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Palworld Automation Guide — Best Worker Pals and Production Chains

Palworld Automation Guide — Best Worker Pals and Production Chains

Author: Verdict Games Editorial Team Last Updated:

The Bottom Line

Automate in this order: ore to ingots, wood to boards, crops to flour and food, then the cake chain. Staff each chain with specialists whose work suitability is high, because in 1.0 a level 7 worker finishes a job about 22 times faster than a level 1 worker in paldb's data. Put a chest beside every producer, keep a few fast Transporting Pals, use the Monitoring Stand to stop Pals drifting off their chain, and give each of your four bases one job.

Summary

Automation in Palworld means your Pals extract raw materials, run the stations that process them, and carry the results to storage while you are away. You still queue the crafts; the Pals do the work. This guide covers the best worker Pal for each work suitability in 1.0, the four chains worth automating (ore, wood, crops and cake), transport and storage, splitting four bases by role, and the mistakes that stall a base.

Who This Is For: Palworld players with a working base who want it to produce ingots, boards, food and cake without supervision Intermediate

Key Points

Key Points

1

Work suitability goes up to level 10 in 1.0, and level matters far more than the number of Pals: paldb lists a cake taking about 67 minutes at level 1, 8 minutes at level 5 and 3 minutes at level 7.

2

The four chains to automate are ore to ingots (Mining, Kindling), wood to Wooden Boards (Lumbering, Watering, Handiwork), crops to flour and food (Planting, Watering, Gathering, Kindling) and cake (Ranch Farming plus all of the above).

3

Transporting Pals only carry output and dropped items to storage. They do not load stations, so you still queue batches yourself.

4

1.0 allows four bases (from base levels 8, 15 and 25). Split them into a production hub, a mining base, a farm and cake base, and a fourth for oil or overflow.

5

Stack speed from several sources: station bonuses (+50% to +500%), work passives (Artisan +50%, Remarkable Craftsmanship +75%), one +20% booster structure per work type per base, and global research.

Palworld automation is not Factorio. There are no belts feeding ore into furnaces. What you automate is the work: Pals mine, chop, water, smelt, cook and haul on their own, and you queue large batches when you pass by. Done well, you leave with empty chests and come back to stacks of ingots, boards, flour and cake.

This guide is about the production side: which Pal to put on each job in 1.0, the four chains worth building, and how to arrange transport, storage and bases around them. For the base itself (base levels, layout, beds, sanity and raids), see the Base Building Guide. Numbers below are from paldb's v1.0.5 data and the Palworld wiki.

What to automate first

Order Chain Key stations (technology level) Work you need
1 Stone and wood Stone Pit, Logging Site (7) Mining, Lumbering
2 Ore to Ingots Primitive Furnace (10), Ore Mining Site (24) Mining, Kindling
3 Paldium and Fiber Crusher (8) Watering
4 Crops to Flour and food Wheat Plantation and Mill (15), Cooking Pot (17) Planting, Watering, Gathering, Kindling
5 Wood to Wooden Boards and Nails Workbench, then Production Assembly Line (29) Handiwork, power
6 Cake Ranch (5) plus the food chain Farming, Kindling
7 Refined Ingots, then Pal Metal Ingots Improved Furnace (34), Coal Mine (37), Electric Furnace (44) Mining, Kindling, Generating Electricity

The order follows what each chain unlocks. Ingots feed almost every later building, the Crusher turns spare stone into Paldium Fragments for spheres, and cake only matters once the Breeding Farm is open.

The best worker Pal for each work suitability

In 1.0, suitability runs from 1 to 10 and every Pal's values were rebalanced, so tier lists that stop at level 4 are out of date. The table gives the highest level in paldb's v1.0.5 data, a practical pick you can realistically put to work, and an early stand-in. Levels shown are each Pal's base level before any boosts.

Work Highest in 1.0 data Practical pick Early stand-in Runs
Kindling Renjishi 8 Jormuntide Ignis 7 (only skill), Blazehowl 5 Foxparks 1 Furnaces, Cooking Pot, kitchens
Watering Shaolong 8 Jormuntide 7 (only skill), Whalaska 5, Azurobe 4 Pengullet 1, Teafant 1 Crusher, Mill, plantations
Planting Dandilord 8 Lyleen 7, Broncherry 5 (only skill) Tanzee 1, Lifmunk 1 Plantations
Generating Electricity Orserk 8 Orserk 8, Dynamoff 6, Grizzbolt 5 Jolthog 1, Sparkit 1 Power Generators
Handiwork Solenne 8 Anubis 6, Lyleen 5 Cattiva 1 Workbenches, assembly lines
Gathering Jetragon 8 Lyleen 6, Verdash 5 Chikipi 1, Cattiva 1 Harvesting plantations
Lumbering Celesdir Noct 8 Celesdir 7, Wumpo 5 Eikthyrdeer 2 Logging Site
Mining Aegidron 8 Astegon 7, Anubis 6, Digtoise 4 (only skill) Depresso 1, Rushoar 1 Stone Pit, ore, coal and quartz sites
Medicine Production Silvance 8 Lyleen Noct 7, Lyleen 5 Lifmunk 1 Medicine workbenches, Clinic
Cooling Bastigor 8 Whalaska 6, Foxcicle 4, Reindrix 3 Pengullet 1 Refrigerator, Cold Food Box
Transporting Knocklem 7 Knocklem 7, Dualith 6, Anubis 4 Lamball, Cattiva Carrying output to storage
Farming Depends on the product Mozzarina (Milk), Chikipi (Eggs), Beegarde (Honey) Lamball (Wool) Ranch

Two things the table does not show:

  • Single-skill Pals stay put. Jormuntide Ignis, Jormuntide, Broncherry and Digtoise have exactly one work suitability, so they never drift to another job. On a busy chain that is worth more than a higher level on a Pal with five skills.
  • Food cost scales with size. Orserk, Shaolong, Dandilord, Solenne, Silvance, Bastigor and Aegidron all have a food amount of 9 in paldb's data. Five of them empty a Feed Box far faster than five mid-game workers.

Levels can be raised. The Pal Essence Condenser raises one suitability per star at stars 1 to 3 and all of them by one at star 4, Applied handbooks add more, and in 1.0 a Pal also gains a suitability level each time it ranks up. The Farmhand and Ranch Master passives add +1 and +2 Farming. Some partner skills boost a whole base: Wumpo raises the Transporting level of every other base Pal by 1 (it does not stack).

Why suitability level matters more than headcount

paldb lists how long one Pal takes to finish each recipe at every suitability level. For cake (2,000 workload) the times are:

Kindling level Time per cake (paldb) Compared with level 1
1 1 h 6 min 40 s 1x
3 23 min 48 s about 2.8x faster
5 8 min 20 s 8x faster
7 3 min 1 s about 22x faster
10 38 s about 105x faster

Every recipe scales the same way: an Ingot takes 20 seconds at level 1 and under 1 second at level 7. This is why one Jormuntide Ignis on a furnace beats a handful of Foxparks, and why the old advice to "add more Pals" stops working after the early game. Station speed then multiplies on top:

Speed source Bonus Notes
Furnaces Improved +50%, Electric +200%, Gigantic +350%, Ancient +1000% The Ancient Furnace needs Kindling 6 and Cooling 6
Kitchens Cooking Pot +50%, Electric Kitchen +200%, Large-Scale Stone Oven +350%, Ancient Kitchen +500% The Ancient Kitchen needs Kindling 6 and Handiwork 6
Assembly lines Production Assembly Line +100%, II +300%, Advanced Workshop +500% All need power
Work passives Remarkable Craftsmanship +75%, Artisan +50%, Work Slave +30% (Attack -30%), Serious +20%, Lucky +20% Only affect the Pal that has them
Booster structures +20% each, one per base counts Large Toolbox (Handiwork), Flame Cauldron (Kindling), Silo (Planting), Flower Bed (Gathering), Stump and Axe (Lumbering), Snowman (Cooling), Electric Pylon (electricity)
Pal Labor Research Laboratory Several work-speed steps per category Technology level 19. Research applies to all bases and also unlocks the booster structures

For the passives that matter on workers and how to breed them on, see the Breeding Guide. Stamina-type passives help too: Workaholic (SAN drops 15% slower) and Heart of the Immovable King (20% slower) keep a worker on the job longer, and Insomnia lets a Pal keep working at night.

The production chains

Ore to Ingots

Step Station (technology level) Recipe Work
Ore Ore nodes inside the base, or an Ore Mining Site (24), Ore Mining Site II (39) Produces Ore Mining
Ingot Primitive Furnace (10) and every later furnace 2 Ore = 1 Ingot Kindling
Nail Primitive Workbench or Production Assembly Line 1 Ingot = 5 Nails Handiwork
Coal Coal nodes or a Coal Mine (37) Produces Coal Mining
Refined Ingot Improved Furnace (34) or better 2 Ore + 2 Coal = 1 Refined Ingot Kindling
Pal Metal Ingot Electric Furnace (44, uses power) or better 4 Ore + 1 Pure Quartz + 2 Paldium Fragments = 1 Pal Metal Ingot Kindling, power

The Ore Mining Site can be built anywhere inside a base, so from technology level 24 you no longer need a base on top of an ore deposit. Coal Mines (37), Sulfur Mines (46) and Pure Quartz Quarries (52) work the same way. Put your best Mining Pal on the site, a single-skill Kindling Pal on the furnace, and a chest between them.

Paldium Fragments come from the Crusher (technology level 8, Watering): 5 Stone make 1 Paldium Fragment. A Stone Pit plus a Crusher with one Watering Pal keeps sphere production fed without you ever mining Paldium by hand.

Wood to Wooden Boards

Palworld has no separate plank item: the Wooden Board is the plank, and many mid-game buildings need it (the Mill, the Cooking Pot and the Production Assembly Line among them).

Step Station Recipe Work
Wood Logging Site (7), up to 3 workers Produces Wood Lumbering
Fiber Crusher (8) 1 Wood = 2 Fiber Watering
Wooden Board Workbench or Production Assembly Line (from technology level 15) 10 Wood + 5 Fiber + 1 Nail = 1 Wooden Board Handiwork
Charcoal Any furnace 2 Wood = 1 Charcoal Kindling
Hardwood Logging Site II (43) Produces Hardwood Lumbering

A single board needs a Nail, so this chain depends on the ingot chain. Run both in the same base, or move Nails over in bulk.

Crops to Flour and food

Step Station Recipe or timing Work
Red Berries Berry Plantation (5) About 180 s to grow Planting, Watering, Gathering
Wheat Wheat Plantation (15) About 270 s to grow, around 10 Wheat per harvest Planting, Watering, Gathering
Flour Mill (15) 3 Wheat = 1 Flour Watering
Cooked food Cooking Pot (17), Electric Kitchen (41), Large-Scale Stone Oven (49) Recipe dependent Kindling

Each plantation needs three kinds of work, so a farm base wants at least one Planting, one Watering and one Gathering Pal. In 1.0, harvest yield scales with the Gathering level, which makes a high-Gathering Pal such as Lyleen worth more on a farm than older guides suggest. A Silo adds +20% planting speed for the whole base.

The cake chain

Cake is the one chain that uses everything above. One cake (Cooking Pot or better, Kindling) takes:

Ingredient Per cake Per 10 cakes Where it comes from
Flour 5 50 (150 Wheat) Wheat Plantation, Mill
Red Berries 8 80 Berry Plantation
Milk 7 70 Mozzarina at a Ranch
Egg 8 80 Chikipi at a Ranch
Honey 2 20 Beegarde at a Ranch

A Ranch holds up to 4 Pals. Honey is the bottleneck in practice: per the wiki, every Ranch product can be bought from Wandering Merchants except Honey, so a Beegarde is the one Pal this chain cannot do without. Cake itself is slow (2,000 workload), so the Kindling Pal on the kitchen matters more here than anywhere else: see the table above.

For how cake is used at the Breeding Farm, see the Breeding Guide.

Power

Electric stations stop the moment power runs out. A Power Generator (26) takes one Generating Electricity Pal and a Large Power Generator (50) takes two. paldb lists these consumption rates per second, which shows what drains a grid:

Station Power per second
Electric Kitchen 50
Production Assembly Line 200
Production Assembly Line II 400
Electric Furnace 500
Crude Oil Extractor 2000
High-Pressure Crude Oil Extractor 3000

Keep the hungry stations (oil and late furnaces) in a base with a Large Power Generator and an Electric Pylon (+20% generation speed), and keep cheap ones like the Electric Kitchen where the food is.

Transport and storage

Transporting is the most misunderstood job:

  • Transporting Pals carry output and dropped items to storage. They do not load furnaces or assembly lines. Materials for a batch are taken when you queue it, so queue big batches.
  • Level means capacity. A higher Transporting level lets a Pal carry more per trip, and in 1.0 it also makes the Pal collect nearby dropped items of the same type from a wider area in one go.
  • Speed differs a lot. paldb lists a transport speed for each Pal. Anubis (480), Vanwyrm (475), Quivern (470) and Helzephyr (450) move quickly while carrying; Wumpo (150) and Warsect (110) are slow despite high levels. Wumpo still earns its place through its +1 Transporting partner skill for the whole base.

Storage rule Why
A chest beside every producer The trip from station to chest is the work a hauler repeats all day
One material per chest, named 1.0 lets you name chests and auto-deposit matching items, so you can find and empty them quickly
A Refrigerator (38) for food, staffed by a Cooling Pal Food stored there spoils more slowly; the Cold Food Box (51) does the same for Pal food
A Guild Chest (41) in each base Its contents are shared across every base it is placed in, which is the cleanest way to move Nails, Ingots or Flour between specialised bases

For chest placement relative to beds and the Feed Box, see the layout section of the Base Building Guide.

Splitting four bases by role

1.0 gives you up to four bases (base levels 8, 15 and 25 unlock the extra ones). Specialised bases beat four bases that each do a little of everything, because a Pal can only work stations inside its own base and every extra job type is something it can drift to.

Base What goes there Who works it
Production hub Furnaces, assembly lines, workbenches, generators, the main storage Kindling, Handiwork, Generating Electricity, Transporting
Mining base Ore, Coal, Sulfur and Pure Quartz sites, a furnace, a Crusher Mining, Kindling, Watering, Transporting
Farm and cake base Plantations, Mill, Ranch, kitchen, Refrigerator, Breeding Farm Planting, Watering, Gathering, Farming, Kindling, Cooling
Fourth base Oil, or a second farm, or overflow production Whatever your bottleneck is

Since mining sites can be built anywhere, place the mining base for convenience: 1.0 increased Pure Quartz in snowy regions, so a snowy mining base gives you natural quartz on top of the quarry. Crude Oil Extractors (50) still need an oil field; the High-Pressure Crude Oil Extractor (51) works on open ground anywhere but uses 3,000 power per second, so it belongs in a base with plenty of generators.

Monitoring Stand and work priority

When a Pal has several suitabilities, the game decides its next job from an internal priority list (defence and construction first, generating electricity and kindling above most other work). The full order is in the Base Building Guide. For chains, three Monitoring Stand features matter:

  1. 1

    Switch off work types the base does not need

    On a farm base, switch off Mining and Handiwork so your Lyleen stays on the crops. On a mining base, switch off Planting so nobody wanders off to a stray berry patch.

  2. 2

    Fix key Pals to key stations

    The stand can permanently assign a Pal to a facility. Fix your best Kindling Pal to the furnace or kitchen and your Electricity Pal to the generator, so the bottleneck station is never unstaffed. In 1.0 you can set this even while the Pal is asleep.

  3. 3

    Upgrade the stand

    The High Quality and Ancient Monitoring Stands keep the same controls and also reduce SAN loss for every Pal at the base, which matters on a busy production hub.

Common mistakes

Mistake What happens Fix
Expecting Pals to load stations Furnaces sit idle next to full ore chests Queue large batches; haulers only empty stations into chests
Many low-level workers instead of one specialist A level 1 worker takes about 22 times as long as a level 7 one Replace the bottleneck worker first, usually Kindling or Handiwork
Using pre-1.0 tier lists Old lists cap suitability at 4 and use pre-rebalance values Check levels against 1.0 data
No Watering Pal on the mining base The Crusher stops, so Paldium and Fiber stop One Watering Pal per Crusher and Mill
No Beegarde Cake stalls on Honey, the one Ranch product merchants do not sell Keep a Beegarde at the Ranch on the farm base
Slow haulers on a long base Output piles up on the ground Use fast carriers such as Anubis or Vanwyrm, and put chests next to producers
Electric stations without spare power Assembly lines and furnaces stop mid-batch Add a generator and an Electric Pylon before adding the next electric station
Every base doing everything Pals drift between unrelated jobs One role per base, enforced with the Monitoring Stand

★Honest Take: satisfying, but more management than automation

Watching a well-staffed base turn stone into Paldium and wheat into cake while you are off fighting is one of Palworld's best feelings, and 1.0 made it better: suitability up to 10 makes a good worker feel genuinely valuable, chests can be named and filled with one auto-deposit, and mining sites free you from building on ore. The limits are real, though. You still queue every batch by hand, Pals never feed one station from another, the game hides both the work priority and how much a suitability level speeds things up, and the strongest workers eat so much that your farm has to grow with them. Treat it as managing a workforce rather than building a factory, put specialists on the bottleneck stations, and it pays off.

FAQ

FAQ

Build the chain stations inside one base (extraction, processing, storage), assign Pals whose work suitability matches each station, and put a chest next to each producer so Transporting Pals have short trips. Then queue large batches at the processing stations. Palworld does not move raw materials into stations for you, so automation means extraction, processing and hauling run on their own while you only queue the orders.
It depends on the job. In paldb's v1.0.5 data, strong practical picks are Anubis (Handiwork 6, Mining 6), Astegon (Mining 7), Jormuntide Ignis (Kindling 7), Jormuntide (Watering 7), Lyleen (Planting 7), Orserk (Generating Electricity 8), Celesdir (Lumbering 7), Whalaska (Cooling 6) and Knocklem (Transporting 7). Pick specialists for each chain rather than one all-rounder.
Level 10 since version 1.0, which expanded the scale and rebalanced every Pal's values. Most Pals naturally sit between 1 and 8. You can raise levels with the Pal Essence Condenser, with Applied handbooks, and in 1.0 a Pal also gains a suitability level each time it ranks up.
Four on default settings: a second base unlocks at base level 8, a third at 15 and a fourth at 25. Older guides that talk about three bases predate 1.0.
One cake needs 5 Flour, 8 Red Berries, 7 Milk, 8 Eggs and 2 Honey. Run Wheat and Berry Plantations, a Mill with a Watering Pal (3 Wheat make 1 Flour), a Ranch with Mozzarina, Chikipi and Beegarde, and a Cooking Pot or Electric Kitchen with a high-level Kindling Pal. Ten cakes need 150 Wheat, 80 berries, 70 milk, 80 eggs and 20 honey.
No. Transporting moves items from work stations and ground drops into storage. Materials for a batch are taken when you queue it, so the furnace or assembly line only runs what you ordered. A higher Transporting level makes a Pal carry more per trip, and in 1.0 it also lets the Pal pick up nearby items of the same type from a wider area.

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