The Early Game Loop
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1
Head to a free moon
Pick Experimentation or Assurance first. Both are free and the facilities are small enough for new crews.
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2
Assign a ship operator
One player stays on the ship to manage radar, teleporter, and turrets. Never send everyone inside.
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3
Buy basic gear
Two flashlights plus one shovel is the opening loadout. Add walkie-talkies from the second quarter onward.
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4
Collect scrap and head back early
Hitting the first three-day quota is the priority. Don't get greedy on day one.
Never send the entire crew into the facility. With nobody on the ship, no one can run radar, the teleporter, or the turrets, and a survivable scare becomes a wipe. Always leave at least one player on board.
Starter Purchase Priorities
| Gear | Purpose | Priority |
|---|---|---|
| Flashlights x2 | Lighting up dark facilities | Top (buy two) |
| Shovel | Knock back weak monsters | High |
| Walkie-talkie | Inside/outside communication | High (Quarter 2+) |
| Pro-Flashlight | Long-range visibility | Medium |
Walkie-talkies are the single biggest survival upgrade. Once the ship operator can call out things like "monster on your right," "turret is off, move now," or "you have 30 seconds," survival rates climb noticeably. The crew transforms from solo runners into a coordinated team.
Choosing a Moon
Next Steps
Once you've stabilized the basics, work on monster knowledge and quota strategy. For per-monster tactics, see the Monster Guide, and for efficient long-term scrap collection, see the Quota Strategy.
★Honest Take — A Game About Failing Together
Honestly, Lethal Company is less a "winning" game and more a "laughing at how you failed" game. Your first runs will miss quota and end with the entire crew dead, monsters dragging bodies off-screen while everyone screams. That is the game. Play it casually with friends, debrief afterwards with "wait, what was that thing?!", and you're playing it correctly.