How to read this tier list
A crucial caveat before the ranking: in Field of Glory: Empires there is no nation you "must" play and none that cannot win, because you win on legacy rather than on conquest. A small, well-built nation can out-score a sprawling empire, and legacy stays earned even through decline, so any nation is capable of victory in the right hands. This tier list therefore does not rank which nations can win; it ranks the major nations by their overall playability — starting strength, strategic position, and how forgiving they are to learn on and to play. A higher-tier nation is stronger and more forgiving, which makes it easier and a natural choice for newer players or for raw power; a lower-tier nation faces a harder position, which makes it more demanding but, for many players, more interesting. Plenty of experienced strategists deliberately pick smaller powers precisely because building a legacy against the odds is the appeal.
Read the tiers, then, as a guide to difficulty and strength, not to which nation is "right." If you are learning, start high; if you want a tense, legacy-focused challenge from a difficult position, the lower tiers deliver exactly that.
The exact nations available and their positions depend on your chosen start and scenario. Whatever you pick, remember that legacy — not the size of your empire — is what wins, so a nation's potential is about more than how much land it starts with.
The nations tier list
This ranking weighs starting strength, strategic position and how forgiving a nation is to play, especially for newer strategists. It is about ease and power, not whether a nation can win on legacy.
S tier — Rome and Carthage
These two are the strongest and most forgiving nations, which makes them the best places to learn and the easiest to build a great empire with. Rome is the classic pick: it begins in a solid position with a powerful trajectory and room to grow and recover from mistakes, so it gives you the breathing space to learn the game's many systems while still building toward a dominant, high-legacy civilization. If you want to learn Empires, or simply lead a great power, Rome is the natural answer. Carthage is its near-equal, built on a rich economy and a strong strategic and naval position; it can grow into a wealthy, powerful empire and offers a slightly different flavour, leaning on commerce and sea power. Both nations let you focus on learning and building rather than fighting for survival, which is exactly what a newer player needs and what makes them so strong.
A tier — the Hellenistic great powers
The A tier holds the powerful successor states and military kingdoms of the Hellenistic world, strong nations that rank just below Rome and Carthage mainly because they face tougher, more contested positions. The great successor kingdoms — the Seleucids with their vast territory and the Ptolemies with their wealthy heartland — are major powers capable of building enormous legacies, but they sit among powerful rivals and sprawling, sometimes unstable domains that demand careful management. Macedon and Epirus are formidable military nations with strong early armies — Epirus especially can punch hard early — but they occupy precarious positions among ambitious neighbours and are less forgiving of mistakes than the top tier. For a player past the basics who wants a strong but more challenging great-power game, full of classical character, the Hellenistic kingdoms are a superb choice.
| Nation | Strength | Best for |
|---|---|---|
| Rome | Strong position, powerful trajectory | Beginners, great-power play |
| Carthage | Rich economy, naval and trade power | Beginners, a wealthy empire |
| Seleucids / Ptolemies | Large, powerful successor states | Experienced great-power games |
| Macedon / Epirus | Strong armies, aggressive early play | Players who like military pressure |
| Greek city-states | High culture and legacy for their size | Culture-focused, tougher play |
B and C tiers — the rewarding challenges
The lower tiers are not weak nations so much as harder positions, better suited to players who already know the game. The Greek city-states and powers like Syracuse are cultured regional players with high legacy potential relative to their size, but they sit among strong neighbours in contested regions, making for a rewarding, culture-and-diplomacy-focused game that is tougher than a major-power start. Regional kingdoms and mid powers have a real foothold but real rivals too, balancing growth against difficult surroundings in a solid intermediate challenge. The C tier holds the small tribes and exposed minor nations: hard positions with little starting strength and dangerous neighbours, demanding experienced, careful play. Crucially, because of the legacy victory, even these nations can absolutely win — a small power that builds its legacy cleverly against the odds is a genuinely satisfying achievement — so they rank low for difficulty and starting strength, not for viability.
Choosing your nation
The practical takeaway is straightforward. If you are new, or you want to lead a dominant power, start in the S tier with Rome or Carthage — their strength and forgiving positions let you learn and build without fighting for survival. Once you are comfortable, the Hellenistic great powers offer stronger, more demanding games with rich classical character, and the B and C tiers provide genuinely tough, characterful challenges for experienced players who relish building a legacy from a difficult position. Because the legacy victory means any nation can win, let the tiers guide your difficulty rather than dictate your choice, and pick the nation whose story and challenge appeal to you. To turn whichever nation you choose into a thriving, high-legacy empire, see our empire guide and war guide; if you are just starting out, the beginner guide covers the fundamentals.
Match your strategy to your nation's strengths. Rome and the successor kingdoms can build legacy through power and expansion; smaller, cultured nations build it through development, culture and clever diplomacy. Playing to what your nation does best matters more than copying a one-size-fits-all plan.