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Stardew Valley Best Crops by Season — Profit per Day Ranked

Stardew Valley Best Crops by Season — Profit per Day Ranked

Author: Verdict Games Editorial Team Last Updated:

The Bottom Line

Spring: strawberries (from the Egg Festival) and cauliflower or potatoes before that. Summer: blueberries for steady profit, starfruit for the highest value per tile, especially as wine. Fall: cranberries, grapes and pumpkins. Greenhouse: ancient fruit for wine. Once you have kegs, high-value fruit into wine beats almost any raw sale.

Summary

Sell price is the wrong way to pick crops in Stardew Valley. What matters is profit per day: what a crop earns, minus the seeds, for each day it occupies a tile. Crops that regrow and give several items per harvest usually win. This guide ranks the best crops for spring, summer and fall with seed prices, growth times and profit per day, covers the greenhouse, and explains when processing into wine or jelly beats selling raw.

Who This Is For: Stardew Valley players deciding what to plant each season for money Beginner-friendly

Key Points

Key Points

1

Rank crops by profit per day: (total sales over the season − seed cost) ÷ days on the tile.

2

Regrowing, multi-yield crops win: blueberries (3 per harvest every 4 days), cranberries (2 every 5 days) and strawberries.

3

Starfruit has the highest profit per day of the regular crops (about 27g/day raw) and makes the most valuable wine.

4

In the greenhouse, ancient fruit regrows every 7 days forever and turns into high-value wine.

5

Wine is worth 3× the fruit; juice 2.25× the vegetable; jelly and pickles 2× plus 50. Processing usually beats selling raw.

The most common money mistake in Stardew Valley is planting by sell price. A pumpkin sells for 320g and a blueberry for 50g, yet a field of blueberries out-earns a field of pumpkins over a summer, because blueberries regrow every four days and give three berries each time.

So this guide ranks crops by profit per day: total sales over a season, minus the seed cost, divided by the days the crop uses the tile.

How the numbers below are calculated: base sell price, no quality bonus, no professions, planted on day 1 of a 28-day season, harvested as soon as ready. Real profits are higher with gold-quality crops and the Tiller profession, but the ranking between crops barely changes.

Spring

Crop Seeds Growth Profit per day Notes
Strawberry 100g (Egg Festival, Spring 13) 8 days, then every 4 ≈18g (year 2 onwards) The best spring crop, but in year 1 you can only buy seeds on Spring 13
Rhubarb 100g (Oasis) 13 days ≈9g Needs desert access; one harvest
Potato 50g 6 days ≈8g Cheap and fast; sometimes yields extra potatoes
Cauliflower 80g 12 days ≈8g Can form giant crops; good early money
Kale 70g 6 days ≈7g A fast filler

Spring plan: in year 1, plant cauliflower, potatoes and kale with your starting money, then switch to strawberries after the Egg Festival — they give two harvests before summer. From year 2, plant strawberries on Spring 1 for five harvests.

Summer

Crop Seeds Growth Profit per day Notes
Starfruit 400g (Oasis) 13 days ≈27g Highest value per tile; the best wine
Blueberry 80g 13 days, then every 4 (3 per harvest) ≈19g The best value for little money
Red Cabbage 100g (year 2) 9 days ≈18g Strong single-harvest crop from year 2
Melon 80g 12 days ≈14g Can form giant crops
Hops 60g 11 days, then every day ≈14g raw Weak raw; strong only as Pale Ale in many kegs

Summer plan: blueberries if money is tight — one planting carries the whole season. Starfruit as soon as you can reach the Oasis and afford the seeds, and plan to turn it into wine.

Fall

Crop Seeds Growth Profit per day Notes
Cranberries 240g 7 days, then every 5 (2 per harvest) ≈18g Best regrowing fall crop
Grape 60g 10 days, then every 3 ≈18g Cheap seeds; good for wine
Pumpkin 100g 13 days ≈17g Can form giant crops; two harvests per fall
Artichoke 30g (year 2) 8 days ≈16g Cheap and efficient from year 2
Sweet Gem Berry Rare Seed (Traveling Cart) 24 days Very high Sells for 3,000g; seeds are rare, so plant all you get

Fall plan: cranberries and grapes for steady regrowth, pumpkins for big single harvests. Keep any Rare Seeds for a Sweet Gem Berry.

The greenhouse and ancient fruit

Once you restore the greenhouse, season no longer matters there. The long-term best crop is ancient fruit: it takes 28 days to grow, then gives a fruit worth 550g every 7 days, indefinitely. Turned into wine it becomes one of the best incomes in the game. Starfruit is the alternative for faster turnover if you buy seeds regularly.

When to process instead of selling

Product Machine Value Best for
Wine Keg 3× the fruit's base value Starfruit, ancient fruit, any valuable fruit
Juice Keg 2.25× the vegetable's base value Valuable vegetables
Jelly Preserves Jar 2× the fruit's base value + 50 Cheap fruit such as blueberries and cranberries
Pickles Preserves Jar 2× the vegetable's base value + 50 Cheap vegetables

The rule of thumb: expensive fruit goes into kegs, cheap produce goes into preserves jars. The +50 makes jars better than kegs for cheap items, while the 3× multiplier makes kegs far better for valuable fruit. The Artisan profession then adds 40% to all of these — see Skills and Professions.

Common mistakes

  • Planting by sell price. Compare profit per day, not price per item.
  • Leaving fields empty after a single harvest. A second planting of a 12- or 13-day crop still fits in most seasons if you replant immediately.
  • Planting too much before you can water it. Sprinklers decide how big your field can be; expand with them, not ahead of them.
  • Selling all your fruit raw once you have kegs. Even a handful of kegs on starfruit or ancient fruit changes your income.

For turning these crops into a full income plan, see the Money Making Guide. For your first season, see the Beginner Guide.

★Honest Take: blueberries and starfruit are the answer, kegs are the plan

If you remember one thing from this page, make it profit per day. It explains why blueberries and cranberries beat expensive single-harvest crops, and why starfruit wins whenever you can afford it. After that, the biggest jump in farm income comes not from a better crop but from kegs — and from sending your best fruit through them.

FAQ

FAQ

Among normal crops, starfruit has the highest profit per day (about 27g per day raw, 750g each) and makes the most valuable wine. In the greenhouse, ancient fruit is the long-term best because it regrows every 7 days in every season. Sweet gem berry sells for 3,000g but its seeds are rare.
Before Spring 13, plant cauliflower, potatoes and kale with the money you have. On Spring 13, buy strawberry seeds at the Egg Festival — strawberries regrow every 4 days. From year 2, plant strawberries on Spring 1 for five harvests in a season.
Blueberries if you want steady profit with little money: they regrow every 4 days and give three berries each harvest. Starfruit if you can reach the Oasis in the desert and afford 400g seeds: it is the best value per tile, especially as wine. Melons and red cabbage (year 2) are good one-harvest crops.
Cranberries (two per harvest, regrowing every 5 days), grapes (regrowing every 3 days, good for wine) and pumpkins (320g each). Artichokes in year 2 are a good cheap option.
Process them once you have kegs. Wine sells for three times the fruit's base value, juice for 2.25 times the vegetable, and jelly or pickles for twice the base plus 50. High-value fruit (starfruit, ancient fruit) into wine is the biggest money maker for most farms.
No. The profit-per-day numbers here use base prices with no quality bonus and no professions, for a crop planted on day 1 of the season. Gold-quality crops and the Tiller and Artisan professions raise every number, but the ranking between crops stays roughly the same.

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