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Hollow Knight Honest Review|The Metroidvania Benchmark in 2026

Hollow Knight Honest Review|The Metroidvania Benchmark in 2026

Author: Verdict Games Editorial Team Last Updated:
9.4
Overall Score
Fun 9.5/10
Difficulty 7.5/10
Controls 9/10
Graphics 9.5/10
Sound 9.5/10
Monetization 10/10
Longevity 9.5/10
Value 10/10

Pros

  • +Exploring the interconnected kingdom is genuinely thrilling
  • +Pattern-based boss fights with huge payoff on victory
  • +Stunning hand-drawn art and haunting soundtrack
  • +Charms allow flexible, personal build customization
  • +Outrageous value for an indie price

Cons

  • Direction-giving is minimal — easy to get lost
  • High baseline difficulty punishes action novices
  • Sprawling map can make backtracking feel like a chore

The Bottom Line

Hollow Knight is the modern metroidvania benchmark. Exploration, combat, and world-building all click at the highest level. Sparse guidance and steep difficulty aside, the value for the price is staggering.

Summary

Hollow Knight is widely considered the peak of the 2D metroidvania, and after 40+ hours, that reputation holds. A vast interconnected kingdom to explore, demanding boss fights, and a beautiful hand-drawn world all click together with stunning density. It's not perfect — directions are minimal, difficulty is high, and the map can feel sprawling — but the value-to-price ratio is staggering. An easy recommendation for the genre.

Who This Is For: Players considering buying Hollow Knight Beginner-friendly

Key Points

Key Points

1

Vast interconnected kingdom rewards careful exploration

2

Demanding boss fights with deep pattern learning

3

Beautiful hand-drawn world and haunting soundtrack

4

Minimal guidance and high difficulty can put off newcomers

The Verdict — The Modern Metroidvania Benchmark

Plainly put, Hollow Knight is the 2D exploration-action game I'd recommend first to anyone curious about the genre. A vast interconnected kingdom you slowly unravel, tough bosses you eventually conquer, and a beautiful world you simply want to be inside — every layer is executed at a remarkably high level for the indie price.

With 97%+ Steam approval and a Metacritic score of 87, Hollow Knight is one of the most universally praised metroidvanias ever made. It's the benchmark new entries in the genre are compared against.

The Good

The core loop is two things — the feeling of expanding where you can go, and the satisfaction of finally beating a wall. Every new ability (Mantis Claw, Crystal Heart, Monarch Wings) opens chunks of map you couldn't reach before, and the world genuinely seems to connect.

Pros

  • +Exploring the interconnected kingdom is genuinely thrilling
  • +Pattern-based boss fights with huge payoff on victory
  • +Stunning hand-drawn art and haunting soundtrack
  • +Charms allow flexible, personal build customization
  • +Outrageous value for an indie price

Cons

  • Direction-giving is minimal — easy to get lost
  • High baseline difficulty punishes action novices
  • Sprawling map can make backtracking feel like a chore

Combat — Tough but Fair

Bosses are demanding but never unfair. Learn the patterns, equip the right charms, time your heals — every wall is breakable. The Mantis Lords, Hornet, Soul Master, Nightmare King Grimm — each is a major milestone, and finally clearing one is the genre at its absolute peak.

Aspect Rating Note
Direction-giving Minimal hints — easy to wander the wrong way
Boss difficulty Tough but fair — patterns can be learned
Map size Sprawling — backtracking gets tiring late game

The Not-So-Good (Honest)

Hollow Knight is not a friendly game. Where to go next is rarely explained, the map is huge, and the difficulty assumes some action-game competence from the start. New players will get lost and stuck repeatedly.

The saving grace is that you can almost always go somewhere else. Stuck on a boss? Go grab another charm, more notches, or new traversal abilities — then come back. Pushing the same wall is rarely the right move.

★Who Should Play It

After 40+ hours and a credits roll, Hollow Knight still has corners I haven't seen. Total score 9.4. The minimal hand-holding and steep difficulty are real, but exploration, combat, and atmosphere all execute at a level few games hit.

If you're starting out, read the Beginner Guide, and when bosses wall you, check the Boss Guide and Charm Guide.

FAQ

FAQ

Anyone who enjoys exploration, methodical action, and atmosphere-heavy worlds. The feeling of slowly filling in the map and unlocking new areas, combined with the satisfaction of finally cracking a tough boss, is the genre at its best.
It's tough, but charms let you customize your build and bosses are all pattern-based — never random. If you're stuck, you can almost always go explore elsewhere, gather upgrades, and come back stronger. Workarounds exist for most walls.
The main path runs 20-30 hours, and with hidden content and endgame challenges you can easily hit 40-60 hours. For the asking price, the density is extraordinary.
Silksong has been heavily anticipated but the original still stands as a complete, self-sufficient experience. There's more than enough content here to justify the purchase on its own merits.

Our editorial policy is honest, no-spin reviews. We separate facts from opinion and back every rating with reasoning. View Editorial Policy

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