Every character in Vampire Survivors is two things: a starting weapon and a passive bonus. The starting weapon decides your first evolution and how the opening minutes feel. The passive decides the rest of the run. Some passives are flat (Gennaro's extra projectile), some grow and then stop at a level cap (Antonio's Might stops at level 50), and a few grow every level with no cap at all. Because weapons evolve and builds converge, that last group is what separates the top of this list.
The base game has 56 characters (34 standard, 22 secret) and the DLCs add 169 more, so this list ranks the characters that matter rather than all 225. Every stat below is checked against the community wiki for the current version (1.16, which added Legacy of the Bloodmoon). Prices are base prices; each character you buy raises later prices by 10%.
The short answer
| If you want | Pick | Why |
|---|---|---|
| The strongest character overall | Queen Sigma | +50% Might, -25% Cooldown, +1 Amount and +1% Might every level with no cap. A late unlock |
| The strongest you can get early | Pugnala Provola | Coffin in the first stage, +1% Might every level with no cap |
| The easiest start (beginners) | Imelda Belpaese | 10 gold, a wand that aims itself, up to +30% experience |
| A safe all-rounder for 30-minute runs | Arca Ladonna | +10% Might at once and up to -15% Cooldown by level 30 |
| Endless runs | Pugnala, Queen Sigma, Zi'Assunta | Bonuses that never stop growing |
Base-game tier list
The rest of the roster (Sir Ambrojoe, Iguana Gallo Valletto, Divano Thelma, Gazebo, Santa Ladonna, Bat Robbert and most secret characters) is left out on purpose. Each is built around one mechanic, such as retaliation damage or overhealing, and ranking them on the same axis as Pugnala would mislead more than help.
Best for beginners: Imelda
Your first run is with Antonio, who is free. Buy Imelda for 10 gold straight after. Her Magic Wand fires at the nearest enemy, so you only have to move, and her experience bonus (+30% at level 15) matters because stage unlocks are level-based. Gennaro (500 gold) is the next purchase: his extra projectile makes the first 15 minutes noticeably easier. Move to Pugnala as soon as you find her coffin in Mad Forest. The full opening route is in the beginner guide.
What actually makes a character strong
Three things, in this order over a full run.
- The shape of the passive. A flat bonus is worth the most at minute 1 and the least at minute 30. A capped bonus grows until a fixed level and then stops. An uncapped bonus is weak at first and keeps growing.
- Which stat it boosts. Might (damage) and Cooldown help every weapon. Amount (projectiles) is rare and valuable. Area, Duration and Projectile Speed help some weapons a lot and others barely.
- The starting weapon. It is your cheapest first evolution, but it is one slot out of six, and by minute 20 it is rarely what carries the run. How to build around it is in the best builds guide.
This is the comparison most tier lists skip: when each scaler actually pays off. The crossover levels come from the wiki's character pages.
| Character | Passive | Cap | When it pays off |
|---|---|---|---|
| Gennaro | +1 Amount | Flat | Level 1; fades from mid-game |
| Imelda | +10% Growth per 5 levels | +30% at level 15 | Early levelling only |
| Arca | -5% Cooldown per 10 levels (+10% Might at start) | -15% at level 30 | Minutes 10 to 30 |
| Lama | +5% Might, Move Speed, Curse per 10 levels | +30% at level 40 | Mid-game |
| Antonio | +10% Might per 10 levels | +50% at level 50 | Mid-game, then flat |
| Mortaccio and the other Amount scalers | +1 Amount per 20 levels | +3 at level 60 | Late game |
| Concetta | +1% Area per level | None | Passes Porta's Area at level 31 |
| Poppea / Giovanna | +1% Duration / Projectile Speed per level | None | Pass Dommario at level 41 |
| Pugnala | +1% Might per level | None | Passes Antonio at level 51 |
| Zi'Assunta | +0.5% Might, Speed, Duration, Area per level | None | Passes Antonio's Might at level 101 |
| Queen Sigma | +1% Might and Growth per level on top of +50% Might | None | From level 1 |
The PowerUps you buy with gold apply to every character on top of these bonuses, which is why the early levels feel so similar across the roster once your shop is maxed. For the uncapped scalers, the wiki recommends the Wicked Season (XIII) Arcana, which speeds up levelling.
DLC and free-expansion characters by pack
The paid DLCs and the two free expansions (Emerald Diorama and Ante Chamber) add their own characters. These tiers are based on each character's starting stats and passive as listed on the wiki. Several have mechanics unique to their pack (Survarots, Showstopper, followers), so treat DLC tiers as less certain than the base-game ones. How to reach each pack is in the unlocks guide.
Legacy of the Moonspell (12 characters)
| Character | Tier | Why |
|---|---|---|
| Megalo Menya Moonspell | S | +100% Might, +100% Move Speed, -20% Cooldown, and cannot be damaged at all. The run ends at the time limit, so no Endless. 100,000 kills in one run with Menya, then 50,000 gold |
| Megalo Syuuto Moonspell | A | Night Sword, 250 Max Health, +50% Might and +1% Might every level with no cap, but +50% Curse. 100,000 kills in one run with Syuuto |
| Miang Moonspell | B | The pack's coffin character (Silver Wind). Recovery multiplies all healing: sustain, not damage |
Tides of the Foscari (8 characters)
| Character | Tier | Why |
|---|---|---|
| Je-Ne-Viv | S | 250 Max Health, +5 Armor, +50% Might and +1% Might every level with no cap. 300,000 gold after 100,000 kills in one run with Genevieve |
| Luminaire Foscari | A | 7 Revivals, a Rosary on every level-up, and +200% Might with -100% Cooldown for a short time after each revive |
| Eleanor Uziron | B | Coffin character. SpellString, then SpellStream at level 10 and SpellStrike at 20, plus +25% Growth |
Emergency Meeting (9 characters)
| Character | Tier | Why |
|---|---|---|
| Megalo Impostor Rina | A | +80% Might, +80% Move Speed, -10% Cooldown, and a hidden Sharp Tongue every 6 levels (up to 6). 1,000 gold after 100,000 kills in one run as Impostor Rina |
| Engineer Gino | A | An extra passive item choice at levels 2, 12 and 22, plus 20 Rerolls, Skips and Banishes. The best build control in the pack |
| Ghost Lino | C | Cannot be damaged, but cannot deal damage either (-100% Might), and disappears at the time limit |
Operation Guns (12 characters)
| Character | Tier | Why |
|---|---|---|
| Colonel Bahamut | S | Metal Claw, 200 Max Health, +2 Armor, +80% Move Speed, +50% Might, and +1% Might per 1% Greed or Curse with no cap. Defeat Big Fuzz in Neo Galuga, then 5,000 gold |
| Probotector / Stanley | B | 200 Max Health, +1 Armor, +20% Might, with Armor and Might feeding each other. Unlocked by finding 14 Barriers / 21 Rapid Fires |
| Bill Rizer | B | Coffin character (Long Gun). Gains Might at kill thresholds with no cap, but each threshold is 1.3 times the last, so the gains slow down quickly |
Ode to Castlevania (96 characters)
20 are visible from the start, 20 more open after an event inside the DLC, and 56 are secret.
| Character | Tier | Why |
|---|---|---|
| Vlad Tepes Dracula | S | Wine Glass, 666 Max Health, +100% Might, +1% Might every level, Curse adds to Might, incoming damage capped at 10 (the cap shrinks in Endless). Reach the end of the stage as Richter and open the coffin |
| Julius Belmont | A | Vanitas Whip, 180 Max Health, +40% Might, a Revival and the Heart of Fire Arcana; Might rises as his health drops. Second coffin, in a hidden room of the library |
| Soma Cruz | A | Hand Grenade, +1% Might every level and immune to health drain. Defeat Gergoth as Julius |
| Trevor Belmont | A | Starts with the Beginning Arcana and gains +1 Amount every 10 levels, up to +3 at level 30. Defeat the Giant Medusa Head as Leon |
| Leon Belmont | B | The first coffin (Alchemy Whip). A large stat package once he evolves the Vampire Killer |
Legacy of the Bloodmoon (12 characters)
| Character | Tier | Why |
|---|---|---|
| Baal'Thamut | A | Damnation, +100% Might and Duration, cannot take damage, +1% Might per 100 kills. The run ends at the time limit, and it costs 100,000 gold |
| In' Kujata | B | 400 Max Health and +100% Might, but +45% Cooldown (slower attacks), -50% Move Speed and no regular weapon |
| Malice Bloodmoon | B | Coffin character (Scarlet Needle). +40% Move Speed and a blood hex when hit that grows with levels and Recovery |
Emerald Diorama (free, 16 characters)
| Character | Tier | Why |
|---|---|---|
| Lita Caryx | A | Glaive, +100% Move Speed, +100% Projectile Speed and +1 Amount. Showstopper at critical health gives +100% Might and -100% Cooldown |
| Final Emperor | A | Flamberge, +50% Might, and triggers techs more often than other characters |
| Tsunanori Mido | B | The first coffin (Fleuret). +20% Move Speed, Projectile Speed and Duration, and a follower every 20 levels (up to 4) |
Ante Chamber (free, 4 characters)
Survarots are stat-bonus cards that work a little like Arcanas; this pack is built around them.
| Character | Tier | Why |
|---|---|---|
| Perkeo | A | Celestial Booster and 100 passive item slots, enough to carry every passive in the game |
| Chicot | A | Halves the health of every boss and blocks some special attacks. Starts with a Survarot draft |
| Jimbo | B | The coffin character. Starts with a Survarot draft and a Survarot multiplier of 4 |
| Canio | C | Using Skip on level-up can trigger a Survarot draft. Niche |
How tiers shift in Hyper, Inverse and Endless
The tiers above assume a normal run. The modes change which kind of passive wins.
| Mode | What it changes | Who gains | Who loses |
|---|---|---|---|
| Hyper | You and enemies move 65–75% faster, projectiles 15–25% faster, +50% gold | Slow characters such as Leda and Dommario feel the speed penalty less | Low-health characters: everything reaches you sooner |
| Inverse | Enemies start with +200% HP and gain +5% HP and +0.5 Move Speed every minute; +200% gold | High starting Might (Leda, Queen Sigma) and uncapped scalers | Flat early bonuses such as Gennaro's |
| Endless | Each cycle: enemies +100% base HP, +50% spawns, +25% damage; your damage cap drops by 1 | Uncapped scalers: Pugnala, Queen Sigma, Zi'Assunta, Dracula, Megalo Syuuto | Capped bonuses; characters whose run ends at the time limit cannot continue at all |
Fully powered-up, the gap narrows. Maxed PowerUps, three Arcanas and Limit Break (which keeps levelling maxed weapons) lift every character. In a normal 30-minute run with a full shop, the difference between the A and B tiers shrinks a lot. The gap that survives is the uncapped scalers in Endless.
How to unlock the top characters
| Character | How to unlock | Base price |
|---|---|---|
| Queen Sigma | Fill the Version 1.0 section of the Collection (five items excepted) | 0 |
| Pugnala Provola | Open the coffin in Mad Forest | 1,000 |
| Leda | Head south in Gallo Tower until the screen darkens, then defeat her | 666 |
| Zi'Assunta Belpaese | Open the coffin in Cappella Magna | 5,000 |
| Mask of the Red Death | Kill the Reaper | 666 |
| Arca Ladonna | Get the Fire Wand to level 4 | 500 |
| Gyorunton | Survive Boss Rash with only one weapon | 5,000 |
| Space Dude | Survive 20 minutes in Space 54 | 500 |
Because every purchase raises later prices by 10%, buy the characters you will actually use first. The stage and secret chains that lead to these are in the unlocks guide.
Common mistakes
- Judging a scaler at minute 5. Pugnala does not pass Antonio until level 51. Uncapped characters look weak early by design.
- Taking Gennaro into Endless. A flat +1 projectile is great early and irrelevant by the second cycle.
- Farming gold with Leda. -80% Greed throws away most of your income. Use Hyper mode with a Greed-neutral character instead.
- Starting Endless with a time-limited character. Megalo Menya, Ghost Lino and Baal'Thamut end the run at the time limit no matter what.
- Ranking by starting weapon. Weapons evolve and slots fill up; the passive is what stays.
For which evolution to build, see the weapon evolution guide. Whether the game and its DLC are worth your time is in the honest review.
★Honest Take: the roster is wide, the meaningful choice is narrow
Vampire Survivors has 225 characters and most of them are fun for a run or two, but the game's maths keeps the real decision small. Once weapons evolve and PowerUps are maxed, a flat bonus barely registers, and what is left is the question this list is built on: does the passive keep growing? That is why the same few names (Pugnala, Queen Sigma, and in the DLC Dracula and Bahamut) end up at the top. The criticism is that the game never tells you this. The character screen lists starting stats, not how they scale, so new players pick by starting weapon and wonder why their favourite fades by minute 25. The upside is that nothing here is mandatory: every character in the B tier and above can clear the base stages, and the joke characters exist to make you laugh, not to win.