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Hollow Knight Review — Who Should Buy It, and Should You Play Silksong First?

Hollow Knight Review — Who Should Buy It, and Should You Play Silksong First?

Author: Verdict Games Editorial Team Last Updated:
9.4
Overall Score
Fun 9.5/10
Difficulty 7.5/10
Controls 9/10
Graphics 9.5/10
Sound 9.5/10
Monetization 10/10
Longevity 9.5/10
Value 10/10

Pros

  • +One interconnected kingdom where each new ability (dash, wall jump, super dash, double jump) opens shortcuts and hidden areas you saw hours earlier
  • +Main bosses are hard but readable: clear tells, safe heal windows, and a better nail or charm makes a visible difference
  • +Charms (3 notches at the start, 11 at most) let you shape the same knight into a nail, spell or defensive build
  • +Hand-drawn art and Christopher Larkin's score give every area its own identity
  • +Indie price, no microtransactions, and four free content packs with extra bosses, a boss rush and two more endings

Cons

  • −No objective markers and no map until you buy one from Cornifer and the Quill from Iselda, so early hours are easy to waste
  • −No difficulty setting; dying drops all your Geo, and dying again before recovering it loses that Geo for good
  • −Walks back to bosses and across the map are long before you open Stag Stations and later movement
  • −Optional late content (Path of Pain, Pantheon of Hallownest) is far harder than the main game and needed for some endings

The Bottom Line

Buy it if you enjoy exploration and methodical action: the interconnected map, fair boss design and four free content packs give a long, complete game at an indie price. Silksong (September 2025) is a sequel, not a replacement; Hollow Knight is the gentler place to start. Skip it if you need clear objectives, an easy mode or quick progress, because getting lost and losing Geo on death are part of the design.

Summary

Hollow Knight is a 2D metroidvania by Team Cherry: you explore a huge hand-drawn underground kingdom, unlock abilities that open new paths, and fight hard but readable bosses. All four content packs are free. Its weak points are real: it tells you little, maps must be bought, death costs Geo, and there is no difficulty setting. This review says who should buy it, who should play Silksong first, and who should skip it.

Who This Is For: Players deciding whether Hollow Knight is worth buying, or whether to start with Silksong instead Beginner-friendly

Key Points

Key Points

1

A metroidvania: you explore one interconnected kingdom, Hallownest, and movement abilities such as the dash and wall jump open areas you could not reach before.

2

Every copy includes the four free content packs (Hidden Dreams, The Grimm Troupe, Lifeblood, Godmaster), which add bosses, charms, a boss-rush area and two endings.

3

There is no difficulty setting. Death drops your Geo with your Shade, maps must be bought from Cornifer, and the game rarely says where to go next.

4

Hollow Knight: Silksong launched on 4 September 2025 as a separate, harder sequel starring Hornet; it does not replace the first game.

5

HowLongToBeat players report about 27 hours for the main story and about 65 hours for full completion, at an indie price.

Hollow Knight is a 2D action-exploration game by Team Cherry, a small Australian studio. It launched on PC in February 2017 and later on Switch, PlayStation and Xbox, and its Steam user reviews sit at Overwhelmingly Positive. Since its sequel, Hollow Knight: Silksong, came out on 4 September 2025, the common question is no longer whether Hollow Knight is good, but whether it is still the right purchase, and in which order. This review answers that first.

Buy, wait or skip

Your situation Verdict Why
You like exploring and finding your own way Buy The map, the hidden paths and the ability gates are the best part of the game
You enjoy learning boss patterns until you win Buy Main bosses are hard but readable, and the free content packs add many more
You are deciding between Hollow Knight and Silksong Buy Hollow Knight first It is gentler, cheaper and sets up Hornet's story; Silksong is harder from the start
You already finished Silksong and loved it Buy Different kingdom, bosses and endings; you will find the combat slower but the world just as dense
You are price-sensitive Wait for a sale Discounts are frequent and the game is complete at any price
You need objective markers and a map from the start Skip, or play with a guide Maps are bought, and the game rarely says where to go next
You want an easy mode or a story-only setting Skip There is no difficulty setting; the only extra mode, Steel Soul, is harder
Losing progress on death ruins the game for you Skip or try carefully Death drops your Geo, and dying again before you recover it loses that Geo for good

Short version: if you have enjoyed any exploration-heavy action game, Hollow Knight is one of the safest purchases in the genre. People who regret it usually dislike being lost, not the combat.

What kind of game it is

You play the Knight, a small masked warrior exploring Hallownest, a fallen bug kingdom underneath the town of Dirtmouth. The whole world is one connected map. Areas are blocked by things you cannot pass yet — a wall too high, a gap too wide, a pool of acid — and abilities such as the Mothwing Cloak (dash), Mantis Claw (wall jump), Crystal Heart (super dash) and Monarch Wings (double jump) open them up. Combat uses your nail: every hit fills your SOUL meter, and SOUL pays for both healing (Focus) and spells.

The structure is what makes it memorable. You will see a ledge in the first hours, forget about it, and return twenty hours later with the ability to reach it. The Exploration Guide covers that order, and the Beginner Guide covers the first hours.

Current state: what you get today

Item Status
Release Full release: PC in February 2017, Switch in June 2018, PS4 and Xbox One in September 2018
Newer consoles Switch 2, PS5 and Xbox Series X|S versions released on 5 February 2026; free upgrade for Switch, PS4 and Xbox owners
Platforms Windows, macOS and Linux (Steam), Switch, Switch 2, PS4, PS5, Xbox One, Xbox Series X|S
Content Base game plus four free content packs; five main endings
Monetisation One-time purchase at an indie price; no paid DLC, no microtransactions
Multiplayer None; single-player only
Difficulty options None. Steel Soul Mode (permadeath) unlocks after your first clear
Languages 11 on Steam, including Japanese, Korean, both Chinese scripts, Russian and Brazilian Portuguese

The February 2026 update reached every platform. Team Cherry says it brought higher frame rates and resolutions on the new consoles, full 21:9 and 16:10 support on PC, and under-the-hood improvements carried over from Silksong. It added no new gameplay content.

The four free content packs

All four are part of every copy, so you do not need to buy or download anything separately. On PS4 and Xbox One, the game was released as the Voidheart Edition, with all four packs included.

Pack Released What it added
Hidden Dreams August 2017 Two optional dream bosses (White Defender, Grey Prince Zote), the Dreamgate and an extra Stag Station
The Grimm Troupe October 2017 A quest with Troupe Master Grimm and the Nightmare King, eight new charms (including the Unbreakable charms) and the Path of Pain platforming challenge
Lifeblood April 2018 The Hive Knight boss, map markers, rebalanced enemies and charms, visual and performance improvements
Godmaster August 2018 Godhome: the Hall of Gods for boss rematches, five Pantheons (boss rushes) and two more endings

Together they make the endgame much larger than the main story suggests. They are also where the hardest content lives: the Path of Pain and the Pantheon of Hallownest are far beyond anything required for the first ending.

Silksong is out: does it change anything?

Hollow Knight: Silksong is a separate sequel. You play Hornet, the princess-protector you fight twice in Hollow Knight, in a new kingdom called Pharloom. It began as planned DLC and grew into a standalone game. It costs a little more than the original, is faster and more acrobatic, heals three masks at once with silk, replaces charms with Tools and Crests, and tracks side quests called Wishes. Critics and players widely found it harder than the first game, and Team Cherry's first patch in September 2025 eased some early bosses. Team Cherry has also announced a free expansion for it, Sea of Sorrow, which had no release date at the time of writing.

None of that makes Hollow Knight obsolete. The two games share a style but not a world, bosses or story. If anything, Silksong's difficulty is the main reason to play Hollow Knight first.

What it does well

A map that keeps opening up

Hallownest is the reason to play. Areas loop back into each other, shortcuts connect distant zones, and secret walls hide whole rooms. Each movement ability changes how you read the map you already have, so backtracking often feels like discovery rather than repetition. The game trusts you to notice things, and finding a hidden area on your own is the core reward.

Bosses that are hard but fair

The main bosses — Hornet, the Mantis Lords, Soul Master, the Watcher Knights — each teach one thing. Almost every attack has a visible wind-up, and almost every fight has a moment when it is safe to heal. When you lose, you usually know why. And because nail upgrades raise damage from 5 to 21 and you can grow from 5 to 9 masks, coming back stronger is a real option. Attacks, heal windows and charm setups are in the Boss Guide.

Charms make the same character play differently

You start with 3 charm notches and can reach 11. Quick Focus makes healing safer, Shaman Stone turns spells into your main damage, Mark of Pride and Longnail extend your reach. Swapping charms at a bench before a fight is often a better fix than practising the same approach again. The Charm Guide lists the best setup for every notch count.

Art, sound and value

Every area has its own palette and music, from the rain of the City of Tears to the dark of Deepnest, and Christopher Larkin's score is one of the most praised in the genre. The Steam store page lists over 130 enemies and 30 bosses. At an indie price, with no paid extras, the value is hard to match.

Where it falls short

You will get lost, and it is on purpose

There is no objective marker. Each area's map must be bought from Cornifer, the mapmaker you find by following his humming; it only fills in as you explore if you also own the Quill, and it only updates when you rest at a bench. The Wayward Compass charm, which shows where you are, costs a notch. Many players who quit in the first hours were missing these items, not skill.

Death costs money and time

When you die, you return to your last bench, all your Geo stays with your Shade where you fell, and your SOUL meter is reduced until you kill it. If you die on the way back, the old Geo is gone. Some benches are far from boss arenas, so failed attempts include long walks. None of this is unfair, but it punishes exploring with a full wallet.

No difficulty setting, and a steep optional endgame

There is no easy mode, no assist option and no way to skip a boss. The main path is manageable for most players who are patient. The optional content is not: the Path of Pain, Nightmare King Grimm and the Pantheon of Hallownest are among the hardest challenges in the genre, and the Godmaster endings require the last of them.

Travel before shortcuts

Until you open Stag Stations and get the later movement abilities, crossing the map takes time. The slowest stretch is the start: the Forgotten Crossroads is the least varied area, and you have no dash yet.

Common complaints, and how true they are

Complaint Is it true? What helps
I keep getting lost Yes; it is the design, not a bug Buy each map from Cornifer, the Quill from Iselda, and wear the Wayward Compass early
It is too hard For the optional endgame, yes; for the main path, mostly no Upgrade the nail, collect Mask Shards, use Quick Focus, and explore elsewhere when a boss stops you
Losing Geo on death is harsh It can be Spend Geo before risky trips and go straight back to your Shade
The start is slow Partly; the Crossroads are plain and you have few abilities Head for Greenpath and the Mothwing Cloak; the game opens up quickly after that
Too much backtracking Early, yes Open Stag Stations as you find them; later abilities create shortcuts
Silksong makes it outdated No Different world, bosses and story; play Hollow Knight first if you are new

The difficulty complaint deserves a clearer answer, because it decides most purchases. Hollow Knight's main bosses ask for patience more than reflexes: players who get stuck are usually healing at the wrong time or fighting with the starting nail. The game almost always lets you leave, explore, and come back stronger. What it never does is lower the bar for you.

Hollow Knight compared with similar games

Game Core loop Guidance and difficulty How Hollow Knight differs
Hollow Knight: Silksong Same genre and team, playing as Hornet in Pharloom Harder from the start; quests are tracked in a menu Slower, more deliberate combat and a gentler entry point
Ori and the Blind Forest / Will of the Wisps Platforming-led exploration with a story told through cutscenes More directed; combat is lighter Combat and bosses matter far more; the story is told mostly through the world itself
Dead Cells Roguelite runs through levels that change each time Each run is short; permanent unlocks carry over One hand-built map that you learn and own; death costs Geo, not the whole run
Metroid Dread Fast sci-fi exploration on Nintendo Switch The map comes with the game and the path is clearer Much less guidance, a more open order of areas, and a much lower price

If you liked Dead Cells for its combat but missed a world to learn, Hollow Knight is the natural next step. If you liked Ori for its atmosphere, expect a much harder game. If Metroid Dread was your first metroidvania, Hollow Knight will feel far less guided.

Hollow Knight or Silksong first?

For a newcomer, Hollow Knight first. It is cheaper, its early game is easier, and Silksong's story builds on Hornet's role here. If you already know the genre well and want the newest, most demanding game, Silksong stands on its own; many players then go back to the original and find it calmer.

Your first hours and early route: Beginner Guide. Where to go and which ability opens what: Exploration Guide. Every main boss, heal window and ending: Boss Guide. Builds for every notch count: Charm Guide.

★Honest Take — still the benchmark, as long as you accept being lost

Hollow Knight keeps its 9.4 because its world rewards attention in a way few games do: the map you were confused by in hour three makes sense in hour twenty, and the boss that stopped you is beaten with a better nail and the right charm. The value is extraordinary, with four free content packs and nothing to buy. The reservations are honest ones. The game hides its basic tools (map, Quill, compass), punishes deaths with lost Geo and long walks, and offers no easier way through. Silksong does not replace it; it is a harder sequel that is best played after this one. If wandering without directions sounds like a pleasure, buy it. If it sounds like a chore, this is the game where that feeling will be strongest.

FAQ

FAQ

Yes. Silksong is a sequel with a different hero and kingdom, not a remake, so Hollow Knight's world, bosses and endings are still unique to it. It also sells at a lower price, includes all four free content packs, and received an update in February 2026 alongside new Switch 2, PS5 and Xbox Series versions.
It is the better order for most players. Silksong is harder from the start and assumes you are comfortable with this style of combat, and Hornet's story makes more sense after meeting her in Hallownest. You do not strictly need the first game to follow Silksong, but Hollow Knight is the gentler introduction.
It is harder than most action games and has no difficulty setting, but the main bosses are readable: almost every attack has a visible tell and almost every fight has a safe moment to heal. When a boss blocks you, there is usually another area to explore, and nail upgrades, extra masks and charms make the fight easier when you return.
HowLongToBeat players report about 27 hours for the main story, about 41 hours with extras and about 65 hours for completion. Exploration habits change this a lot, because finding your way is a large part of the time.
All four content packs (Hidden Dreams, The Grimm Troupe, Lifeblood and Godmaster) are free and part of every copy. There is no paid DLC and no microtransactions. On PS4 and Xbox One it was released as the Voidheart Edition, which includes all four packs.
Because the game gives no objective marker and no map until you buy one. Each area's map is sold by Cornifer, and it only fills in as you explore if you own the Quill from Iselda in Dirtmouth. The Wayward Compass charm shows your position. With those three items, most of the confusion goes away.

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