Verdict Games Verdict Games
Risk of Rain 2 Honest Review — Time, Firepower, and an Addictive Loop

Risk of Rain 2 Honest Review — Time, Firepower, and an Addictive Loop

Author: Verdict Games Editorial Team Last Updated:
9
Overall Score
Fun 9.5/10
Difficulty 7/10
Controls 9/10
Graphics 8/10
Sound 9.5/10
Monetization 9.5/10
Longevity 9.5/10
Value 10/10

Pros

  • +The difficulty clock turns every chest into a small bet, so runs feel fast and decisive
  • +Items stack and trigger each other, and a strong run grows from a pistol into a screen-clearing machine
  • +18 survivors across the base game and expansions play very differently, from turret builds to melee to a sniper
  • +Long tail after the first win: looping, 8 Eclipse levels per survivor, artifacts and the Simulacrum wave mode
  • +Four-player co-op is chaotic and generous, and only the host needs an expansion
  • +Base game is complete, sells at an indie price and is often discounted heavily

Cons

  • −The game explains almost nothing: the clock, the Teleporter lock and the portal rules are learned by losing runs
  • −In late game and loops, effects and numbers cover the screen and enemy attacks become hard to read
  • −Expansion quality is uneven, and Seekers of the Storm launched broken and still carries a Mixed all-time rating
  • −No story to speak of; lore sits in item logs and the run structure repeats the same stage pattern

The Bottom Line

Buy the base game if you like shooters, roguelites or co-op chaos: the time pressure, item stacking and 18 survivors give hundreds of hours at an indie price, and it is often deeply discounted. Add Survivors of the Void next, then Alloyed Collective; Seekers of the Storm is now playable but is the weakest expansion, so buy it on sale or in a bundle. Skip the game if you want a story, readable fights at all times, or a gentle start.

Summary

Risk of Rain 2 is a third-person roguelite shooter for one to four players in which the difficulty rises every minute. You loot while the clock runs, stack items that multiply each other, then fight the final boss or loop. The base game is one of the best-value roguelites available. The expansions are uneven: Survivors of the Void is widely liked, Seekers of the Storm launched broken and needed months of patches, and Alloyed Collective was received well.

Who This Is For: Players deciding whether to buy Risk of Rain 2, and which of its expansions to add Beginner-friendly

Key Points

Key Points

1

A run is a race against a clock: difficulty rises every minute and with every stage, so you loot fast, charge the Teleporter and move on, then fight Mithrix or loop.

2

The base game is complete on its own, with 11 survivors, Eclipse and the artifact trials. It is the best value in the package and is frequently discounted.

3

Three paid expansions add 7 more survivors: Survivors of the Void (Hopoo), Seekers of the Storm and Alloyed Collective (both Gearbox). A fourth, Hallowed Concepts, is announced but not released.

4

Seekers of the Storm launched with bugs and frame-rate-dependent behaviour; Gearbox admitted it fell short and patched it through 2025. Its all-time Steam rating is still Mixed.

5

Co-op for up to 4 players is the game at its best; only the host needs an expansion for everyone to use its stages and items.

Risk of Rain 2 was made by Hopoo Games and published by Gearbox. It entered Early Access in March 2019 and reached full release in August 2020 on PC, with consoles following in October 2020; it is on Steam, the Epic Games Store, PlayStation, Xbox and Switch. Its Steam user reviews sit at Overwhelmingly Positive. Gearbox bought the rights in November 2022 and has made the expansions since, which matters for one of the questions below. Most readers are really asking two things: is the base game for me, and which expansions are worth adding? This review answers both first.

Buy, wait or skip

Your situation Verdict Why
You like roguelites and shooters Buy the base game The time pressure and item stacking are unlike any other roguelite, and the base game alone lasts hundreds of hours
You have 1 to 3 friends who want a co-op game Buy Four-player co-op is where it shines; dead players return on the next stage, so nobody sits out long
You already own it and want more Buy Survivors of the Void, then Alloyed Collective The two best-received expansions, with the most new survivors, stages and modes
You are looking at Seekers of the Storm Wait for a sale or a bundle It works now after many patches, but it is the thinnest and least loved expansion
You are price-sensitive Wait for a sale The base game and the complete bundle are discounted often and heavily on Steam
You want a story or characters Skip There is no plot to follow; lore sits in item logs and environment descriptions
You need fights to stay readable Skip or try Drizzle first Late runs fill the screen with effects and numbers, and that is the reward the game is built around
You play mostly on Switch Buy, knowing the limits Everything released so far is there, including Alloyed Collective since February 2026, but the announced next expansion lists only current-generation PC and consoles

Short version: the base game is close to a safe purchase for anyone who likes action roguelites. The expansions are where you should be selective.

What kind of game it is

You pick a survivor, land on a stage and start looting. Chests, drones and shrines cost gold, enemies keep spawning, and the difficulty rises every minute and with every stage you clear. Somewhere on each stage is a Teleporter; you start it, survive a boss and a wave of monsters while it charges, then move on. After the fifth stage you choose: go to the moon and fight Mithrix to win, or loop back to stage 1 with all your items and keep scaling.

Items are the heart of it. Almost every item stacks, many trigger each other, and a run that starts with a pistol can end with a survivor who erases bosses in a second. The game never stops asking one question: is this chest worth the minute it costs? The Beginner Guide explains that clock in real numbers.

Current state: the base game and four expansions

Package Made by Released What it adds Our view
Base game Hopoo Games 2020 (Early Access 2019) 11 survivors, Mithrix ending, Eclipse, artifacts Complete on its own and the best value
Survivors of the Void Hopoo Games March 2022 PC, November 2023 consoles Railgunner, Void Fiend, void items, Simulacrum mode, the Voidling ending The best expansion; buy it first
Seekers of the Storm Gearbox August 2024 Seeker, CHEF, False Son, 5 stages, the Path of the Colossus Playable after long patching, but the weakest
Alloyed Collective Gearbox November 2025 PC and PS/Xbox, February 2026 Switch Operator, Drifter, 7 stages, new drones, the Solus Heart ending Well received; a good second purchase
Hallowed Concepts Gearbox Announced, not released Two survivors (Acolyte and Enforcer) and new areas Too early to judge; current-generation PC and consoles only

Survivors of the Void was the last expansion made by Hopoo. It adds two of the most popular survivors, purple void items that corrupt their normal counterparts, a new final route to the Voidling, and Simulacrum, an endless wave mode where you fight inside a shrinking safe bubble. It holds a Very Positive Steam rating.

Seekers of the Storm is the expansion people warn about, and the warning was fair. At launch it came with dozens of bugs, items many players found weak, and abilities whose behaviour depended on frame rate. Gearbox publicly said it fell short. Patches followed from September 2024: the first fixed more than forty bugs including the frame-rate issue, December 2024 reworked nearly all items and elites, March 2025 reworked the False Son boss, and May 2025 reworked its survivors. Recent Steam reviews are positive, but the all-time rating is Mixed at around half positive. Its content is smaller than the other two, and its new route, the Path of the Colossus, is the main draw.

Alloyed Collective is Gearbox's second expansion and a clear recovery: Operator commands drones, Drifter turns Junk into temporary power, and seven stages, new drones and a new final boss come with it. Its Steam rating is Very Positive. A December 2025 patch fixed bugs and rebalanced its new bosses.

Only the host needs an expansion. If one player owns it, the whole lobby plays with its stages, items and enemies. Players who do not own it cannot pick its survivors or keep its unlocks.

What it does well

The clock makes every decision matter

The difficulty rises with time, so standing still is never free. Opening a chest across the map costs a minute, and that minute makes every later chest dearer and every enemy tougher. Good runs feel fast because they are fast. No other roguelite we know turns route-planning into the core skill this cleanly. The Loop or Moon guide shows how that pressure changes after stage 5.

Item stacking that becomes absurd

Items stack without caps in many cases, and on-hit items trigger other on-hit items. A second Ukulele, a few more daggers, one red item at the right time, and the run turns from survival to slaughter. The moment a build "clicks" is the reason people keep playing. Which items carry runs, and why some stack exponentially, is in the Item Strategy guide.

Survivors that play like different games

Engineer's turrets copy his items, Loader grapples and punches, Railgunner snipes from a scope, Artificer hovers and casts, MUL-T switches weapons. With 18 survivors across the base game and expansions, you are not learning the same kit again and again. The Survivor Tier List ranks them and lists every unlock.

Long tail after the first win

Looping, the eight Eclipse levels that each survivor climbs separately, artifacts unlocked by codes in Sky Meadow, alternative endings and Simulacrum keep the game going long after Mithrix.

Where it falls short

It teaches almost nothing

Nothing tells you that prices outgrow your income, that starting the Teleporter locks the chests outside its zone, or that a blue portal on stage 5 quietly loops you instead of sending you to the moon. Most players learn those rules by losing runs to them. Drizzle softens it, but a guide is almost mandatory.

Visual clutter

The reward for a good build is a screen full of lightning, missiles, explosions and damage numbers. In late loops this hides enemy attacks, and many deaths come from something you never saw. This is not a bug to be patched; it is the cost of the design.

Uneven expansions

The base game and Survivors of the Void were polished by the original team. Gearbox's first expansion was not, and the patches that fixed it took most of a year. Alloyed Collective restored much of the trust, but buyers should judge each expansion on its own.

Little story

Risk of Rain 2 has lore, mostly in the logbook, but no plot to follow. If you want a reason to keep going beyond your build, it will not give you one.

Solo or co-op

Solo Co-op (2 to 4 players)
Difficulty Scales for one Starts higher and rises faster per extra player
Death Ends the run You return on the next stage if the team survives
Items Every chest is yours Chest items drop on the ground and anyone can grab them; teams have to share
Teleporter boss reward One item One item per player
Best survivors Self-sufficient ones like Loader and Engineer Supports like Captain and Seeker shine
Feel Focused route-planning Loud chaos; the best way to play for most people

Solo is fully supported and every ending works alone. Co-op is the version most players remember, and it forgives mistakes because a death is not the end. The usual friction is item sharing: decide before you start whether you split chests or let each player loot freely.

Common complaints, and how true they are

Complaint Is it true? What helps
It is too hard at first Partly; the difficulty comes from not knowing the rules Start on Drizzle with Commando or Huntress, and read how the clock works
The screen becomes unreadable Yes, in late game and loops Go to the moon instead of looping deep; it is a trade-off, not a fixable bug
Gearbox ruined it The base game is unchanged in spirit; Seekers of the Storm launched badly Judge expansions separately; Alloyed Collective was well received
The DLC is not worth it Depends which one Survivors of the Void yes, Alloyed Collective yes, Seekers of the Storm only cheap
Runs feel the same The stage order pattern repeats Change survivor, use artifacts, try Eclipse or Simulacrum
Updates broke my mods Big updates often break mods until authors update them Wait a few days after a major patch before updating a modded install

Risk of Rain 2 compared with similar games

Game Core loop Players How Risk of Rain 2 differs
Risk of Rain Returns 2D side-scrolling remake of the first game, same time-scaling idea 1 to 4, including local split-screen 3D third-person with far more survivors and content; co-op is online
Hades Isometric action roguelite with a story that advances each run Single-player only Faster scaling and bigger builds, real co-op, almost no story
Deep Rock Galactic Co-op first-person mining missions with four classes 1 to 4 A roguelite run with item stacking instead of persistent class progression and team roles

If you want one more game in this space, Hades is the pick for story and readable fights; Risk of Rain 2 is the pick for co-op and for builds that break the game. Risk of Rain Returns is worth it mainly for players who loved the original or want couch co-op. Deep Rock Galactic suits groups who want teamwork and roles more than item chaos.

First run and the clock: Beginner Guide. Which items to take and how stacking works: Item Strategy. Who to play and unlock: Survivor Tier List. Whether to loop at stage 5: Loop or Moon.

★Honest Take — a near-perfect base game with uneven add-ons

Risk of Rain 2 earns its 9.0 because the base game is close to flawless at what it tries to do: every minute is a decision, every item changes the run, and four friends in the same lobby make some of the best chaos in the genre. The price, especially on sale, makes it an easy recommendation. The reservations are real. It explains its own rules badly, late runs turn into visual noise, and the expansion story since Gearbox took over has been uneven, with Seekers of the Storm a launch that should not have happened. Alloyed Collective shows the game is still in good hands for now. Buy the base game, add Survivors of the Void, and treat every later expansion as a separate decision.

FAQ

FAQ

For most players who like shooters, roguelites or co-op, yes. The base game alone has 11 survivors, a full ending, Eclipse difficulty levels and artifact trials, sells at an indie price and is often discounted heavily. It is a weaker buy if you dislike time pressure, want a story, or find screens full of effects tiring.
Start with the base game. Survivors of the Void is the best first expansion: Railgunner, Void Fiend, void items, the Simulacrum wave mode and an alternative final boss. Alloyed Collective is the strongest of the Gearbox expansions. Seekers of the Storm works after its 2024 and 2025 patches but is the weakest; buy it on sale or in the complete bundle.
Not in the way it was at launch. It came out in August 2024 with many bugs, including abilities that behaved differently depending on frame rate. Patches from September 2024 fixed those, reworked most items and elites in December 2024, reworked the False Son boss in March 2025 and the new survivors in May 2025. Recent Steam reviews are positive, but the all-time rating is still Mixed.
Yes. Every survivor and ending works solo, and the difficulty scales with the number of players, so solo is not harder by default. What you lose is the chaos and the safety net: in co-op, dead players come back on the next stage and teammates split the enemies' attention.
Up to four in online co-op. Larger lobbies exist only through mods. If the host owns an expansion, everyone in the lobby plays with its stages, items and enemies, but players who do not own it cannot pick its survivors or save its unlocks.
They are separate games with the same idea, so either order works. Returns is a 2D side-scrolling remake of the first game with local split-screen; Risk of Rain 2 is a 3D third-person shooter with far more content and expansions. If you want one, most players should pick Risk of Rain 2.

Our editorial policy is honest, no-spin reviews. We separate facts from opinion and back every rating with reasoning. View Editorial Policy

Related

Related Articles