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Sons of the Forest Review — Who Should Buy It, Solo vs Co-op, and the Real Downsides

Sons of the Forest Review — Who Should Buy It, Solo vs Co-op, and the Real Downsides

Author: Verdict Games Editorial Team Last Updated:
8.7
Overall Score
Fun 9/10
Difficulty 7/10
Controls 8.5/10
Graphics 9.5/10
Sound 9/10
Monetization 9/10
Longevity 8/10
Value 8.5/10

Pros

  • +Free log building where you place, cut and split every log yourself
  • +Kelvin takes written orders and does the hauling, so solo play is not a chore
  • +Every enemy has a readable weakness, so fights are tense rather than random
  • +Caves and bunkers give the open island a clear chain of tools and keycards
  • +Co-op for up to 8 players, with dedicated servers
  • +Custom settings from Peaceful to Hard Survival let you set the threat level

Cons

  • −Almost no onboarding, no quest log, and key tools gate progress without telling you
  • −The story comes in fragments and the ending arrives fast after a long survival middle
  • −Bugs cluster in large freeform builds and multiplayer sync, and content updates stopped after Patch 16
  • −Dark caves, gore, body horror and occasional nudity make it hard going for the squeamish
  • −Windows only, and Valve rates it Unsupported on Steam Deck

The Bottom Line

Buy it if you want survival building with real tension, alone or with friends: the log building is the best in the genre, Kelvin makes solo play workable, and up to 8 players can share a world. Skip it if you need a guided story or cannot stand gore and dark caves, and check your hardware first, because it is Windows only and Valve rates it Unsupported on Steam Deck. It is finished, not abandoned, but do not buy it expecting more content.

Summary

Sons of the Forest is Endnight's first-person survival horror sequel to The Forest: build log by log, give written orders to a deaf soldier, and push through caves and bunkers on a cannibal island. It has been complete since 1.0 in February 2024. This review answers "should I buy it?" first, then covers solo vs co-op, comparisons with The Forest, Green Hell and Valheim, and the truth behind complaints about story, bugs and horror.

Who This Is For: Players deciding whether to buy Sons of the Forest, especially those choosing between solo and co-op or between it and The Forest, Green Hell or Valheim Beginner-friendly

Key Points

Key Points

1

A complete game: 1.0 released on February 22, 2024 with a choice of endings, creative mode and new mutants. Patch 16 in January 2025 added rafts and drawn defensive walls; Steam posts since then have been hotfixes and a Unity security update.

2

The best reason to buy it is the building. You place, cut and split every log yourself, and Kelvin hauls logs and finishes structures on written orders.

3

Solo works because of Kelvin and Virginia; co-op supports up to 8 players and dedicated servers, and it is where the game is at its loudest and most forgiving.

4

The horror is strongest underground: dark caves, gore, body-horror mutants and occasional nudity. Peaceful mode and custom enemy settings let you turn the threat down.

5

The main weaknesses are onboarding and story pacing: no quest log, tools that silently gate progress, and a plot told in fragments that moves fast at the end.

Sons of the Forest is easy to recommend and easy to bounce off, often for the same reason: it trusts you completely. It hands you an axe, a GPS and a deaf soldier, and never tells you what to do next. If that sounds exciting, it is one of the best survival games on PC. If it sounds stressful, the rest of this review explains where the friction is and how much of it you can turn down.

Should you buy it? The short answer

If you are... Verdict Why
A survival fan who loves building Buy The free log building is the best in the genre, and the base you build is what you are defending at night
Looking for a co-op game for a group Buy Up to 8 players share one world and one base, and the horror turns into chaotic fun with friends
A solo player who likes tension Buy Kelvin does the hauling and Virginia can fight, so the game is built to be played alone
A fan of The Forest Buy Same studio, same idea, better at almost everything: building, enemy variety, companions, structure
Someone who wants a guided story Wait for a sale or skip There is no quest log; the plot is in notes, laptops and a few cutscenes, and it moves fast at the end
Sensitive to gore or claustrophobia Skip, or play on Peaceful The caves are dark and cramped, the mutants are body horror, and Steam lists gore and occasional nudity
A Steam Deck or low-end PC player Check first Windows only, and Valve rates it Unsupported on Steam Deck because of graphics performance

Our score is 8.7 out of 10. The building, the atmosphere and the companion AI pull it up; the onboarding, the story pacing and the end of content updates hold it back.

What kind of game is it?

You are part of a team sent to find a missing billionaire family on a remote island. The helicopter goes down, and from then on you are surviving: chopping trees, building shelter, drying meat, and dealing with tribes of cannibals who watch you from the treeline. The real progress happens underground, where caves hold tools like the Rope Gun, the Rebreather and the Shovel, and buried bunkers hold keycards that open the way to the ending.

Item Details
Developer / publisher Endnight Games / Newnight
Release Early access February 23, 2023; full release (1.0) February 22, 2024
Platform PC (Windows) only. Full controller support
Players Single-player, or online co-op for up to 8 players; dedicated servers available
Game modes Normal and harder presets including Hard Survival, Peaceful (no enemies), and Custom; creative mode unlocks after you finish the story
Languages Interface and subtitles in 16 languages including Japanese, Korean, Chinese and Russian; full voice audio in English only
Price Mid-priced, and heavily discounted in regular Steam sales; no microtransactions
Steam Deck Unsupported per Valve's rating (graphics performance)

Where it stands now: 1.0, Patch 16, and after

The 1.0 release was a large update, not a relabel. Its patch notes list an alternate ending you choose at the end, five new cutscenes, two new mutants (Legsy and Holey), creative mode, 14 new mini caves and cellars, a cave that opens after the ending, three new traps, and custom settings for search party frequency and building resistance. Golden Armor was renamed Ancient Armor, which is why older guides use the old name.

Patch 16 on January 15, 2025 added three buildable rafts, a mooring post, better aiming for bows and the shotgun, and drawn defensive walls that Kelvin finishes for you, plus a long list of fixes. Since then the Steam news feed shows only hotfixes and a small Unity security update in October 2025. There is no DLC and no announced roadmap, so buy it for what it is now.

The good and the bad

Pros

  • +Free log building where you place, cut and split every log yourself
  • +Kelvin takes written orders and does the hauling
  • +Every enemy has a readable weakness
  • +Caves and bunkers give the island a clear progression chain
  • +Co-op for up to 8 players, with dedicated servers
  • +Custom settings let you set the threat level

Cons

  • −Almost no onboarding, and no quest log
  • −Fragmented story with a rushed final stretch
  • −Bugs in big builds and multiplayer; content updates have stopped
  • −Dark caves, gore and body horror
  • −Windows only, Unsupported on Steam Deck

Building is the reason to buy it

Beyond the guide book's blueprints, you can free-build: plant a log, stack the next, cut quarters to level a floor on a slope, or split planks for a door. It feels physical in a way menu building never does, and the defense has one rule worth learning: cannibals climb stacked log walls but not vertical logs with sharpened tops. Our Base Building guide covers where to build and which walls hold.

Kelvin turns solo survival from chores into planning

Kelvin is deaf after the crash, so you write orders on a notepad: gather logs, sticks or rocks, build or repair, clear trees, stay, follow, reset traps, fill drying racks. He never fights, and enemies cannot kill him, though you can. Virginia, the three-armed woman in the forest, cannot be ordered, but once she trusts you she fights with a pistol and a shotgun that use none of your ammo. Few survival games give a solo player this much help.

Combat rewards reading enemies, not reflexes

Each enemy has a counter: a ranged headshot knocks a Heavy onto his back, leg hits drop Fingers, explosives clear mutant groups, and the Cross sets Demons on fire. Once you know them, fights go from panic to puzzle. Our Combat guide lists every enemy and its counter.

The island has a shape

There is no quest log, but there is a chain: the Rebreather and Rope Gun open the Shovel Cave, the Shovel digs open the first bunker, and keycards open the rest, while laptops add locations to your GPS. Once it clicks, the island feels designed rather than random.

The bad, with evidence

  • Onboarding is close to nothing. GPS markers come with no explanation, and nothing says the Shovel Cave needs both the Rope Gun and the Rebreather. Our Beginner Guide exists mostly to fix this.
  • Bugs cluster where the systems are most complex. The 1.0 and Patch 16 notes are full of fixes for freeform structures not saving their links, structures missing for clients, and AI getting stuck.
  • Content updates have stopped. Nothing has been added since Patch 16.
  • Windows only, and demanding. The recommended spec is a GTX 1080 Ti or RX 5700 XT with 16 GB of RAM.

Solo vs co-op

Solo Co-op (2 to 8 players)
Workload Kelvin hauls logs and finishes structures; you plan Split roles: builders, hunters, cave runners
Horror Strongest. Caves alone are genuinely tense Much lighter; fear turns into laughter
Story Fully playable, and the best way to follow the notes Shared, but easy to lose track of if others read the notes
Difficulty Harder. You are the only one who can fight Easier to survive fights; mutant health scales with the number of players
Bugs Fewest More sync glitches in large shared bases
Best for Players who want atmosphere and a slower pace Groups who want a base-building project with friends

If you are on the fence because of the horror, co-op is the easiest dial. The game does not change, but a cave run with three friends feels nothing like the same cave alone with a flashlight.

How it compares with The Forest, Green Hell and Valheim

Game What it does best Where Sons of the Forest is different
The Forest (2018) The original island horror: cannibals, caves, a search for your son Sons has companions, free log building, more enemy types and a clearer cave chain. The Forest is cheaper and also on PS4
Green Hell (2019) Realistic Amazon survival: wound inspection, mental health, a long story campaign; co-op for up to 4 Green Hell's survival is harsher and more medical, and its story is more directed. Sons is more about building and fighting
Valheim Viking survival for 1 to 10 players, progression boss by boss through biomes, procedurally generated worlds Valheim is far less scary and has clearer goals. Sons has a hand-made island and much darker horror

In short: if you liked The Forest, Sons of the Forest is the better game. If you want survival as a medical simulation with a story, Green Hell. If you want a long co-op project without the horror, Valheim; our Valheim review covers it.

Common complaints, and what is really behind them

"The story makes no sense"

The story is told through notes, laptops and a few cutscenes, and it never stops to explain itself. 1.0 added and reworked many story items, but the structure is the same: long stretches of survival, then a quick final stretch through the deepest bunkers and caves, ending in a choice between leaving the island and staying. Players who read the notes find a coherent plot; those who skip them feel lost. If you want the route without heavy spoilers, see our Story Progression guide.

"It is buggy"

Less than it was. Much of the reputation comes from early access, and 1.0 and Patch 16 fixed a lot. What remains is concentrated in complex freeform builds and multiplayer sync, so save often and expect the odd AI moment.

"It is too scary"

The surface is tense; the caves are scary. If that is too much, you have real options:

  1. 1

    Peaceful mode

    No enemies at all. You lose the combat but keep the building, survival and story exploration.

  2. 2

    Custom game

    Set enemy aggression, damage and search party frequency to low, or turn enemies off entirely.

  3. 3

    Co-op

    The same caves with friends are far less frightening.

  4. 4

    Play the surface first

    Build a base and gear up before heading underground; a good weapon and armor change how the caves feel.

"I do not know what to do"

The most justified complaint. The fix is knowing the tool chain (Rebreather, Rope Gun, Shovel, keycards); after that, the game opens up.

Where to start

New players should read the Beginner Guide for the first day and the cave order, then the Base Building guide before the first raid. If cannibals and mutants keep killing you, the Combat guide has every enemy and its counter, and the Story Progression guide covers the route to the ending.

★Honest Take: the best island in survival games, with almost no signposts

Sons of the Forest is at its best in the quiet hours: Kelvin hauling logs, a wall going up, a cannibal watching from the trees and deciding not to attack yet. No other survival game makes building feel this physical, and the companion AI is a genuine step forward for solo play. Its flaws are just as clear. It explains almost nothing, it tells its story in fragments that rush at the end, and since Patch 16 it has been finished rather than growing. None of that stops it from being an easy recommendation for anyone who likes survival building and can live with gore and dark caves. Go in knowing the tool chain, take a friend if the caves scare you, and it will give you dozens of good hours.

FAQ

FAQ

For players who like survival building and can handle horror, yes. The free log building, the Kelvin companion and the cave and bunker progression are the strongest parts, and the game has been complete since 1.0 in February 2024. It is a mid-priced game that is often heavily discounted on Steam. Skip it if you want a guided story, dislike gore, or play on Steam Deck, where Valve rates it Unsupported.
Yes, mostly underground. Caves are dark and cramped, mutants are body horror, and Steam lists intense violence, blood and gore, horror themes and occasional nudity. The surface is tenser than it is scary, since cannibals often watch and posture before attacking. Playing in co-op, or using Peaceful mode or low enemy aggression in a custom game, takes much of the edge off.
Yes, and it is designed for it. Kelvin takes written orders from your notepad to gather logs, sticks and rocks, build and repair, and Virginia can carry a pistol and a shotgun once she trusts you. Solo is harder and slower than co-op, and the caves feel much scarier alone, but the full story can be finished solo.
Up to 8 players in one world, through the in-game multiplayer menu or a dedicated server. Co-op shares the story and the base, and 1.0 added a PvP damage setting the host can change. The bugs that remain are concentrated in multiplayer syncing of large builds, so expect the odd glitch in big shared bases.
No. Sons of the Forest is set on a different island with a new cast, and it explains what it needs to. Having played The Forest adds context to some notes and to the ending, but the survival, building and combat stand on their own, and Sons of the Forest improves on almost every system of the first game.
Not with new content at the moment. The last content patch was Patch 16 on January 15, 2025, which added three buildable rafts, a mooring post and drawn defensive walls. Steam news since then has been hotfixes and a Unity engine security update in October 2025. The game is finished and playable, but do not buy it expecting a roadmap.

Our editorial policy is honest, no-spin reviews. We separate facts from opinion and back every rating with reasoning. View Editorial Policy

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