How to read this tier list
Before the ranking, one essential caveat: in Heroes of Steel there is no "best class" you should chase and no role you should skip. The game is built around a balanced party of four roles — warrior, healer, rogue and sorcerer — that are designed to support and amplify one another, so the strongest team is always one that fields all four. This tier list therefore does not tell you which roles to take and which to drop; you should take all four. Instead, it ranks the roles by how central and forgiving each is to a winning party — how much the team depends on it, and how essential it is to surviving the game's challenging fights. A higher-tier role is more of an anchor your party is built around; a lower-tier one is no less valuable, but performs its job in support of those anchors.
Read the tiers, then, as a guide to your party's priorities and how the roles relate, not as a reason to leave a slot empty. Within each role you also choose between two characters, and that choice lets you tailor the role to your playstyle.
The real "tier list" in Heroes of Steel is balance. A party with all four roles, each developed and well used, beats any team that stacks favourites and leaves a gap. Treat the ranking below as which roles anchor your party, not which to skip.
The party roles tier list
This ranking weighs how central and forgiving each role is to a balanced, winning party, assuming you field all four and protect your fragile heroes.
S tier — warrior and healer
These two roles are the backbone of almost every successful party, which is exactly why they sit at the top. The warrior is your front line: built to stand between the enemy and your vulnerable heroes, soaking damage and holding the line so your sorcerer, healer and rogue can do their work in safety. Because the game punishes exposed casters so harshly, a warrior anchoring the front is the single most important piece of a party's defence — without one, your fragile heroes get reached and cut down, and the whole team unravels. The healer is the other anchor, the sustain that keeps everyone standing through the game's challenging, drawn-out fights. Used proactively — healing before heroes are critically low — and kept safely behind the warrior, the healer turns fights you would otherwise lose into wins. Together, the warrior and healer form the protective core that your damage dealers are built around, and a strong party invests heavily in both.
A tier — sorcerer and rogue
These two roles provide the damage that finishes fights, and they are vital parts of a balanced party — they rank just below the anchors only because they depend on them. The sorcerer is your area damage and spell power, capable of devastating clustered enemies and swinging big fights in your favour, but it is fragile and contributes most when the warrior keeps it safe and the healer keeps it standing. The rogue brings strong single-target damage and useful utility that complement the sorcerer's area attacks, picking off priority targets and adding flexibility, and like the sorcerer it performs best from the protection of the front line. Neither role anchors the party the way the warrior and healer do, but a team without their damage struggles to end fights, so both earn a firm place. Choose the character in each role whose talents and playstyle you prefer, and let your anchors create the space for them to deal their damage.
| Role | Job | Strength | Depends on |
|---|---|---|---|
| Warrior | Front line / tank | Holds the line, protects the party | Gear and positioning |
| Healer | Sustain | Keeps the party alive | Being protected, used proactively |
| Sorcerer | Area damage | Devastates clustered enemies | The warrior keeping it safe |
| Rogue | Strikes & utility | Single-target damage, flexibility | The anchors protecting it |
Building a balanced party
The practical lesson of the tiers is simple: take all four roles, invest in your warrior and healer as the anchors, and let your sorcerer and rogue deal the damage from behind them. A party built this way — a front line that holds, a healer that sustains, and damage dealers that finish fights from safety — handles the game's challenges far better than any lopsided team. Within each role, pick the character whose abilities and feel you prefer, since the two options let you tailor the role to your playstyle, and then develop each hero's strengths through their talents. Because balance beats stacking, resist the temptation to double up on a favourite and leave a gap; the game's difficulty will punish the missing role. To build and develop your team, see our party guide; to use them well in battle, the combat guide; and if you are just starting out, the beginner guide covers the fundamentals.
Pick the second character in a role to change how it plays, not to fill a different job. The two options in each slot share the same role, so use the choice to suit your playstyle — a more defensive or more aggressive take — rather than expecting one to replace another role. Cover all four jobs first, then personalise.