated: ・Information based on store APIs

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