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Templar Battleforce Classes Tier List — Best Templars Ranked

Templar Battleforce Classes Tier List — Best Templars Ranked

Author: Verdict Games Editorial Team Last Updated:

The Bottom Line

The Soldier's overwatch and resilience and the Engineer's support and turrets top the list as near-essential, the Scout's damage, Captain's leadership and Hydra's objectives follow close behind, and the rest are strong specialists — a balanced squad beats stacking any single class.

Summary

Templar Battleforce gives you eight Templar classes, and the strongest squads are built on understanding what each does best. This tier list ranks all eight by overall value — combat impact, utility and how essential their role is to a balanced, winning squad. You will learn why versatile workhorses like the Soldier and support-defining Engineer top the list, where damage and objective specialists fit, and how to combine classes into a balanced, winning force.

Who This Is For: Templar Battleforce players choosing classes and building a squad Intermediate

Key Points

Key Points

1

Soldier leads — resilient, AoE-capable and the master of overwatch, it anchors almost every squad and locks down choke points.

2

Engineer is the support backbone — turrets, landmines, group buffs and heat removal make it a near-essential force multiplier.

3

Scout, Captain and Hydra are core — top single-target damage, durable leadership, and the only class that captures objectives.

4

Balance beats stacking — every class interlocks, so a squad covering durability, damage, support and objectives wins more than a one-class team.

How to think about classes in Templar Battleforce

Templar Battleforce gives you eight classes, and the temptation is to rank them as simply "strong" or "weak." That misses how the game actually works: the classes are designed to interlock, and the best squad is a balanced one that covers durability, damage, support and objectives. So this tier list ranks each class by its overall value to a typical squad — how essential its role is, how much it carries fights, and how reliably it contributes across the campaign — rather than by raw damage alone. A class lower on the list is not bad; it is more specialised, and shines in the right composition.

Read the tiers as guidance on what to prioritise when building a roster, not as a rule that every squad must look identical. Because talents and gear let you specialise each Templar, even a "lower" class can become a star in a build that suits it.

The strongest squads are balanced, not stacked. One Scout cannot win a mission alone, and a wall of Soldiers struggles with objectives. Cover the core roles — line, damage, support, objectives — then specialise to taste.

The classes tier list

This ranking weighs how essential a class's role is, its combat and utility impact, and how much it strengthens a balanced squad. It assumes you protect fragile units and cover the core roles.

S
Soldier The all-around mainstay: resilient, able to hit clusters of foes, and the master of Overwatch for locking down choke points. Anchors almost every squad. Engineer The support backbone. Builds turrets and landmines, buffs allies, repairs, and strips heat — a force multiplier that transforms a squad's staying power.
A
Scout The highest single-target damage in the game, with stealth and mobility to strike priority targets. Fragile, so it must be protected, but devastating when it is. Captain Durable, flexible leadership with the highest survivability of any class. Specialises into sidearm, blade-and-shield or a balance, anchoring and augmenting the squad. Hydra Mobile heavy weapons and area denial via residual flames, and the only class that can capture Tact Points — essential on objective missions.
B
Paladin A defensive warrior that buffs power and heals, adding sustain and durability. Excellent glue for an aggressive line, if less flashy than the damage classes. Neptune A heavy machine gunner delivering sustained ranged firepower. Strong damage output, best when protected and positioned to rake enemy lines.
C
Berserker An axe-and-shield melee fanatic that hits hard up close. Powerful in the right push, but melee exposure makes it more situational than the ranged core.

S tier — Soldier and Engineer

These two define strong squads. The Soldier is the closest thing to a must-have: it is resilient enough to anchor your front line, many of its attacks harm clusters of foes, and it masters Overwatch — the talent that locks down choke points and punishes any enemy that dares advance. A Soldier holding a corridor on overwatch can win a mission by itself by turning the map's geometry against the enemy. The Engineer is the other pillar, not for its own damage but for what it enables: it builds Sentry and Pyro Turrets and Landmines, buffs your allies, repairs turrets and Tact Points, and crucially strips heat from your Templars so they can keep using their best talents. It is fragile alone, but as a force multiplier it transforms a squad. Build around these two first.

A tier — Scout, Captain and Hydra

These three are core to most squads, just more specialised than the S tier. The Scout boasts the highest single-target damage in the game and the stealth and mobility to deliver it to priority targets, but it is physically frail and will die fast if exposed, so it lives and dies by your positioning. The Captain is the durable leader, boasting the best survivability of any class and the flexibility to specialise into a sidearm, a blade-and-shield, or a balanced build, anchoring and augmenting whatever squad you field. The Hydra is your objective specialist: a mobile heavy-weapon class that denies ground with residual flames and is the only class that can capture Tact Points, making it essential — and auto-deployed — on missions that require them. Each is a near-staple in the right squad.

Class Role Strength Watch out for
Soldier Frontline / Overwatch Resilient, AoE, locks choke points Lower single-target burst
Engineer Support Turrets, buffs, heat removal Weak in a direct fight
Scout Damage Highest single-target damage, stealth Very fragile
Captain Leader Top survivability, flexible builds Wants clear specialisation
Hydra Objectives Area denial, captures Tact Points Cannot use overwatch

B and C tiers — strong specialists

The lower tiers are not weak classes, just more situational. The Paladin is a defensive warrior that buffs power and heals, providing the sustain and durability that lets an aggressive line keep pushing — quiet but valuable glue. The Neptune is a heavy machine gunner delivering sustained ranged firepower, excellent when protected and positioned to rake enemy formations. The Berserker is an axe-and-shield melee fanatic that hits very hard at close range, but its need to close into melee exposes it more than the ranged core, making it a powerful pick for the right push rather than an every-mission staple. Choose these to complement your core and lean into a playstyle, not as your foundation.

Building a strong squad

For a resilient, flexible squad, start with the S-tier pillars — a Soldier line for durability and overwatch, and an Engineer for support and heat control — then add the A-tier core: a Scout for burst damage, a Captain to lead, and a Hydra when objectives demand it. Round out with B- and C-tier specialists that fit your style: a Paladin for sustain, a Neptune for firepower, or a Berserker for a melee punch. Remember that talents and gear let you specialise each Templar, so your build choices matter as much as the class itself. To put your squad to work, see our combat guide and squad guide; if you are just starting out, the beginner guide covers the fundamentals.

Do not stack one class and hope to brute-force missions. A squad that can tank, deal damage, support and capture objectives will out-perform a one-class team in almost every situation — balance is the real meta.

FAQ

FAQ

The Soldier is the most reliably valuable: resilient, capable of hitting clusters of enemies, and the master of Overwatch, which locks down choke points and punishes advancing foes. It anchors almost every squad. The Engineer is close behind for its turrets, buffs and heat removal, making both near-essential to a strong, balanced force.
The Scout has the highest single-target damage of any class, striking priority targets from long range, though it is fragile and must be protected. Soldiers excel at hitting clusters of enemies, Berserkers and Neptunes bring strong melee and heavy firepower, and Hydras deal heavy area damage. For burst on a key target, the Scout is unmatched.
Very. The Engineer is a force multiplier: it builds Sentry and Pyro Turrets and Landmines, buffs allies, repairs turrets and Tact Points, and strips heat from your Templars. It is weak in a straight fight, but its support transforms a squad's staying power and aggression, which is why most strong compositions include one.
The Hydra is a mobile heavy-weapon class that denies areas with residual flames and is the only class that can capture Tact Points, so it is auto-deployed on missions that require capturing one. It cannot use overwatch, trading that for mobility and area control. On objective missions, the Hydra is essential rather than optional.
Balanced. The eight classes are designed to interlock, so a squad covering durability (Soldier, Captain, Paladin), damage (Scout, Neptune, Berserker), support (Engineer) and objectives (Hydra) is far more resilient than stacking a single class. Specialised compositions can work, but a balanced core handles the widest range of missions.

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