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Dead Cells Honest Review — Why the Roguelite-Metroidvania Hooks So Hard

Dead Cells Honest Review — Why the Roguelite-Metroidvania Hooks So Hard

Author: Verdict Games Editorial Team Last Updated:
9.2
Overall Score
Fun 9.5/10
Difficulty 7/10
Controls 9.5/10
Graphics 9/10
Sound 9/10
Monetization 9/10
Longevity 9/10
Value 9.5/10

Pros

  • +Fast, responsive 2D combat: every weapon has its own timing, and a well-timed shield parry stuns attackers and answers most boss moves
  • +Two weapons, two skills and up to three mutations per run, scaled by three scroll colours, make each run play differently
  • +Runes permanently open new routes, so the map itself grows with your progress
  • +A long ladder after the first win: 5 Boss Stem Cells that change healing and enemy behaviour, plus Daily Run, Custom Mode and Boss Rush
  • +Content is complete, Rise of the Giant is free, and Assist Mode makes the game accessible without disabling progress

Cons

  • −The first hours are hard and poorly explained: unspent cells vanish on death and the Collector does not say which upgrades matter
  • −Long cell grind for the Legendary Forge (13,500 cells for all three tiers), and every unlock dilutes the drop pool
  • −From 2 Boss Stem Cells healing fountains are gone, and at 4 passages refill no flasks at all, so the higher levels feel punishing rather than fun to many players
  • −The story is thin and told in fragments; the true ending is locked behind 5 Boss Stem Cells

The Bottom Line

Buy it if you enjoy fast, precise 2D combat and building a different loadout every run: the combat, the three-colour build system and the 0–5 Boss Stem Cell ladder give long value at an indie price, and the content is now complete. Start with the base game (which includes the free Rise of the Giant) and add DLC later. Skip it if you want a story-driven game or dislike losing progress to repeated deaths and will not use Assist Mode.

Summary

Dead Cells is a fast 2D action roguelite with metroidvania routes: you fight through a chain of biomes, die, and come back with permanent unlocks and runes. Its content development ended with update 35, The End is Near, so the game you buy today is the finished version. This review says who should buy it, what the paid DLC is worth, how the Boss Stem Cell difficulty climbs, where it frustrates, and how it compares with Hades, Hollow Knight and Rogue Legacy 2.

Who This Is For: Players deciding whether Dead Cells is worth buying, which DLC to get, and how it compares with Hades or Hollow Knight Beginner-friendly

Key Points

Key Points

1

A run goes through a chain of biomes with branching exits and three boss tiers; dying sends you back to the start, keeping only cells you spent, blueprints you delivered and runes.

2

Content development ended with update 35, The End is Near (August 2024 on PC and consoles, February 2025 on mobile); the studios said bug fixes would continue.

3

Rise of the Giant is a free DLC; The Bad Seed, Fatal Falls and The Queen and the Sea add optional routes, and Return to Castlevania is the largest paid expansion.

4

Difficulty climbs through 5 Boss Stem Cells: healing is cut step by step, enemies teleport at 4, and the Malaise is switched on at 5.

5

The main downsides are a hard, poorly explained first few hours, a long cell grind for the Legendary Forge and a thin, fragmented story; Assist Mode softens the first.

Dead Cells is a 2D action roguelite with metroidvania routes by Motion Twin, developed from 2019 by Evil Empire. It left Early Access in August 2018, and its Steam user reviews sit at Overwhelmingly Positive. In August 2024 update 35, The End is Near, was announced as the last content update. So the question is not "will it get better?" but "does the finished game suit you?"

Buy, wait or skip

Your situation Verdict Why
You enjoy fast, precise 2D action and roguelites Buy Combat and build variety are why it is still recommended years after launch
You liked Hollow Knight but want short, replayable sessions Buy Similar parry-and-dodge feel, but every run is self-contained and different
You want a game to master for a long time Buy The 5 Boss Stem Cell ladder changes healing and enemy behaviour at each step
You are waiting for more updates Do not wait Content development has ended; only bug fixes are expected
You are deciding on the DLC Base game first Beat the Hand of the King once, then add The Queen and the Sea or Return to Castlevania
You are price-sensitive Wait for a sale It has been discounted by half in past sales
You want a story that moves forward as you play Skip (try Hades) The story is fragmentary and the real ending sits at the top difficulty
You dislike dying repeatedly and will not use assist options Skip Death and restarting are the core loop

Short version: if you like 2D action, Dead Cells is close to a safe purchase, and the end of development is no reason to hesitate. Those who regret it mostly wanted a story or permanent power growth, not an easier game.

What kind of game it is

You play the Prisoner, a mass of cells controlling a body in a cursed island dungeon. Each run crosses a chain of biomes with branching exits, assembled from hand-made pieces in a new layout each time, with three boss tiers: the Concierge or Conjunctivius, the Time Keeper, then the Hand of the King. You carry two weapons (or a weapon and a shield) and two skills, raise one of three colours with Scrolls of Power, and pick up to three mutations.

When you die you restart in the Prisoners' Quarters. Only cells you spent at the Collector, delivered blueprints and runes stay; runes permanently open new routes, so the map grows like a metroidvania while each run stays a roguelite. The Beginner Guide covers first unlocks and the rune order.

Current state

Item Status
Release Early Access May 2017; full release August 2018
Platforms Windows, macOS, Linux, PlayStation 4 and 5, Xbox One, Nintendo Switch, iOS, Android
Content updates Ended with update 35, The End is Near (19 August 2024); mobile got updates 34 and 35 on 18 February 2025
DLC Rise of the Giant (free); The Bad Seed, Fatal Falls, The Queen and the Sea, Return to Castlevania (paid)
Modes Normal runs, Daily Run, Custom Mode, Boss Rush, Assist Mode
Multiplayer None; single-player only
Languages 15 on Steam, including Japanese, both Chinese scripts, Korean, Russian, German, French, Spanish, Italian, Brazilian Portuguese

The last update built on the Curse mechanic with three enemies, the Misericorde and Anathema weapons, three curse mutations and about 40 new heads. The teams said they ended creative work but would keep fixing bugs and making quality-of-life changes.

Base game vs DLC

The base game already includes the free Rise of the Giant: the Cavern, Guardian's Haven, the Astrolab and the Observatory, plus the Giant and the Collector. The 5th Boss Stem Cell and the true final boss come from it, so the whole difficulty ladder is free. The paid DLCs add alternative routes with biomes, bosses and gear, not new systems.

DLC Released (PC/console) What it adds Who it is for
Rise of the Giant (free) March 2019 4 biomes, the Giant and the Collector, 11 items Everyone; part of core progression
The Bad Seed February 2020 Early side route of 3 biomes, boss Mama Tick, 6 items Variety in the first third of a run
Fatal Falls January 2021 Middle route of 3 biomes, boss Scarecrow, 7 weapons Variety in the middle of a run
The Queen and the Sea January 2022 Final route of 3 biomes, the Servants and the Queen, 10 weapons, a new ending Best value if you reach the endgame often
Return to Castlevania March 2023 4 biomes, Death, Dracula and his Final Form, 14 items, 20 outfits Castlevania fans; the largest and priciest

Our take: play the base game until your first Hand of the King kill. Then The Queen and the Sea gives the most new endgame; Return to Castlevania is the biggest package, a crossover with Richter, Alucard and weapons such as the Vampire Killer, reached early from the Prisoners' Quarters. The Bad Seed and Fatal Falls replace existing route sections rather than extend the game, so buy them last. Note that every DLC also adds items to the random drop pool, which makes a specific weapon rarer to find.

The Boss Stem Cell curve

Beating the Hand of the King gives a Boss Stem Cell (BSC), which you activate at the start of a run to raise the difficulty, up to five. The main thing that changes is healing.

Level How you get it Healing Other changes
0 BSC Start Health Fountain in every passage Base difficulty
1 BSC Hand of the King at 0 BSC Fountain in every other passage; the rest refill the flask Early boss phases skipped
2 BSC Hand of the King at 1 BSC No fountains; one flask charge per passage Cell drops ×2
3 BSC Hand of the King at 2 BSC Only 3 flask charges in passages per run Item level +1, scroll fragments
4 BSC Hand of the King at 3 BSC No flask charges in passages Most enemies can teleport to you; item level +3, cells ×3
5 BSC The Giant at 4 BSC No flask charges in passages The Malaise is on; the Collector is the true final boss

With the DLC, the Queen or Dracula's Final Form can replace the Hand of the King for the first four cells.

Steps 1 to 3 mostly teach flask management. 4 BSC is the real wall: teleporting enemies and no healing between biomes. 5 BSC adds the Malaise, a meter that rises while enemies stay alive and makes them stronger and more numerous; killing fast lowers it. Many satisfied players never finish 5 BSC, and the game is complete well before it. Details are in the Progression Guide and the Boss Guide.

What it does well

Combat that rewards reading

Combat is fast, but almost every boss attack has a clear wind-up, and a timed shield parry blocks all damage and stuns melee attackers. A few attacks per boss (ground fire, auras, the Hand of the King's last shockwave) need a different answer, so fights are about recognition, and a boss that killed you twenty times can fall in one clean run.

Builds that change how a run plays

Gear belongs to Brutality (red), Tactics (purple) or Survival (green), and each scroll point raises that colour's damage by about 15%, compounding. A bleed run with fast blades, a turret run and a shield-parry run share almost nothing. See the Build Guide and the Weapons and Mutations Tier List.

Progress you can see on the map

Runes are permanent keys: Vine opens the Toxic Sewers, Teleportation the Ossuary, Ram the Ancient Sewers. A bad run that grabs a rune is never wasted.

Accessible without punishment

Assist Mode (update 2.9, Breaking Barriers) can lower enemy health, enemy damage and trap damage to 20%, ease parry timing and add continues. Per the official wiki it does not disable achievements or Boss Stem Cell progress; it only hides your Daily Run score.

Where it falls short

A hard, unexplained start

Nothing tells you that carried cells vanish on death, that scrolls belong in one colour, or that flask upgrades matter most. Many players stall before the first boss for reasons unrelated to reflexes.

The unlock grind

Permanent progress is unlocks, not power. Health Flask III and IV need 10 and 25 items unlocked, and the Legendary Forge costs 500 + 3,000 + 10,000 cells across three tiers, with the top tier locked until 2 BSC. Each unlock also dilutes the drop pool.

The story

There is lore in rooms and conversations, but no plot that advances as you play, and the true ending requires beating the Collector at 5 BSC.

Common complaints, and how true they are

Complaint Is it true? What helps
The early game is too hard Partly; missing upgrades and spread scrolls cause most early walls Flask upgrades first, one scroll colour, a shield, or Assist Mode
Unlocking everything is a grind Yes, especially the Legendary Forge and high BSC Spend cells at every Collector; you do not need everything
Runs depend on luck Partly; drops are random Commit to the first good weapon's colour and upgrade it at the Blacksmith's Apprentice
4 and 5 BSC are punishing Yes; no healing between biomes, teleporting enemies, the Malaise Treat them as optional; the core game is complete before them
The game is dead No; it is finished, the final update reached every platform Buy it as a complete game, not a live service

Dead Cells compared with similar games

Game Structure Permanent progress How Dead Cells differs
Hades Isometric action roguelite; story advances with each death Mirror upgrades; God Mode Side-scrolling, more weapons, a longer difficulty ladder, far less story
Hollow Knight Hand-crafted metroidvania, fixed map, no runs Abilities and charms kept forever Replayable runs instead of one fixed world
Rogue Legacy 2 Roguelite platformer; heirs with random traits and classes Gold buys manor upgrades to health and damage; Heirlooms open areas Little permanent power, so skill matters more and grinding helps less

If you love Hades, Dead Cells gives faster, more mechanical combat at the cost of story. If Hollow Knight is your favourite, expect the same tension in short, repeatable form. Rogue Legacy 2 is gentler for players who want each death to make them stronger.

★Honest Take — a finished classic that still does not explain itself

Dead Cells keeps its 9.2 because the core is excellent: readable combat, builds that change how a run plays, and runes that grow the map. The end of development is good news for buyers: no roadmap to wait for, and the free Rise of the Giant holds the full difficulty ladder. The reservations are real: it teaches its rules badly, the Forge is a long grind, the top two BSC levels are harsh, and the story barely exists. If you want action first, buy it and add DLC after your first Hand of the King kill; if you want story or permanent power growth, Hades or Rogue Legacy 2 suit you better.

FAQ

FAQ

Yes, for most players who like 2D action. The end of content development means the game is complete, not abandoned: update 35 was the last content update, and the studios said they would keep fixing bugs. You get the base game, the free Rise of the Giant DLC, Custom Mode, the Daily Run, Boss Rush and Assist Mode at an indie price.
The first hours are hard, mostly because the game explains little: cells you carry when you die are lost, and scrolls should go into one colour. Once you buy healing flask upgrades and learn to parry, the base difficulty is fair. Assist Mode lets you lower enemy health and damage down to 20% and add continues, and it does not disable achievements or Boss Stem Cell progress.
None until you have beaten the Hand of the King once. After that, The Queen and the Sea is the best value for the endgame (a new final route, two bosses and a new ending) and Return to Castlevania is the largest expansion, with four biomes and three boss fights. The Bad Seed and Fatal Falls add alternative early and middle routes. Rise of the Giant is free.
Not with new content. Motion Twin and Evil Empire announced that update 35, The End is Near, released on 19 August 2024, ended creative work on the game. Mobile received updates 34 and 35 together on 18 February 2025. The studios said bug fixes and quality-of-life changes would continue.
Hades if you want a story that moves forward every time you die and an adjustable God Mode; Dead Cells if you want faster side-scrolling combat, more weapon variety and a longer difficulty ladder. Dead Cells has far less story. Both are complete and both are strong buys.
The game is the same everywhere now that mobile has the final updates. PC and consoles get updates and DLC first historically and suit a controller. Mobile (iOS and Android) is handy for short runs, but precise parrying is easier with physical buttons.

Our editorial policy is honest, no-spin reviews. We separate facts from opinion and back every rating with reasoning. View Editorial Policy

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