UnderRail
UnderRail is an old-school turn-based isometric role-playing game that features a large open post-apocalyptic world, deep and challenging combat and an intricate storyline.
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Guides
Guides
UnderRail Character & Crafting Guide — Stats, Skills, Feats, Crafting
UnderRail is a single-character turn-based CRPG, so the choices you make at creation and each level-up are largely permanent. This guide explains the seven stats, the 40-skill-points-per-level budget and why you must focus, feats and Expedition specializations, the difference between Classic and Oddity XP, and why crafting with high-quality components is effectively mandatory rather than optional.
guideUnderRail Psi Guide — Schools, Innervation, and the HP Tradeoff
Psi is UnderRail's optional psionics system and, for many players, the easiest strong archetype because your whole toolbox of abilities is always available — encounters turn into ability rotations. This guide explains the gateway Psi Empathy feat and its permanent HP cost, how Will and Intelligence drive psi, the four schools, the psi point and reserve economy, innervation, and why the game pushes you to focus one or two schools.
guideUnderRail Beginner Guide — Builds, XP, Crafting and Surviving Depot A
UnderRail is a hard, single-character isometric CRPG with permanent stat choices made at character creation. This guide explains what to expect, which beginner-friendly build to pick (Assault Rifle, SMG or pure Psi), how Classic and Oddity XP differ, why focusing your skills matters more than anything, how crafting works, and how to survive the infamous Depot A difficulty wall.
guideUnderRail Build Guide — Archetypes & Beginner Tier Overview
UnderRail is a single-character turn-based CRPG where your stats, skills, and feats are largely permanent and define the whole run. This guide breaks down the main build archetypes — Guns, Crossbows, Throwing, Melee, Psi, and stealth — ranks them by how forgiving they are for newcomers (not by raw power), and explains why a focused build almost always beats one that spreads skills too thin.
Overview
What's the Game?
UnderRail is an old-school turn-based isometric role-playing game that features a large open post-apocalyptic world, deep and challenging combat and an intricate storyline.
One character, your build
There is no party. Seven core stats, more than twenty skills, feats, and specializations let you commit to a playstyle that defines the whole run.
Turn-based, action-point combat
Explore in real time, then fight tactical, action-point battles where positioning, initiative, and consumables decide the outcome.
The Psi system
Optional psionic powers across Thought Control, Psychokinesis, Metathermics, and Temporal Manipulation, traded against a permanent health penalty.
Crafting is central
Crafted gear outclasses found loot. Component quality, the crafting skills, and workbenches are core to power progression.
Brutal but fair difficulty
A demanding game with a notorious mid-game wall (Depot A); success rewards careful build and resource planning.
Huge, atmospheric world
Dense lore, opposed factions like the Protectorate and Free Drones, and 60 to 100-plus hours of exploration, expanded further by the Expedition DLC.
Trailer
Trailer
Watch on Steam
Screenshots
Screenshots
Languages
Supported Languages
| Language | Interface | Audio | Subtitles |
|---|---|---|---|
| English | ✓ | — | ✓ |
Spec
System Requirements
Windows
Minimum
Minimum: OS *: Windows XP SP3 Processor: 1.6GHz Memory: 2 GB RAM Graphics: GPU that supports shader model 2.0 DirectX: Version 9.0c Storage: 6 GB available space
Achievements
Achievement Highlights
FAQ
FAQ
Data last updated: ・Information based on store APIs
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