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Lethal Company Quota Strategy|Efficient Scrap Runs and Moon Selection

Lethal Company Quota Strategy|Efficient Scrap Runs and Moon Selection

Author: Verdict Games Editorial Team Last Updated:

The Bottom Line

Quotas grow every three days, so use the early cushion on the free moons to stock gear, then move to paid moons for big paydays once you're equipped. Sell exactly the quota and bank the surplus on the ship to cushion harder cycles. Gear order — flashlights, walkie-talkies, pro-flashlight, jetpack — covers most situations.

Summary

Quota is a scrap-value target that increases every three days. Miss it and the entire crew is fired, so efficient moon selection and the "sell exactly the quota" trick are what let crews survive deep into the run. This guide covers the quota system, moon efficiency tiers, the surplus-banking technique, and the gear purchase order that scales into late-game runs.

Who This Is For: Players struggling with quota or looking for efficient runs Intermediate

Key Points

Key Points

1

Quota increases every three days; missing it ends the run

2

Stay on free moons (Experimentation/Assurance) early

3

Sell exactly the quota and bank surplus scrap on the ship

4

Gear order — flashlights, walkie, pro-flashlight, jetpack

The Quota System

Lethal Company's quota goes up every three days, and a single missed cycle ends the entire run. The trick is to stay efficient enough on the early, easy cycles to stockpile gear for the harder ones later.

Quotas scale aggressively, so the gap between cycle 1 and cycle 5 is enormous. The crews that go deep are the ones that didn't waste the cushion of the early days — they used those runs to set up flashlights, walkies, and pro-flashlights before the real pressure hit.

Moon Efficiency

Moon Cost Difficulty / Efficiency
Experimentation Free Low difficulty, low efficiency (beginners)
Assurance Free Low-medium difficulty, average value
March Free Medium difficulty, high efficiency (best free moon)
Rend Paid High difficulty, high efficiency
Dine / Titan Paid Very high difficulty, top-tier value

The Quota Game Plan

  1. 1

    Sell exactly the quota

    Don't dump all your scrap at once. Sell only what the quota needs and keep the rest on the ship.

  2. 2

    Stay on free moons early

    Experimentation and Assurance buy you time to put gear together before the quota gets hard.

  3. 3

    Once comfortable, farm March

    March is the most profitable free moon. Repeat runs here build a strong gear baseline.

  4. 4

    Move to paid moons once geared

    Rend onward is risky but lucrative. Don't go without pro-flashlight and a jetpack on the team.

Visiting paid moons under-equipped is a wipe waiting to happen. Rend and beyond have outdoor threats — Eyeless Dogs, Forest Giants — that punish weak gear instantly. Get your kit together first.

Gear Purchase Order

S
Two flashlights + a shovel The bare minimum to function inside a facility Walkie-talkie Operator-to-crew communication. Single biggest survival jump
A
Pro-Flashlight Long-range visibility. Essential as facilities get darker Jetpack Vertical movement and fall safety, value depends on moon terrain

For early routes and crew roles see the Beginner Guide, and for per-monster tactics see the Monster Guide.

★Honest Take — Quota Management Decides Your Run

Honestly, Lethal Company has a strong "spreadsheet game" side under all the horror. It feels great to dump every piece of scrap for the dopamine hit, but doing that usually means missing the next quota. The small habits — selling exactly the target, banking surplus, gearing in the right order — are what separate crews that go five quotas from crews that go fifteen.

FAQ

FAQ

Every three days a scrap-value target is set, and if the crew fails to meet it, everyone is fired. Quotas scale up quickly, so you have to use the easy early days to stock gear and prepare for the harder cycles. Selling exactly the quota lets you keep surplus scrap on the ship for emergencies.
Early on, the free moons Experimentation and Assurance. Once you're comfortable, March is the most profitable free moon and is great for repeat runs. Later, paid moons like Rend, Dine, and Titan offer huge payouts, but they need proper gear before you attempt them.
No — sell exactly the quota or slightly over. Leftover scrap stays on the ship and rolls into the next cycle, giving you a safety net for harder quotas later. Selling everything maximizes one cycle but increases the risk of missing the next quota.
Two flashlights, then a shovel, then walkie-talkies, then the pro-flashlight (night vision), then a jetpack for vertical movement. Walkies are the biggest single jump in survival, and the pro-flashlight starts paying off as facilities get darker mid-game.

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