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Sons of the Forest Story Progression — Item Order, Bunkers, Endings

Sons of the Forest Story Progression — Item Order, Bunkers, Endings

Author: Verdict Games Editorial Team Last Updated:

The Bottom Line

Rebreather and Rope Gun first, then the Shovel. Dig open Maintenance Bunker A for the Maintenance Keycard, take the VIP Keycard from Food and Dining and the Guest Keycard from Entertainment, then clear the Residential Bunker to open the Luxury Bunker. Get the Ancient Armor from Cave D, plate it with 12 Solafite in the Armor Plater, and it opens the golden door to the Hell Cave and the end.

Summary

Sons of the Forest never tells you what to do next. The story moves forward through a chain of caves and bunkers, and each one hands you the tool, keycard or GPS marker that opens the next. This guide gives the whole chain in one checklist, then explains each step, how to read the GPS markers, what the Ancient Armor and Solafite are for, the optional items worth the detour, the two endings (behind a spoiler warning), and the mistakes that stall most players.

Who This Is For: Players who have a base running and want to push the story to the end, or who are stuck on what to do next Intermediate

Key Points

Key Points

1

The chain is Rebreather and Rope Gun (either order), then the Shovel, which needs both. The Shovel digs open Maintenance Bunker A and its Maintenance Keycard.

2

Bunkers do not appear on the GPS until you read the laptop that reveals them. Each cave or bunker in the chain reveals the next one.

3

Keycards: Maintenance opens Food and Dining and Entertainment, VIP opens the dining hall, and Guest opens the Residential Bunker, where you unlock the Luxury Bunker.

4

Since 1.0 the Ancient Armor (formerly Golden Armor) must be plated with 12 Solafite in an Armor Plater before it opens the golden door. There is no mask requirement.

5

The ending is a choice: leave on the helicopter, or stay on the island with the Artifact. Kelvin and Virginia change the epilogue, not which ending you get.

Sons of the Forest has a full story with an ending, but it never gives you a quest log. Progress is a chain: a cave gives you a tool, the tool opens another cave or a buried bunker, and a laptop inside puts the next bunker on your GPS. Miss one link and the island feels like it has run out of things to do.

This guide is written for the 1.0 release and later. It gives the whole chain first as a checklist, then explains each step. Locations are given at the level the GPS shows you, a cave or a part of the island, not exact coordinates. Everything up to the ending section is light on story spoilers; the ending itself sits behind a warning.

The story progression checklist

Work down this table. Each row needs what the rows above it gave you.

# Key item or step Where (general area) What it needs What it unlocks
1 Rebreather Rebreather Cave, northern shore Nothing; break the planks at the entrance Every flooded passage. A laptop near the entrance reveals the Entertainment Bunker
2 Rope Gun Rope Gun Cave, west side, uphill from the forest crash site Getting past the Sluggy The zipline gap in the Shovel Cave; your own ziplines
3 Shovel Shovel Cave, at a river confluence northwest of the snowy mountain Rope Gun and Rebreather Buried bunker hatches and graves. A laptop reveals Maintenance Bunker A
4 Maintenance Keycard Maintenance Bunker A, north of the island, upstream from the beach crash site Shovel Doors in the Food and Dining and Entertainment Bunkers. A laptop reveals Food and Dining
5 VIP Keycard Food and Dining Bunker, northwest Maintenance Keycard; a flooded stretch The dining hall and the Puffton fight. A laptop reveals another bunker
6 Guest Keycard Entertainment Bunker, west side Maintenance Keycard The locked rooms in Entertainment and the entrance to the Residential Bunker
7 Residential Bunker East side, near the largest lake Guest Keycard Unlocks the Luxury Bunker door; a laptop reveals the Luxury Bunker
8 Ancient Armor Cave D (Ancient Armor Cave), by a lake on the southwest side of the mountain Rebreather The key to the golden door, once plated
9 Armor Plater blueprint Luxury Bunker, on the beach on the east side of the mountain Residential Bunker done The structure that plates the Ancient Armor
10 Pickaxe and 12 Solafite Pickaxe Cave, east side; Solafite deposits in caves Nothing special Fuel for the Armor Plater
11 Plated Ancient Armor Your own Armor Plater 12 Solafite; surviving the Solafite Storm Opens the golden door in the Luxury Bunker
12 Hell Cave and the end Below the Luxury Bunker Plated armor; a Cross, ammo and meds The final fights and the ending choice

Steps 1 and 2 can be done in either order, and Cave D (step 8) can be done any time after you have the Rebreather. Everything else is a fixed chain. If the next bunker is not on your GPS, you have missed a laptop: discoverable laptops show a flashing exclamation mark and a bright red light.

The first three caves are covered step by step in the Beginner Guide, so this guide moves faster through them and spends its time on the parts after the Shovel.

The early chain: Rebreather, Rope Gun, Shovel

  1. 1

    Rebreather Cave (northern shore)

    The cave forks. One branch holds the Stun Gun on a dead worker; the other ends in a flooded chamber with the Rebreather by the water and a shark in it. No tools are needed to reach it. The laptop near the entrance puts the Entertainment Bunker on your GPS.

  2. 2

    Rope Gun Cave (west side)

    Uphill from the forest crash site. A Sluggy blocks the route; the timed explosives on a body right in front of it are the easy answer. The Rope Gun sits near a lit section by an existing zipline. Pick up the Cross here too: you will want it for the Demons at the end.

  3. 3

    Shovel Cave (northwest of the snowy mountain)

    A wall of stalagmites with a zipline over it stops you at the entrance without the Rope Gun, and large flooded sections stop you without the Rebreather. It is harder than the first two, with a Legsy ambush. You also find the Wetsuit and a weapon flashlight, and a laptop reveals Maintenance Bunker A. The Shovel is at the far end beside a dead worker.

The Rebreather runs on Air Tanks, about 400 seconds each, so carry spares before a long dive. The Rope Gun needs Zipline Rope; you can craft more from a Printed Grappling Hook and rope.

Keycards and the bunker chain

Once you have the Shovel, the story moves into the bunkers. Every keycard is used automatically at a card reader and is never consumed, so you can always go back to a door you skipped.

Maintenance Bunker A and the Maintenance Keycard

Maintenance Bunker A is a buried hatch by a bend in the river that runs down to the beach crash site, a good way upstream. Dig it open and you find the Maintenance Keycard, the Firefighter Axe, a 3D printer, a pistol rail and laser sight, and a laptop that reveals the Food and Dining Bunker. While you have the Shovel out, dig up the shotgun in the grave in the northwest, under a cross of sticks.

Food and Dining Bunker and the VIP Keycard

In the northwest, entered through a cave and a hatch. The front storage room is open; the Maintenance Keycard opens the hydroponics area beyond it, with the crossbow and its bolts. Past a flooded section are the VIP Keycard and a laptop that reveals another bunker. The VIP Keycard opens the dining hall, where Edward and Barbara Puffton fight you as mutants. Bring your strongest weapons; the Combat guide covers the enemies you meet on the way.

Entertainment Bunker and the Guest Keycard

On the west side, near the forest crash site. The maintenance room inside the entrance has a 3D printer and a sleeping bag you can save at, before any keycard door. The Maintenance Keycard opens the gym and spa; the Guest Keycard lies on a table in a nightclub booth. Use it on two doors here: the computer room (Shotgun Rail, and a computer that reveals Maintenance Bunker B) and the lounge, which leads to the cinema with the Electric Chainsaw.

Residential Bunker and opening the Luxury Bunker

On the east side, near the largest lake. The Guest Keycard is needed to explore it fully. This is one of the hardest bunkers: several floors of narrow corridors with Fingers, Twins and a Demon. In a surveillance room on the second level you unlock the Luxury Bunker's door, and a laptop in the same residential room as the Spacesuit reveals the Luxury Bunker on your GPS. The Katana, the Putter, a pistol and the Gold Mask are also here.

The Gold Mask is an outfit, not a story key. Older guides say you need a "Golden Mask" together with the armor to reach the ending. You do not: only the plated Ancient Armor is required.

Reading the GPS markers

The GPS (press M) shows caves, bunkers and objectives as icons but never says what they are. This is how to read it for story progression.

Marker What it means What to do
Purple markers at the start Three dead members of the earlier team, carrying the pistol, flashlight and shotgun Raft and cliff first; the grave needs the Shovel
Cave icons The marked caves, including the Rebreather, Rope Gun, Shovel, Ancient Armor and Pickaxe Caves Check which tools each needs before you go in
A new bunker icon A bunker revealed by the laptop you just read This is your next step in the chain
Luxury Bunker icon The final bunker, revealed by the Residential Bunker laptop Do not go until you have the Ancient Armor and Solafite
Blue K Kelvin's position Park him with Stay before a long cave run
Your own icons GPS Locators on sticks or given to Virginia Mark half-cleared caves, dig sites and Solafite deposits

The GPS loses its signal underground, so inside caves and bunkers you navigate by memory. GPS Locators are worth using heavily in the late game: you can carry up to 10, choose an icon for each, and craft more from a 3D Printed Case, a circuit board, batteries and wire. A locator on a stick at each cave you leave half done saves a lot of wandering.

The Ancient Armor, Solafite and the golden door

This is where most players stall after the keycards, because 1.0 changed how the last door works.

  1. 1

    Get the Ancient Armor from Cave D

    Cave D, the Ancient Armor Cave, is the largest cave in the game and runs under the mountain. Its main entrance is cut into the rock by a lake on the southwest side, with dead cultists and a book outside. You need the Rebreather for a flooded section. Deep inside, in a room full of Demons, a golden spaceship holds a skeleton wearing the armor.

  2. 2

    Get the Armor Plater blueprint

    It is in the Luxury Bunker, on the beach on the east side of the mountain. You can enter once you have unlocked its door in the Residential Bunker. The golden door is in the same bunker, so you will see it before you can open it.

  3. 3

    Get the Pickaxe and mine 12 Solafite

    The Pickaxe is in the Pickaxe Cave on the east side of the island. Solafite deposits are mostly inside caves, with some exposed in the snowy mountains. Two strikes per piece, and you can carry 20.

  4. 4

    Plate the armor

    Build the Armor Plater, load the Ancient Armor and 12 Solafite. A cycle takes about two and a half minutes and causes a Solafite Storm: lightning and two waves of mutants aimed at the Plater. If the Plater is destroyed mid-cycle, you get the armor back unplated and lose the Solafite.

  5. 5

    Open the golden door

    Take the plated armor to the golden door in the Luxury Bunker. It is put on automatically when you use the door. Beyond it is the Hell Cave.

Build the Armor Plater somewhere you can defend, not in the middle of your main base: the storm's lightning and mutants can damage nearby structures. Before you put the Ancient Armor on, take off any damaged armor pieces. Undamaged pieces go back to your inventory, but damaged ones are destroyed.

The Ancient Armor replaces all ten armor slots with one bar. It cuts all direct damage by a flat 30% and Demon damage by 70%, and it never breaks. That 70% is why it matters so much in the Hell Cave. For how it compares with Solafite Armor and the other sets, see the armor table in the Combat guide.

What else Solafite does

Solafite is not only for the story door. The same Armor Plater turns Bone Armor into Solafite Armor (12 per piece), and a Weapon Plater uses 6 per cycle to plate weapons and tools. The wiki notes that plating raises damage on most melee weapons, while the Cross and the guns only change their look, and a plated Pickaxe mines a piece in one strike instead of two. Plate the Pickaxe early if you plan to plate a lot.

Optional items that make the end easier

None of these are required for the story, but each one makes the late game noticeably safer.

S
Cross Rope Gun Cave. Holding it up sets Demons on fire, including the Giant Demon at the end of the Hell Cave. The single most useful item for the final stretch. Shotgun The grave in the northwest, dug up with the Shovel. Your main answer to Demons and large mutants at close range. Rifle An upper part of Cave D you can only reach from the large lake grotto on the other side of the island, not through the main cave. Long range for the open fights near the end.
A
Electric Chainsaw Entertainment Bunker cinema, behind the Guest Keycard doors. Fast tree cutting and a strong melee option. Katana Residential Bunker. A fast, strong melee weapon you pick up on the way to the Luxury Bunker. Wetsuit Shovel Cave. Paired with the Rebreather, it makes long underwater sections more comfortable.
B
Crossbow Food and Dining Bunker, in the hydroponics area. Bolts are plentiful there. Compound Bow and Silencer Maintenance Bunker B in the southwest, a buried hatch under a cannibal camp. Revealed by the computer in the Entertainment Bunker. Revolver Maintenance Bunker C, a buried hatch by the golf course on the east side of the mountain.

Artifact pieces

The Artifact is a separate side chain. Its pieces sit in barricaded sections of caves marked by many wooden crosses; one is in the Rope Gun Cave, and the core piece is in the skeleton's hands next to the Ancient Armor in Cave D. The last piece only becomes reachable after you choose to stay at the ending. The assembled Artifact runs on Solafite and can coat structures to double their resistance, teleport you to a Teleporter you have built, and power shrines. You do not need it to finish the story.

Spoiler warning: the endings

Spoilers from here. The rest of this section describes the final area, the last fights and both endings. Skip to Common mistakes if you want to see them yourself.

The Hell Cave and the final fights

The golden door leads into the Hell Cave, a lava cave full of Demons. Tim LeBlanc travels through it with you. At the end is the Giant Demon, a spider-like Demon that also drops on you from the ceiling; it burns from the Cross like the regular ones. Tim blocks the way out until it is dead. A later patch added a large stock of ammo near the end of the cave, so take it all before moving on.

Beyond the Giant Demon is the Cube. A cutscene follows, and back on the surface you fight Jianyu Zhang, the final boss. He swings a helicopter as a club, charges, leaps, and spawns Mutant Babies and Twins. Explosives work well against him; melee is risky because his attacks knock you down. After he takes enough damage he drops the helicopter, and you can use it as cover.

Leave or stay

Choice What happens What it requires
Leave the island You board the helicopter with Tim and Eric LeBlanc. The epilogue shows what happens to the survivors, and the credits roll Choose the helicopter at the end. Achievement: Fought Demons
Stay on the island You stay with your companions. A new cave unlocks with the final Artifact piece, so you can craft the Artifact. New enemies appear, including Armsy and a Giant Demon on the surface, and cannibals can wear Solafite Armor Choose the Artifact at the end. Achievement: Fight Demons

There is no third, secret ending. Kelvin and Virginia change the leave ending's epilogue: if they are alive, they go with you and appear in it. Finishing the story with all companions alive also earns Keep Your Friends Close, which additionally needs Virginia at maximum trust. If you care about that, protect Virginia in every fight, because her death is permanent.

Common mistakes

  • Trying the Shovel Cave first. You cannot cross the entrance without the Rope Gun or the flooded parts without the Rebreather.
  • Skipping laptops. Bunkers stay off the GPS until you read the laptop that reveals them. If you are stuck, a laptop in the last bunker you cleared is the usual cause.
  • Looking for a Golden Mask. It is not needed. Old guides also call the Ancient Armor "Golden Armor"; it is the same item.
  • Walking to the golden door with unplated armor. Since 1.0 it needs 12 Solafite in an Armor Plater first, and the Plater blueprint is in the Luxury Bunker itself.
  • Plating next to your main base. The Solafite Storm brings two waves of mutants and lightning. Build the Plater somewhere you can defend.
  • Putting on the Ancient Armor over damaged armor. The damaged pieces are destroyed.
  • Entering the Hell Cave without a Cross. Demons and the Giant Demon are far easier when they burn. Bring meds and a full stock of ammo too.
  • Letting Virginia die before the end. It does not block the ending, but she will not be in the epilogue and you lose the companion achievement.

Start with the Beginner Guide for the first caves and Kelvin. The Combat guide covers Demons, armor and weapons for the Hell Cave, and the Base Building guide helps with a defensible spot for the Armor Plater. Our overall verdict is in the Sons of the Forest review.

★Honest Take: a good chain hidden behind a quiet GPS

The progression in Sons of the Forest is better designed than it first looks. Each cave hands you exactly what the next one needs, the bunkers tell a coherent story through their notes, and the moment the golden door finally opens feels earned. The problem is that the game explains almost none of it. Bunkers are invisible until you find the right laptop, the GPS never says what an icon is, and the 1.0 change that made the Ancient Armor need Solafite plating is easy to miss, which is why so many players stand in front of the golden door wondering what is wrong. The ending also comes fast after a long survival middle: hours of keycards, then the Hell Cave, the Cube and the final fight in one push. Follow the checklist, read every laptop, plate the armor somewhere safe, and bring a Cross, and the final stretch is a satisfying payoff rather than a wall.

FAQ

FAQ

Rebreather Cave and Rope Gun Cave in either order, then the Shovel Cave. With the Shovel, dig open Maintenance Bunker A for the Maintenance Keycard. That opens the Food and Dining Bunker (VIP Keycard) and the Entertainment Bunker (Guest Keycard). The Guest Keycard opens the Residential Bunker, where you unlock the Luxury Bunker. Then get the Ancient Armor from Cave D, plate it with Solafite, and go through the golden door in the Luxury Bunker to the Hell Cave.
It was renamed Ancient Armor in 1.0. It is in Cave D, the Ancient Armor Cave, whose main entrance is by a lake on the southwest side of the mountain. Inside you need the Rebreather for a flooded section, and the armor is on a skeleton in a golden spaceship deep in the cave, in a room full of Demons.
Plate the Ancient Armor first. Find the Armor Plater blueprint in the Luxury Bunker, build it, load the armor and 12 Solafite, and survive the Solafite Storm it causes. The plated armor works as the key to the golden door, which leads down to the Hell Cave. Unplated armor no longer opens it.
Mine it with the Pickaxe, found in the Pickaxe Cave. Most deposits are inside caves, and some are exposed in the snowy mountains. A plain Pickaxe takes two strikes per piece. You can carry up to 20, and the Armor Plater needs 12 per cycle.
After the final fight you choose: leave the island on the helicopter, or stay. Leaving plays the epilogue and credits. Staying keeps you on the island, unlocks a new cave with the final Artifact piece so you can craft the Artifact, and adds new enemies. Each choice has its own achievement.
No. There is no secret ending tied to them. If they are alive, they join you in the leave ending's epilogue, and finishing the story with all companions alive earns the Keep Your Friends Close achievement, which also needs Virginia at maximum trust.

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