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Lethal Company Beginner Guide|Early Game, Roles, and First Quota

Lethal Company Beginner Guide|Early Game, Roles, and First Quota

Author: Verdict Games Editorial Team Last Updated:

The Bottom Line

Stick to the free moons (Experimentation and Assurance), make hitting the first quota inside three days your top priority, and never let everyone enter the facility at once — leave one person on the ship. Buy flashlights, then a shovel, then walkie-talkies, in that order, and the early game stabilizes fast.

Summary

Lethal Company's early game comes down to three things — hit your first quota in three days, assign one player as ship operator, and stick to the free moons until you have gear. Buy flashlights and a shovel first, then a walkie-talkie once you have spare cash. This guide walks you through the early loop, the gear order, the safest moons, and the most common ways new crews wipe.

Who This Is For: Players just starting Lethal Company Beginner-friendly

Key Points

Key Points

1

Start on free moons (Experimentation or Assurance) until you have gear

2

Always leave one player on the ship as the operator

3

Buy flashlights first, then a shovel, then walkie-talkies

4

Hitting the first quota in three days is the top priority

The Early Game Loop

  1. 1

    Head to a free moon

    Pick Experimentation or Assurance first. Both are free and the facilities are small enough for new crews.

  2. 2

    Assign a ship operator

    One player stays on the ship to manage radar, teleporter, and turrets. Never send everyone inside.

  3. 3

    Buy basic gear

    Two flashlights plus one shovel is the opening loadout. Add walkie-talkies from the second quarter onward.

  4. 4

    Collect scrap and head back early

    Hitting the first three-day quota is the priority. Don't get greedy on day one.

Never send the entire crew into the facility. With nobody on the ship, no one can run radar, the teleporter, or the turrets, and a survivable scare becomes a wipe. Always leave at least one player on board.

Starter Purchase Priorities

Gear Purpose Priority
Flashlights x2 Lighting up dark facilities Top (buy two)
Shovel Knock back weak monsters High
Walkie-talkie Inside/outside communication High (Quarter 2+)
Pro-Flashlight Long-range visibility Medium

Walkie-talkies are the single biggest survival upgrade. Once the ship operator can call out things like "monster on your right," "turret is off, move now," or "you have 30 seconds," survival rates climb noticeably. The crew transforms from solo runners into a coordinated team.

Choosing a Moon

S
Experimentation Free, small facility, few monsters — the textbook first moon Assurance Free and beginner-friendly with a small difficulty bump
A
March Free and the most profitable of the free moons once you're used to the game

Next Steps

Once you've stabilized the basics, work on monster knowledge and quota strategy. For per-monster tactics, see the Monster Guide, and for efficient long-term scrap collection, see the Quota Strategy.

★Honest Take — A Game About Failing Together

Honestly, Lethal Company is less a "winning" game and more a "laughing at how you failed" game. Your first runs will miss quota and end with the entire crew dead, monsters dragging bodies off-screen while everyone screams. That is the game. Play it casually with friends, debrief afterwards with "wait, what was that thing?!", and you're playing it correctly.

FAQ

FAQ

Travel to Experimentation or Assurance — both are free and have small, beginner-friendly facilities. Scavenge scrap, bring it back to the ship, and meet your quota. If you fail the first three-day quota, the entire crew is fired, so prioritize getting back to the ship over grabbing one more loot bag.
One player stays on the ship and watches the radar (cameras), runs the teleporter, and toggles the turrets. If everyone enters the facility, nobody can control any of that, and a dangerous situation becomes unrecoverable. Always keep at least one crewmate on the ship.
Two flashlights and one shovel are the priority. Flashlights are mandatory inside dark facilities, and a shovel can fend off weak monsters. From the second quarter onward, add walkie-talkies so the inside crew can talk to the operator — this single upgrade dramatically improves survival.
Most monsters react to sound, so crouch-walking and staying calm covers a lot of situations. Sight-based monsters like the Bracken and Coil-Head need specific handling, covered in the monster guide. Above all, do not panic-sprint — running creates noise and pulls more enemies your way.

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