Bus Fundamentals
The main bus is the canonical factory layout — run key materials in parallel belts down the center, expand assemblers off one side. It keeps things readable and makes the factory easy to scale.
The standard pattern is groups of 4 belts with a 2-tile gap between groups. The 2-tile gap lets an underground belt (yellow can span up to 4 tiles) cross the bus cleanly to deliver a tap from any group.
What Belongs on the Bus
| Material | On bus? | Reason |
|---|---|---|
| Iron / copper plate | Yes | Used in almost every recipe |
| Steel | Yes | Major mid-game ingredient |
| Green / red / blue circuits | Yes | High demand and expensive to produce |
| Stone / stone brick | Yes | Needed for furnaces, walls, buildings |
| Gears / copper wire | No | One assembler on-site is enough |
| Plastic / sulfur | Maybe | Promote to bus from the mid-game onward |
Putting gears or copper wire on the bus inflates belt counts and complicates routing. Make them next to where they're consumed — for example, a copper-wire assembler sitting directly beside the green-circuit line. The bus is for shared materials only.
Design Steps
-
1
Start with 2-4 belts
Roughly two iron and two copper is enough for an early working bus. Don't aim for perfect from the start.
-
2
Apply the 4-belt + 2-tile rule
Group belts in fours with a 2-tile gap, so undergrounds can split off cleanly.
-
3
Expand assemblers on one side
Leave the other side open for future materials and additional lanes.
-
4
Upgrade belt tier as you scale
Mid-game move to red belts (2x speed) and ultimately to blue belts (4x speed).
Sizing for Scale
Factorio gives you essentially infinite space, so always leave 3x more room than you think you need. The most common beginner mistake is cramping the bus and having to rebuild the whole factory later. "Too big" is always better than "too small."
Toward the Rocket Launch
Once the bus is in place, layer in research and advanced parts (red circuits, blue circuits, plastic, batteries) to push toward a rocket launch. For the full progression path see the Progression Guide, and for the basics see the Beginner Guide.
★Honest Take: The Bus Changes the Game
Honestly, learning the main bus is a before-and-after moment in Factorio. A chaotic factory suddenly looks orderly, and scaling becomes a non-issue. Skip the bus and you'll likely stall in the mid-game. Don't aim for a perfect first attempt — get a rough bus running, refactor as needed, and the game stays fun and approachable.